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Cadres

 Post subject: Cadres
PostPosted: Sun Jul 15, 2007 2:18 am 
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Great post and some good analysis.   Thanks, Lion.

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 Post subject: Cadres
PostPosted: Sun Jul 15, 2007 6:37 am 
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(Lion in the Stars @ Jul. 15 2007,05:22)
QUOTE
Not to get in a "who's been playing longer" contest, but I've been playing 40k Tau since they came out in November/December 2001.

Interesting stuff.

With these ideas floating around perhaps its time for an 'experimental experimental' list.

Rather than de-rail what's here bring out a list thats incorporating a lot of these alternative ideas, prob limit it just to the forgeworld models that are released currently for ease and to cut down the options while looking at the core stuff.

That way you can test a lot of this without having to re-write anything unless it proves useful (such a re-write being I guess version 5) and confusing more casual playtesters.

Interestingly enough, FW are armed like WW2 americans.


I though the yanks had a squad support weapons as well as rifles? BAR and so on.

I really don't like the speed reduction, and a skyray is the same chassis as a HH *snip*
Also, if you want to justify the speed change like that, an Ionhead would not have the recoil problems that a Railhead would.

thats an interesting idea, have all things equal except gun range and the ionhead stays at 30cm? As well as recoil can argue that different mission profiles, rate of fire etc means the Rail isn't as fast tactically.

Note I would assume all skimmers could manage 45-60 onver rough ground when transiting in safe areas. In Epic we are always looking at combat speeds. I imagine skimmers try and hug the ground more etc to avoid being such obvious targets.

I really think that FW aren't statted/skilled quite right for what we're trying to make them do:  

I think they are - its just others are better. Currently I think a fully kitted out FW mechanised formation is, if anything, undercosted compared to other armies comparable units. However other formations can cover this anti infantry ability well enough so they are irrelavent. Hence looking at what other formations are doing as you have done with Crisis.

So who is up for knocking out an 'alternative' tau force rather than make endless changes to the current one? Suggest limit things to produced models and not worry about all the varients at the mo, altering several units, changing the cadre construction a bit and so on? A kind of 'massive test' to see how everything works and then see what can be put into the main list?

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 Post subject: Cadres
PostPosted: Sun Jul 15, 2007 7:00 am 
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Yep, the "Yanks" had the BAR, and the Limeys the Bren ... However, although fine Squad automatic weapons, their performance was nothing compared a German MG-34 or MG-42 ... But I think the Tau could use them them ... :laugh:

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 12:17 am 
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So who is up for knocking out an 'alternative' tau force rather than make endless changes to the current one? Suggest limit things to produced models and not worry about all the varients at the mo, altering several units, changing the cadre construction a bit and so on? A kind of 'massive test' to see how everything works and then see what can be put into the main list?


Not me. I'm getting pretty tired of all the endless discussion on this matter. I'm about ready to pull the pin on Tactical Command "discussions". If we can't come up with a decent list from ONE list how are we ever to make a decent list from 2? If we can't balance a few units that people seem to think aren't right(when it seems they don't even play Tau), then I'll play with a house rule version. Personally I think that with so many people wanting to put in their "2 cents" that Epic is doomed to die another death under the weight of all the discussion and no action. People can only wait so long for things to be done before they get bored with the waiting and move on to other games. The Army Champs and the ERC seem to sit on their hands so long that nothing ever seems resolved. I mean how long will it be before a decision on the Marine list will be finalised by the ERC? How hard is it to make that decision? Get together and make the changes! They've been up for discussion for an Aeon.

No. The Tau list needs very minor tweaks, and making an entirely new list to iron out problems is ridiculous. Dividing the playing base into two will solve nothing. You'll just double the amount of arguments that will continue for another Age in a circular manner as they always do.

If one person on the ERC can affect one list so strongly in his views to the point of overhauling it entirely (I'm speaking of the Nid list here) why can't they, as a group, make a decision on Tau?




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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 12:54 am 
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Yes I agree Dobbsy. I was talking to a guy yesterday who is making a a big order of FW Epic Tau, and he's asking me 'what is the list?'. So I come here and find the same problems that are afflicting much of the rest of the Epic rule revision process right now.
One list please.

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 1:33 am 
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(Markconz @ Jul. 16 2007,00:54)
QUOTE
Yes I agree Dobbsy. I was talking to a guy yesterday who is making a a big order of FW Epic Tau, and he's asking me 'what is the list?'. So I come here and find the same problems that are afflicting much of the rest of the Epic rule revision process right now.
One list please.

This is to Dobbsy as well.

I think there's a big distinction between tweaks for a published list and playtesting of still experiemental lists.

Take the Tyranids for example; as acting Champion, I thought things were pretty much nailed down, and the playtesting I was seeing (and my experience) was showing Bugs as tough, but beatable when people got used to them.

Then Nealhunt posted a large number of batreps that showed a properly tuned (and not "beardy" by the fluff) Tyranid list was practically unbeatable and this was with very experienced EPIC players.  This was a wake up call to me, and I explored the potential for radical change for the Bugs, and as I did, more people came out of the woodwork, or even experience Tyranid playtests came forward and said they'd been feeling that something was "off" or "too good" for the Bugs for a while, but hadn't said anything, because, essentially, "No one will listen to these complaints" and "the Champion just won't listen to weaken/change the army".

Well, they were wrong.  Despite all the playtesting, I was willing to uproot/remove stuff that had been in the list for a long time; changing things, shaking them up, despite the long time standing to those parts of the list.

And, you know what?  It improved the list, opponents in my play group were having *fun* playing against the Bugs again, it wasn't a near fruitless fight against an "unstoppable" foe.  Honestly, *not* changing things would've done more to split the player base than listening and making changes.  The Bug list still needs lots of work and changes and polishing, but seeing that happen should motivate people to participate, since they can see their contributions having an effect.

Just because something has been a certain way for a long time doesn't mean it's set in stone.  Just because one is comfortable with a certain setup for an army doesn't mean it's the right end point to stick with.  What's wrong with *experimenting* with the experimental army lists?  Isn't that the whole point?

(As an aside, I think the bloody financial cost of playing Tau can definitely make people want things to have "few changes".  I fully admit that part of the situation really sucks; with I had a remedy for that.)

Now, this has nothing to do with the slow pace of the Rules/Armies review/update... that really seems to be taking a lot more time than necessary.  I appreciate everyone's efforts, but what's the hold up?  Even without official sanction on the SG site, can't the "final" review be posted and vetted on TacCom?

Thanks for reading.

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 2:09 am 
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Hmm, the trouble with my general statements is that they will hit unintended targets as well if not worded carefully.  Chroma I do agree that the tyranid list did need to move as it did - if a major exploitable flaw is becoming increasingly apparent then something needs to happen. Also Tyranid development momentum seems foward and active, rather than in useless circles, or stalled like the ERC. Those latter cases are where my exasperation mainly lies. 'A general trend evident across cases... but not specific to all'

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 2:33 am 
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If we can't come up with a decent list from ONE list how are we ever to make a decent list from 2?

Dobbsy, while I can appreciate that you want to play the Tau as they are, there are many here (myself among them) who feel that the Tau cannot be balanced with all the options that we afford them currently.  Your statement is based on circular logic and seems more like a passionate plea - "Don't change the Tau!!"  And that's fine.  But consider the fact that we can't make a good single balanced list is because we are trying to put too much into it.

All the speed and skimmer abilities of the Eldar.
The staying power of the Imperial Guard.
The list construction flexibility of the Orks.

So when you try to balance the list you end up having to compromise the stats or costs of the units which puts them at odds with the fluff, the feel, whatever.

Ex. Take the existing Imperial Guard Steel Legion list.  Now take it AS IS, add all the units from the Armored Regiment list (Salamanders, Titan variants, Russ variants, Air Units), then see if it is balanced.  Without even trying I can tell you it won't be balanced at all.  So now try to balance it without taking anything out of the list - you'll end up having to change the costs or the stats or both and then everyone will start screaming about how the Lightning Fighter is sooo much better than that, the Lemun Russ are priced improperly, etc.

IMO the only reason to keep the Tau as they are is to make them a winning list, not a balanced list.  If we are going to be a community open to ideas, let's try something new and make two different lists.  Start with a standard Tau list and move from there.  Has anyone put something like this together?  My schedule is saturated so there is no way I can devote the time to it, but I am sure that I could playtest it this summer.  My regular gaming partner outright refuses to play the Tau anymore as they are, but a new list might be worth playing for him (revenge against resin :p ).

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 4:35 am 
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Dobbsy, while I can appreciate that you want to play the Tau as they are, there are many here (myself among them) who feel that the Tau cannot be balanced with all the options that we afford them currently.  Your statement is based on circular logic and seems more like a passionate plea - "Don't change the Tau!!"  And that's fine


No, that isn't the case Mosc. And it's not fine as it paints me as somewhat of a beardy git. You've misinterpreted my meaning. I'm all for adjusting the list. I think it could use some adjustment.  But the sweeping design changes that people keep throwing out there are not necessary and only slows down progress IMO, as 50 people try to work out what currently should be tested and what shouldn't.



In any event,  all this has to be firmly taken in hand by the AC (CS this isn't an attack on you as I'm trying very hard not to aim this at you directly ... it goes more to my thoughts and feelings on Epic's seeming non-direction and control in general) and ERC and a decision made on what changes will be required to balance the list. If they leave it largely to the players there will be more endless mass-debate(yes, I'm sorry, I said it, but it aptly sums up how I see most of the rhetoric that flies around here).

Chroma - I applaud you for making the necessary change and I understand what you're saying. I really do. But the Nids are the Nids list and the Tau are a different beast. I really don't think they need a new list to complicate matters. They need simple adjustment - OK, Mosc' I understand it's a hard process but it can be done if things are taken in hand.

I think there's a big distinction between tweaks for a published list and playtesting of still experiemental lists
True. However, when a list comes close to being published (which I feel the Tau list is approaching) you shouldn't throw out the current list to start all over again because you can't make a decision on balancing a few unit types. - which seems to be most people's view in these threads.

Look, in the end, these are just one guy's thoughts on this and the greater direction of Epic - I can already hear some people saying "well, those aren't my thoughts" and that's fair enough. I just need to let someone know that my patience is really starting to wear thin and I'm sure I'm not alone.


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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 7:21 am 
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If you stuck in so many tweaks that are aimed at making FW viable as an AP attack force you would in essence have a different list.

The idea is not to start again but not disrupt the main list by a few people going off and trying everything together then reporting back.

Or do you suggest sticking these suggested tweaks in and confusing things further?

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 9:40 am 
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(which I feel the Tau list is approaching)


Two facts:

- The Tau list is overpowered, and many unit selections remain pointless (Ever see a Tetra or a Piranha on the battlefield? - Didn't think so).

- SG will *never* publish the Tau list as official. Never. There's no models for them. FW on the other hand see their list as the 'official' one, so there's little likelyhood of seeing any change in their list (There's a chance, which I'm gonna try digging into, but we'll see).



EDIT:

I'm in favour of seeing a stripped down, canon units-only armylist, as some people are calling for above.





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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 10:16 am 
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And for canon stuff. There was a mention in IA that a superheavy missile tank exists but was not seen by imperials. It was in one unit entries fluff ... can't now remember which.


I've never seen that, and I've read IA:3 twice.

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 Post subject: Cadres
PostPosted: Mon Jul 16, 2007 11:32 am 
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No, that isn't the case Mosc. And it's not fine as it paints me as somewhat of a beardy git. You've misinterpreted my meaning. I'm all for adjusting the list. I think it could use some adjustment.


I'm not sure what a 'beardy git' is, so I can assure I'm not trying to paint you as one.  :p

This sounds awfully similar to how I felt about the Eldar changes.  I fought them tooth and nail... Until I playtested them.  Then I thought "What was I grumbling about?  This is a great set of changes!"

If you are for adjusting the Tau list, just consider that your ideas might not be the best ones (in which case some extrea patience is in order).  It was a pride swallowing siege for me to post my batreps for the Eldar changes, but in the end it was the best for the list.

As for splitting the list into two variants, what would that do to your typical game that would limit it so much as to preclude having fun with it?  Can you give some examples?

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