Quote: (vytzka @ 18 Mar. 2009, 01:02 )
In address to Lion's post, and not to diminish the hard work he put into the calculations, but going from 40k mechanics breakdown to statement that in-setting battlesuits are a match for assault marines in close combat is laughable at best.
How laughable? Marines aren't invincible, even in Close Combat, and Kroot have killed a few Marines in fluff. (As far as hard work goes, that's based on a LOT of games of Tau v. Marines beating the probabilities into my head, something like 3-6 games a week for a couple years straight)
From a fluff POV: both sides are heavily augmented with either bio and/or cyber augmentics, both have strength-enhancing armored exoskeletons. The Stealth suits even have Therm-Optic Camo, and have better guns for a shock-and-awe assault. They are quite capable of tearing *Orks* apart in CC IF the Stealth suits charge. Are Marines represented accurately in-game? Nope, they should be strength 5, maybe even strength 6. Are Stealth Suits represented accurately? Hrm, not sure. You don't read a lot about Tau from an up-close and personal standpoint. Kais, from the Fire Warrior game, isn't a good example, and there's only a couple citations of Tau in CC (not least of which was Farsight and Aun'shi from the 3e codex). Most of the examples of Tau in combat emphasize their shooting, and rarely mention CC, unless the (unarmored) Tau are greatly outclassed (Marine, Assassin, etc). None-the-less, Stealth suits are represented as just as strong as Marines, and Crisis suits are just as strong as Ogryns.
I've proven that in games of 40k, even though no-one wants to believe it, by assaulting, winning, and breaking a squad of Assault Marines with a 6-man Stealth team, completely UNSUPPORTED. Well, that squad of Stealth suits did shoot the daylights out of the Assault squad first (caused 6 wounds, killing 2, completely average), but they assaulted an equal number of Marines (the Assault Squad started out 8-strong), killing 2 for a loss of one of their own, and broke the Marines in CC (again, slightly bad dice, killed one Suit with the Sarge's powersword, while I saved the other wounds, and then rolled a 9 for leadership). Despite bad luck on the part of the Marine player, Stealth suits charged
him and broke a squad of dedicated assault specialists.
[snip rehash of previous 40k game-based argument]
What the Tau lack is training and specialist equipment. Oh, wait, Farsight specifically trains his troops in CQB. That just leaves the specialist equipment, which is a balance point by GW to make Tau weak in CC compared to Marines. Otherwise, an XV15 Stealth suit (which is barely larger than a FW), would have Photon and EMP grenades, and be really nasty in Close Quarters Battle (and wouldn't need Fusion Blasters to kill tanks).
Are Marines better trained and more psychologically suited for CQB?
Absolutely.
Should Tau be the statline equal of Marines?
NO.
I'm saying that *some units* are really close, IF there are equal numbers. That's why I'm suggesting CC4+ is where Stealth Suits 'should' be, dropping to CC5+ for the 'one pip across the board' adjustment. Crisis suits 'should' be roughly CC4+, adjusted to CC5+ (One stand of Crisis suits is 8 wounds and 9+4 attacks, while one stand of Marines is 5 wounds and 11 or 12 attacks). Fire Warriors 'should' be CC5+, drop to CC6+. Ditto Pathfinders. Then you figure out where the Alien Aux fit in (usually better in CC than FF, and often faster than Tau as well).
Frankly, most Tau vehicles (and Broadsides) 'should' be about FF5+ in a straight port from 40k, so they're FF6+ after the adjustment. Pathfinders aren't as good as IG in a FF, either, so they should be FF6+ at best.
"Death Incarnate at close range" is strictly a matter of the line Tau Infantry, and has nothing to do with vehicles, Broadsides, or Pathfinders.
1/3 to 1/2 of an opponent's army leaves the board every Tau shooting phase in 40k (an 'Engage' action in E:A).the Oxford definition agrees with my usage of "Mechanized," and so does Webster's, so kindly given by AxelFendersson...
OK, my spring break is coming up next week, so I'm likely to throw together a modified list of what I think the Tau should be, assuming an across-the-board one pip drop in FF and CC values. Yes, it will be very scary at short ranges (either 15cm shooting, FF, or both).