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IonHeads

 Post subject: IonHeads
PostPosted: Mon Aug 07, 2006 6:56 pm 
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Because it's against the background, where the Skyray is supposed to be the only land-based AA platform?


And I would counter that it is "stretching" the background. The AA weapon of choice (per 40K design) for aircraft is the Ion cannon. So it isn't that big a stretch to assume that the AA  capability could be managed by the Ionhead. JMO.

As far as squeezing the balloon goes, when it comes to AA capability, if the Skyray is going to be compensated, then how do you propose to do that? 3 x AA+5? I don't think +4 is justified as that is sort of Eldar territory.

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 Post subject: IonHeads
PostPosted: Mon Aug 07, 2006 7:03 pm 
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Is there any other example, in the whole of Epic:A, where a unit that lacks the 'AA mount' special rule in 40k, yet has been given it in its Epic form?

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 Post subject: IonHeads
PostPosted: Mon Aug 07, 2006 9:51 pm 
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Evil & Chaos,

Zoanthroape is the first one that comes to mind - it doesn't have an AA value in 40K.

Honda also raises the same question I have. If that's the resolve path, what is the proposition?

I know the cost:
Loss of AA on several units.

Now must PAY for additional units to have same AA, that means there are units I'm taking today in my 3K army with adequate AA coverage that I'm not going to get tomorrow as I've lost AA coverage and now must buy Skyrays...

So again, what is the proposed compensation?

If simply giving the Skyray more is the answer (which if you can't tell - I don't think it is the answer) How much are you giving the Skyray to compensate for the above damage to the existing 3K list?

I've already crunched some numbers. The damage caused to the list is irreperable by removing the AA from the ion-heads if you don't add the Skyrays to the units for free or very nominal (not 75 point) increase to the existing hammerhead units.

You simply cannot add enough to a SkyRay to compensate the loss of value from the ion-head unit, and compensate for the additional cost to an existing 3K army since they now have to purchase more units for AA, which means they also lose other things they are currently taking today. Chain effect.

If you remove the AA ability of the ion-heads, but replace it with a free Skyray to the unit, then you lose 6 AA shots for the AMHC for example, but it gains another wound an AA capability and the additional battle tank shots the thing brings. Its still a net reduction in AA coverage and the list still suffers from the change, but its a closer comp than trying to boost the Skyray artificially.

Also, I agree with Honda. AA 4+ is the realm of the Eldar.

I would be interested in your and the other protagonists proposal though.

'wave'

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 Post subject: IonHeads
PostPosted: Tue Aug 08, 2006 12:09 am 
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I should point out that, as it stands, only the Orks can field units of aircraft larger then 3. While a statistical average of 1 hit doesn't SEEM like much it is when the enemy is only 2 guys strong and has 6+ armor saves. The 'average' 1 hit has a 5/6 chance to destroy half of a Lightning unit and a 1/2 chance to destroy half of a marauder group before they get to fire. Even Eldar will be looking at potentially losing 1/3 of their firing strength from a unit which is already quite good at other things. And if you've actually got a real Skyray in the unit then it's even better, as there's a 66% chance to inflict a second hit (2/3 of the time, essentially, you'll inflict 2 hits. On average) and at that point you're virtually guaranteed to down 1 Marauder or 1 Eldar flier, or 2 Lightnings. The idea that 'one hit isn't a big deal' is true for GROUND units, but air units are typically very very small and extremely lightly armored. Sure a Thunderhawk will fly right through it without caring, but that's normal. THawks are EXTREMELY well armored for aircraft, and can survive things which should down an entire fighter-squad. And do. But they are not the norm, they're the exception to the rule of aircraft being fragile formations (Or at least are supposed to be). Even Ork Landas are looking at damage flying through these things a significant chunk of the time. Only the Ork Fighta-Bommaz can really shrug off taking 1-2 AA hits and not caring when it comes to actual air-shooting formations in the game at present.


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 Post subject: IonHeads
PostPosted: Wed Aug 09, 2006 10:35 pm 
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I've said it more than once, the list is currently AA balanced by most measures in that - aircraft assaults still get through, and damage from aircraft and bombers is still received - with things as they are.

If you "reduce" the amount of AA frequency in the list, regardless of how its done or what it was on, the net result is an imbalance of effectiveness - that's problem 1.

If you require a general to purchase gear/units that he/she would not normally take in order to compensate for the problem 1, that's OK - but you've created a new problem. Now I have to take units I didn't previously take in my relatively balanced army. So... in this new light, what do I lose in order to purchase AA that I didn't previously take? That reduces the list further in its affectiveness from what it is today. That's problem 2.

So - simply saying "you have SkyRay's" is not enough considering the list is playing fairly balanced right now.

Nobody is really saying that losing AA on the Ion-head isn't the right move for fluff's sake. I think we all generally are OK of the idea and reasoning.

The problem is - the list is balanced right now with some minor tweaking going on.

The proposed change will cause 2 major imbalances.

So - to the protagonists, simply removing AA from the Ion-head cannot be the end of your proposal as that alone will not work.

What is your full proposal?

How will you propose to compensate for the AA-removal of the Ion-head trickle down effect it will have on the list?

Cheers,

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 Post subject: IonHeads
PostPosted: Sat Aug 12, 2006 1:57 pm 
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@Illushia


I should point out that, as it stands, only the Orks can field units of aircraft larger then 3. While a statistical average of 1 hit doesn't SEEM like much it is when the enemy is only 2 guys strong and has 6+ armor saves. The 'average' 1 hit has a 5/6 chance to destroy half of a Lightning unit and a 1/2 chance to destroy half of a marauder group before they get to fire. Even Eldar will be looking at potentially losing 1/3 of their firing strength from a unit which is already quite good at other things. And if you've actually got a real Skyray in the unit then it's even better, as there's a 66% chance to inflict a second hit (2/3 of the time, essentially, you'll inflict 2 hits. On average) and at that point you're virtually guaranteed to down 1 Marauder or 1 Eldar flier, or 2 Lightnings. The idea that 'one hit isn't a big deal' is true for GROUND units, but air units are typically very very small and extremely lightly armored. Sure a Thunderhawk will fly right through it without caring, but that's normal. THawks are EXTREMELY well armored for aircraft, and can survive things which should down an entire fighter-squad. And do. But they are not the norm, they're the exception to the rule of aircraft being fragile formations (Or at least are supposed to be). Even Ork Landas are looking at damage flying through these things a significant chunk of the time. Only the Ork Fighta-Bommaz can really shrug off taking 1-2 AA hits and not caring when it comes to actual air-shooting formations in the game at present.


Ok, I see your statistics, but am raising you real life experiences. Based on your statements you are making the case that the ONE AA hit per turn caused by the Ionhead formation, is the game decider.

Because, from what I have seen, the only reason one would remove the AA ability (besides not liking it for fluff reasons) is that it is causing an imbalance in the game...and frankly, I'm not seeing that, nor am I hearing that it is other people's experience.

So the practical side of me is pushing back on this pretty hard because of a lack of real evidence that it is a problem.

Not trying to be harsh, and apologies if I am coming off that way, but changing things that have been working well because we can, isn't a good enough reason as far as I'm concerned.

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 Post subject: IonHeads
PostPosted: Sun Aug 13, 2006 11:55 pm 
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Why are you fighting to keep it then?


Hena, why are you pushing so hard to have it nerfed?


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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 5:20 am 
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Well, you didn't ask me the question.... you asked Honda. I've already given you my feelings earlier(so have several others). You persist in trying to push this line, so I was just keen to know why you are so set on this. Just because you feel that it needs adjusting - your reasoning being it's stupid to have MBT doubling as AA tank
isn't a basis that we need to change it. Why can't a MBT have AA weaponry? What Epic law dictates that? Russian tanks carry 14.7mm DkSh machine guns which are used in AA roles, why can't the Tau Hammerheads use their main armament for it 38,000 years in the future? Evolution is a wonderful thing.
I'm interested to know if you have played against the Ion Head much? Has it had a decidedly negative impact on your gaming thus giving you cause to argue this? Is the AA element in it obliterating your air power so badly that you feel so strongly about this point?

Look, in the end CS will have the overall say in this. If he goes with the general consensus there won't be a change. If not there won't be AA for the Ionhead. I'll suck it up as will everyone else.


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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 10:34 am 
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I'm going to wade in mith my opinion, because I can  :D .

My planned Tau army (which is constantly being pushed back by FW 40K nid models) didn't have any skyrays, instead it used ion heads in an AA role.

I found it quite believeable that a main gun with its punch and weight of fire could be used in a basic AA role, though greatly inferior to that of a dedicated AAA.

So why don't we use a halfway house.  Keep it but at half range
so the ion cannon becomes
Ion Cannon 60cm AP3+/AT4+
           &     30cm AA6+

To represent the near immpossible chance of hitting an aircraft at such long range.


Finally, current Tau fluff doesn't have a dedicated AA tank.  The skyray is a tank hunter which can buy the option to be an AA gun (FW variant rules only).

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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 5:14 pm 
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So if I hear the general feelings accurately,

CS - doesn't feel right in fluff to have AA on ionhead, would like to remove the AA on the ion-head if possible without disrupting balance of list.

Evil & Chaos - AA on Ion-head does not align with fluff. Although commonly seen on aircraft, ground based units armed with ion cannons in the background & rules are not AA mounts. This is the same phenemonon observed with the Imperial Heavy Bolter.

Tactica - Agree with CS, but concerned for trickle down impact. Also, concerned that if AA is removed, balance will be impacted. Right now, we walk a delicate balance of AA to deal with the air-assault which causes the army to fold quickly. Don't want to see the balance damaged. Also, if we are forced to buy more Skyrays, rest of list will suffer from whate we are playing today (trickle down impact). Do not have a viable proposal but willing to entertain other's proposals if reasonable.

Dobbsy & Honda - feel AA on ion-head is justified considering the ion-cannon weapon itself is the main armorment used by many aircraft. Also, list is performing in balanced manner right now as it pertains to AA coverage. Do not want to see balance impacted - simply for change sake.


Hena - quote, "AA on a MBT is stupid." Also does not believe Tau need more AA than Barracuda and Skyray. However, he has not played against the Tau with ion-heads. Uses bugs mainly so doesn't have in game perspective from present Tau AA.

Illusia - argues that 1 statistical hit from the entire ion-head formation could be over the top.

Ragnarok - proposes a comprimise to appease all parties. Ionhead AA stat be changed to 30cm instead of 60 indicating its reduced accuracy at range.

+ + +

Although I do not with Hena or Illusia's premis or findings, I think they speak for the opponent's perspective.

I do not feel the Tau AA is out of balance presently as based upon the amount of times Aircraft assaults are still successful against the Tau and considering the amount of damage my Tau still suffer from fliers in general. However, that is a Tau perspective speaking.

I'm adimately against reducing the amount of AA in the list as only a Tau player can truly appreciate the damning affects of a successful air assault to the Tau list. However, I don't think we need to put an umbrella out 60cm away with every AA on the field to accomplish this goal either.

I do not see a way presented that satisfies my concerns and still achieves CS's objective/goal.

I do see one comprimise solution that may have merit - and - is at least worth trying.


I think Ragnarok's proposal could still satisfy my concerns, and reduce the overall AA coverage the ion-heads yield. Reducing the AA value to 30cm to reflect limited accuracy could be very justified and although some formations may have to tighten up until the AA threats are dealt with, its probably still manageable and its probably still delivering the desired impact to the game of giving the Tau some kind of reasonable answer to the air assault.

Furthermore, a points review by that reduction of effect may be all that is at play after tested. That's not to suggest that a points reduction is necessary, just that we should be mindful that with effect reduction that points reduction *may* be requiremed. I would want to test it without any reduction in points first though. The suggestion has the least impact on the rest of the list too. The AA umbrella is reduced in size by the proposal, but I would hope that it doesn't necessarily cause a significant trickle-down impact. I can see players possibly wanting 1 more skyray to compensate for the reduction, but that's not a huge impact to existing lists.

On paper, if all accept it Ragnarok, I think its worthy of a test as a comprimise between parties.

However, the comprimise doesn't address CS's initial goal. He'll have to decide if your proposal gets us close enough to his vision. If it does not, he may be happier not messing with the current balance at all.

He'll have to weigh in on this at some point.

Thank you for your suggestion though, either way. :)

EDIT: place E&C objection as I originally missed it!





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 Post subject: IonHeads
PostPosted: Mon Aug 14, 2006 5:17 pm 
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You missed my objection Rob; AA on Ironheads is against the cannon background.

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