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Batrep!

 Post subject: Batrep!
PostPosted: Wed Nov 07, 2007 10:11 pm 
Brood Brother
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jumping over a unit should be OK.


Jumppack units can't jump over enemy units at any time... why should Jetpack units be better in this regard.

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 Post subject: Batrep!
PostPosted: Wed Nov 07, 2007 10:33 pm 
Swarm Tyrant
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Sorry, I had forgotten that. You are both correct. No jumping over the enemy at all, then. I guess that it does stop the fractioning of 'can jump over enemy... unless they also have jump packs... or are skimmers...'  :D

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 Post subject: Batrep!
PostPosted: Sat Nov 10, 2007 10:36 pm 
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(The_Real_Chris @ Nov. 05 2007,03:41)
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Hmm, only seems to have two weapon systems (where are the missile pods?), and would it be strictly nessecery to cut ff the little wings at the front? I kinda like 'em (and would this be where you mount the pods?).

Going through the threads as part of version 4.4.2 writing, and thought that I would speak up on this point.

Personally, I agree with you. I have my Swordfish in bits right now, but the front wings stay on (they do, after all, have the Burst Cannons). I am currently deciding between the twin Railguns together on one side of the turret with the missile pod on the opposite side, or the Railguns on each side of the turret and the missile pods mounted on the top of each, or between them.

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