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Fire Warriors

 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 3:51 pm 
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Quote (baronpiero @ 30 May 2006 (14:24))

Xisorbaronpiero=> I don't want to see their cost go down, so I'd favour switching firewarriors to 2x Pulse rifles as cybershadow suggests. After all aren't they japanese handgunners in essence, rather than storm troopers?

No, they're Tau Fire Warriors, and that should be a premiss for everything done with them.

Sorry if I shocked you. I was mainly refering to their outfit, which is said to look like the armor worn by japanese handgunners. I was trying to get an image of a guy that has a technological avantage, and just gets in range waiting for the ennemy to come to them. Aren't Firewarriors supposed to work that way as per fluff? What difference do you make?

Not 'as such'. The beautiful thing about Firewarriors is that they can be deployed as 'storm troopers' too, loading into devilfish, dumping them on the enemy at supremely close range and simply blasting them out of there. I view them as very much 'akin' to modern attacking armies[since the Tau themselves don't do static defence], that is mobile, reactive, and not to take on things outwith their remit. They also don't want to get bogged down in a firefight, rather a quick strike[hence FF5+ IMO]. 2*Ap5+ could do this I suppose...

Tau do use the 'patient waiting game' of letting the enemy come to them, but it really requires an imbalance of forces in their favour at that instance[ie it's all very well setting a trap, but when a giant wanders in you sometimes have to rethink{worst analogy, I think}].

XisorbaronpieroIf any, the Markerlight should be more important, like in the new 40K Tau codex. Again, everything but not that.
It may be important, but it's not so important that every four Shas'la and Drone has one. As far as I can tell, Tau armies are still quite viable without an abundance of Markerlights. Given that each 'Markerlights' unit in Epic lights *every* unit within 30cm, I think that's boosted enough.
Aren't marines having one missile launcher per stand whereas it is just an option in 40K, and only one per 10 men in codex astartes?

And since the number of MArkerlight is irrelevant in Epic rules, why bother differenciating one stand at the risk of making that stand snipable and the marking ability of the firewarrior formation rather unreliable?

Indeed, the number *is* irrelevant, however, since it is one ML can light as many units as you can fit in a 30cm radius of it, I think the numbers are irrelevant in a distinctly different way. Tau *could* have 3 Markerlights per 8 'models' in 40k:
5 Shas'la
1 Shas'ui+ 2 Marker Drones

However, that's points intensive, and doesn't seem particularly effective when you have the option of pathfinders. It's also rather expensive. They'd also be a very targetable formation, which is why I think they *should* be vulnerable to sniper fire. 1 Stand out of Six seems fine to me to have a markerlight.

Xisor

PS @ Honda & Markerlights[most of the rest is fair enough]:

The level of markerlights proposed doesn't maintain parity against 40k, or the fluff. 1 Markerlight per stand, is the same as pathfinders. That'd be 'every' small division of Firewarriors[4-6] having a complete loadout of marker drones and shas'ui with markerlight, and being able to effectively use them.

I firmly think it *is* supported to have only one[or two] stands with Markerlights. Markerlights are easily neuterable in a 40k list by careful placement of fire, so in Epic, if feels right they are vulnerable to snipers. There is no indication, yet, that Tau players are loading into their lists with as many Markerlights as is actually possible. A possibility, yes. But no indication.

The representation of the Markerlights fluff-wise is that they are used to accentuate and complement firepower at critical points, not be a primary component. Well, for pathfinders and to a degree sniper drones[spotter], it's a critical component...it's almost their sole purpose! But this simply is not the case with Firewarriors.

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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 4:01 pm 
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Quote (colonel_sponsz @ 29 May 2006 (10:49))
As FF4+ seems to come up every six months or so, here's a quick reminder about why it is the way it is:  

Tau Fire Fight values are lower than both the background and 40k stats suggest.  This is a deliberate abstraction and is offset by Pulse Rifles 30cm range - note that they are not 'small arms' like most races' main infantry weapons (boters, lasguns &c.).

The design goal behind this was to discourage Tau players from getting thier Fire Warriors into fire-fights but instead to use the superior range of their pulse rifles to out-shoot opponents from a distance without engaging, as per the fluff.  By contrast, the low Fire Fight values encourage other races to close with the Tau and engage on their own terms which is where the Tau are less comfortable and weaker, again in line with the fluff.

To give a specific example of what Col. Sponz is referring to:

8 Firewarriors in an Orca - 300 points

6 of those (1800 points) and a bit of support (900 points of other units) would air assault the snot out of virtually any opponent.  Ground attack with a formation (place BMs, get in support range), retain and air assault.  Lather, rinse, repeat.

Averaging something like 3 hits + BMs for the ground attack and 10 hits for the assault (depending on what the Orca abilities are - I don't remember)  these boys will win most assaults handily, even against FF specialist formations.

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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 5:17 pm 
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Several points :
1) As fire warriors are the main Tau core formation, I would not like them to remain an "optional" formation. If you take the eldar list, guardians are crucial to the army, and most army lists include at least one formation. I'd like to see the same with FWs

2) I would not like to see the devilfish mandatory, as garisonning FWs should be a viable option.

3) I like TRC proposal very much, but :
-I'm not fond of the FF disrupt effect : if adds rule complication, and could probably fit well with other existing weapons...
-2*AP5+ is a nice way to start with. I'd like to see devilfish with a 30 shooting atttack too.
-Ok with pathfinders rework.

EDIT : oh and no FF 4+ please!






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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 6:22 pm 
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The level of markerlights proposed doesn't maintain parity against 40k, or the fluff. 1 Markerlight per stand, is the same as pathfinders. That'd be 'every' small division of Firewarriors[4-6] having a complete loadout of marker drones and shas'ui with markerlight, and being able to effectively use them.


Epic is not expected, nor intending to maintan parity with 40K. It is expected to provide a reasonable simulation of what might happen in a larger scale battle. That point has been stated many, many times. Epic is not 40K.


I firmly think it *is* supported to have only one[or two] stands with Markerlights.


I suspect we shall have to agree to disagree on this.


Markerlights are easily neuterable in a 40k list by careful placement of fire, so in Epic, if feels right they are vulnerable to snipers.


What you are describing is a reaction to an action, of which is completely subjective. "Easily" neuterable compared to what? Is everyone able to easily neuter ML's? I already am aware of circumstances (i.e. real 40K games) where this was not so. Do those events completely invalidate your statement? No, but it is not black and white as you state.


There is no indication, yet, that Tau players are loading into their lists with as many Markerlights as is actually possible. A possibility, yes. But no indication.


I believe what I attempted to articulate is that:

1. It is early in the codex lifecycle
2. Tau players (of which I am one) are still evaluating what the changes mean
3. "Some" early indications are that Tau players are taking more markerlights. This statement was carefully worded to indicate that a slight trend has been observed, at least in my own sphere of influence. I contrast that with, say the Vespids, who most players have already abandoned as being a waste of points. That may change, but nonetheless, it is an observable trend.

What your 40K Tau players may be fielding could be completely different than what our players are fielding. Those would be additional observations to add to the pool.


The representation of the Markerlights fluff-wise is that they are used to accentuate and complement firepower at critical points, not be a primary component. Well, for pathfinders and to a degree sniper drones[spotter], it's a critical component...it's almost their sole purpose! But this simply is not the case with Firewarriors.


Your statement at the end is not correct. One extremely valid and effecive use of ML's and FW's is as the small ML team that targets high priority units for the heavier firepower (i.e. Crisis and Hammerheads). According to your previous statement, players would not be doing that when in fact they have been using FW's in that manner since the first incarnation of the Tau codex and continue to do so.

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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 6:30 pm 
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Quote (thurse @ 30 May 2006 (17:17))
2) I would not like to see the devilfish mandatory, as garisonning FWs should be a viable option.

Why not, then, go down the same route as with Space Marines? x number of Fire Warriors, plus transport. The Devilfish in that instance become optional, but free, encouraging their use.


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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 7:14 pm 
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Quote (N0-1_H3r3 @ 30 May 2006 (18:30))
Why not, then, go down the same route as with Space Marines? x number of Fire Warriors, plus transport. The Devilfish in that instance become optional, but free, encouraging their use.

The same thing could be done with Pathfinders as well... I've never been sure *why* they get free Devilfish.

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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 7:22 pm 
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Quote (Honda @ 30 May 2006 (18:22))


The level of markerlights proposed doesn't maintain parity against 40k, or the fluff. 1 Markerlight per stand, is the same as pathfinders. That'd be 'every' small division of Firewarriors[4-6] having a complete loadout of marker drones and shas'ui with markerlight, and being able to effectively use them.


Epic is not expected, nor intending to maintan parity with 40K. It is expected to provide a reasonable simulation of what might happen in a larger scale battle. That point has been stated many, many times. Epic is not 40K.


I'm quite aware of that. However, there is a desire to maintain parity between all aspects of the 40k universe, it is at least second to decent gameplay, but the truth is still there.


I firmly think it *is* supported to have only one[or two] stands with Markerlights.


I suspect we shall have to agree to disagree on this.

One last thing, there is no real support for FWs having MLs except from 'that's how it is'. I'm unaware of why this was the case in the first place.


Markerlights are easily neuterable in a 40k list by careful placement of fire, so in Epic, if feels right they are vulnerable to snipers.


What you are describing is a reaction to an action, of which is completely subjective. "Easily" neuterable compared to what? Is everyone able to easily neuter ML's? I already am aware of circumstances (i.e. real 40K games) where this was not so. Do those events completely invalidate your statement? No, but it is not black and white as you state.

Of course it's not as black and white as I state. However, they are still targetable. They are easy to take out when compared to 'impossible except for removing them all'. That's, essentially, my point. They're also not as prevalent. That much is clear.


There is no indication, yet, that Tau players are loading into their lists with as many Markerlights as is actually possible. A possibility, yes. But no indication.


I believe what I attempted to articulate is that:

1. It is early in the codex lifecycle
2. Tau players (of which I am one) are still evaluating what the changes mean
3. "Some" early indications are that Tau players are taking more markerlights. This statement was carefully worded to indicate that a slight trend has been observed, at least in my own sphere of influence. I contrast that with, say the Vespids, who most players have already abandoned as being a waste of points. That may change, but nonetheless, it is an observable trend.

What your 40K Tau players may be fielding could be completely different than what our players are fielding. Those would be additional observations to add to the pool.

I'm not talking from my immediate PoV, I'm talking from a look at it from the entire net. There is no precedent to support that *everything* with the opportunity to have Markerlights is using Markerlights. As far as I am aware, the increase in Markerlights is still not representative or indicative enough to account for the amount seen in Epic Fire Warriors. From what I can garner, the improvement in Markelights makes units like Skyrays and Pathfinders more desirable.


The representation of the Markerlights fluff-wise is that they are used to accentuate and complement firepower at critical points, not be a primary component. Well, for pathfinders and to a degree sniper drones[spotter], it's a critical component...it's almost their sole purpose! But this simply is not the case with Firewarriors.


Your statement at the end is not correct. One extremely valid and effecive use of ML's and FW's is as the small ML team that targets high priority units for the heavier firepower (i.e. Crisis and Hammerheads). According to your previous statement, players would not be doing that when in fact they have been using FW's in that manner since the first incarnation of the Tau codex and continue to do so.

I'd say it is correct. I say that for Fire Warriors it is *not* their sole or critical purpose. A bit of careful tweaking can make it their sole purpose[6*'6+2 Drones' meaning FWs have little use otherwise], but I am not incorrect in saying what I did. A Firewarrior's primary function is not to be a Markerlight caddy, if it were, they'd come as standard or easily with markerlights. This is not the case in the background material, nor in 40k itself. I see no pressing need nor precedent for it in Epic either, save for 'it already being that way'.

N0-1_H3r3:
That's sort of what I propose too. You can still put them in on foot, but it costs you all your Devilfish.


As an outside question, for those in the know

It seems both the Kroot and the Firewarriors are reduced in worth by the value of Human Auxilliaries. I'd ask to know the root and origins of Humans in the Tau List? Should they be available onthis scale? Perhaps the line should be drawn 'tighter' to the Tau with regards as to how and who they use as auxilliaries? Not only that, but for the sake of gameplay itself, perhaps it'd be better if Human Auxilliaries were stricken from the list, or 'banished' [ :oops:  :(8:  :;): ]to things like Nerroth's Gue'senshi list?

Merely a thought.

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 Post subject: Fire Warriors
PostPosted: Tue May 30, 2006 11:40 pm 
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Quote (nealhunt @ 30 May 2006 (16:01))
8 Firewarriors in an Orca - 300 points

6 of those (1800 points) and a bit of support (900 points of other units) would air assault the snot out of virtually any opponent. ?Ground attack with a formation (place BMs, get in support range), retain and air assault. ?Lather, rinse, repeat.

Averaging something like 3 hits + BMs for the ground attack and 10 hits for the assault (depending on what the Orca abilities are - I don't remember) ?these boys will win most assaults handily, even against FF specialist formations.

Neal - my proposition (at least)for FF4+ was based on them being reduced in number so those figures wouldn't be the same (or as "assault-y" as you mention). Don't forget that it would be FF assault and if 40K is anything to go by(an assault in E:A= 40K game) the FWs should do very well in an assault (as they do in 40K).






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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 12:22 am 
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Humans going? I could see it, I guess it would leave a deliberate hole, would that be bad? It would mean the FW/Kroot become the garrisson force by default.

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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 1:14 am 
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Well, there's also an opportunity to...'tauify' the Humans too, in such a way that it also leaves a rather deliberate hole[no mass cheap infantry].

Humans could be replaced, in a way, with some form of Valkyrie/Strike team sort of knock-off...almost like Nerroth's Gue'senshi. Maybe as a deliberate 'engagement' force used to try and 'rout' dug in formations or something...

You may notice I'm kinda just blabbering away now, I'll wheesht a bit.

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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 1:55 am 
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One last thing, there is no real support for FWs having MLs except from 'that's how it is'. I'm unaware of why this was the case in the first place.


Ok, so I?m struggling with why you think that there is no support for FW?s having a ML? Is it because it is an upgrade?


Markerlights are easily neuterable in a 40k list by careful placement of fire, so in Epic, if feels right they are vulnerable to snipers.


What you are describing is a reaction to an action, of which is completely subjective. "Easily" neuterable compared to what? Is everyone able to easily neuter ML's? I already am aware of circumstances (i.e. real 40K games) where this was not so. Do those events completely invalidate your statement? No, but it is not black and white as you state.


Of course it's not as black and white as I state. However, they are still targetable. They are easy to take out when compared to 'impossible except for removing them all'. That's, essentially, my point. They're also not as prevalent. That much is clear.



Again, you are expressing your opinions. I can just as easily express mine. That doesn?t solve the issue and only leads to arguments that cannot be resolved.


There is no indication, yet, that Tau players are loading into their lists with as many Markerlights as is actually possible. A possibility, yes. But no indication.



I believe what I attempted to articulate is that:

1. It is early in the codex lifecycle
2. Tau players (of which I am one) are still evaluating what the changes mean
3. "Some" early indications are that Tau players are taking more markerlights. This statement was carefully worded to indicate that a slight trend has been observed, at least in my own sphere of influence. I contrast that with, say the Vespids, who most players have already abandoned as being a waste of points. That may change, but nonetheless, it is an observable trend.

What your 40K Tau players may be fielding could be completely different than what our players are fielding. Those would be additional observations to add to the pool.

I'm not talking from my immediate PoV, I'm talking from a look at it from the entire net.


I find it very interesting that you appear to be striving to drive to a conclusion, when it is clear that the impact of the codex is in the very early stages. Why is that?


There is no precedent to support that *everything* with the opportunity to have Markerlights is using Markerlights. As far as I am aware, the increase in Markerlights is still not representative or indicative enough to account for the amount seen in Epic Fire Warriors. From what I can garner, the improvement in Markelights makes units like Skyrays and Pathfinders more desirable.


Which is what I stated. However your statement at the end again is an opinion. What has not been determined yet is whether or not the cost of the Pathfinders with these new abilities is cost effective.



The representation of the Markerlights fluff-wise is that they are used to accentuate and complement firepower at critical points, not be a primary component. Well, for pathfinders and to a degree sniper drones[spotter], it's a critical component...it's almost their sole purpose! But this simply is not the case with Firewarriors.


Your statement at the end is not correct. One extremely valid and effecive use of ML's and FW's is as the small ML team that targets high priority units for the heavier firepower (i.e. Crisis and Hammerheads). According to your previous statement, players would not be doing that when in fact they have been using FW's in that manner since the first incarnation of the Tau codex and continue to do so.


I'd say it is correct. I say that for Fire Warriors it is *not* their sole or critical purpose.


Nor did I say that they were. I only stated that they have been used as described (ML delivery unit) since the beginning, but you stated to the contrary.


A bit of careful tweaking can make it their sole purpose[6*'6+2 Drones' meaning FWs have little use otherwise], but I am not incorrect in saying what I did. A Firewarrior's primary function is not to be a Markerlight caddy, if it were, they'd come as standard or easily with markerlights. This is not the case in the background material, nor in 40k itself. I see no pressing need nor precedent for it in Epic either, save for 'it already being that way'.


Again, you are expressing your opinion based on your perceptions, but do not seem interested in allowing others to do the same. The codex has always allowed this configuration, whether you are in support of it or not.

It is clear that we do not agree. I was not trying to convince you to change your point of view, but merely share information that you did not appear to have. I?ll just leave it at that.

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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 2:43 am 
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Quote (Honda @ 31 May 2006 (01:55))
Again, you are expressing your opinion based on your perceptions, but do not seem interested in allowing others to do the same. The codex has always allowed this configuration, whether you are in support of it or not.

Right, I'll make my point then go and be an opinion-Nazi elsewhere, in the world where I bleat my opinion with no hope of change or 'back and forth' on the issue, shall I?

No, I know that's not what you said, but it's close to being merely an exaggeration of it.

Please, correct me if I'm wrong, but what you appear to be claiming/supporting, and what I think I'm decrying is this:

"That it is plausible, within suitable realms of extrapolation and abstraction, for all Firewarrior units in a Tau army to consitently have the ability to markerlight any and all units within 30cm"

Now, taking Pathfinders as the basis for how markerlights work, and assuming that the 'Markerlight' effect as described in Epic is reasonably accurate for Pathfinders at this 'level', then we are also claiming that standard 'line infantry'[I know, misnomer, but you know what I mean] Fire Warriors are comparable.

Even by reducing the abstraction somewhat, saying that a pathfinder stand holds 4 pathfinders, 1 drone of unspecified type and one of the pathfinders has a railrifle, then it's still asking for every 'small division' of Fire Warriors to be capable of a similar level of markerlighting. At most, a single firewarrior unit[extrapolating from 40k as representing the basic minimum unit] is going to be running about with 1 Markerlight and pulseweapon armed Shas'ui, and 2 Marker Drones.

Going Space-Marine style and allowing this for every two stands [as opposed to IG where it appears to maintain parity by having 1 heavy weapon/2 stands], I still don't think it's safe to say that the Firewarriors are fulfilling their function accurately, or as desired.

It is, unless I'm mistaken, that same reason that basic Shas'la squads aren't outfitted with specialist or man-portable heavy weaponry. Why? Well, they're handled by Crisis Suits, Stealthsuits, Pathfinders, Piranhas, Sniper Drones or Tanks.

I really think my opinion is more securely extrapolated than the converse. I'm quite willing to allow others to do the same, but I will quibble the foundations of those opinions. People have the right to an opinion, but people also have the right to dispute opinions. If it's to be a constructive 'argument', it'll be so by looking at the reasoning of an opinion. Again, I may be perpetually mistaken[I'm deadly serious! I could have my head in the sand on this oen and really not notice :oops: ], but I don't think the 'final' opinions I put are built upon more and more opinions.

Failing that, just attack my opinions themselves   :;):

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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 4:38 am 
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On Markerlights: Perhaps give units Markerlights (X) where X is how many formations within 30 cm of them they can light up per stand? So Fire Warriors might be Markerlights (1) while Pathfinders are Markerlights (2), allowing 4 Pathfinders to do as much lighting as 8 Fire Warriors? I'm not sure it'd be a big issue, since it'd be rare to actually have that many formations in range, after all... But another way to think of it for why a Fire Warrior unit with only 1 markerlight could still effectively 'mark' a great many units is to remember the time-frame of an Epic turn. A single shooting action in Epic is most likely several salvos fired over the course of 10-20 minutes in-game time. Maybe longer. While you might only have 3-4 markerlights to light up an area, each light calls in one wave of shots, on a different enemy unit in the formation and it's not hard to see how you can get 12+ potential wipe-outs with only four marker lights.

I had originally suggested making just the one head-guy of the formation have Markerlights as a way of cutting down on their ability to light up a large area (Since they only measure from that one stand, they can only cover 60cm diameter instead of something like 30+9 per base/transport. Doing a 'personel train' you could cover an area roughly 60cm wide and 120cm or so long, which is a LOT of area to cover!)


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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 11:12 am 
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Quote (Honda @ 31 May 2006 (01:55))
Ok, so I?m struggling with why you think that there is no support for FW?s having a ML? Is it because it is an upgrade?

I'm all for it. i don't give a damn for nit replication from 40k. Epic Tau gives me guided missiles on the tanks and the infantry can guide them in. Sorted. I think its characterful and the FW should retain it to compete with the pathfinders.

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 Post subject: Fire Warriors
PostPosted: Wed May 31, 2006 2:40 pm 
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Xisor, you are welcome and I respect your opinion which is well argumented on the Epic side. However I don't copy the whole part of your 40k side argumentation about this:

There is no indication, yet, that Tau players are loading into their lists with as many Markerlights as is actually possible. A possibility, yes. But no indication.

The use 40K powergamers will make of the new codex seems irrelevant. Personally, I pay far far much attention to elements such as:

- Pathfinders have the best marking power by far; other tau infantry squad all have access to markerlights in various proportions; some particular vehicles do as well; auxiliaries don't.
- The new codex encourages a much wider and fully integrated use of the markerlight. I can't tell if the rule is good enought for that to happen, but I can see the will of the game designers. Considering that, I doubt no markerlight would be the norm if the squad has the option.


Moving on to Epic scale... altough giving the Pathfinders the markerlight monopoly would be a way to represent their sheer marking power and approximate 'other markerlights do nothing in comparison', I don't want to make pathfinders more desirable than they already are in Epic.

You also have to consider that the percentage of armoured units you may encounter in Epic scale is rather high as compared to Wh 40K. That's why every basic infantry in Epic has its own AT potential. If it wasn' the case, then you have a risk to see armoured targets flourish more and more as they would be practically harmless against infantry, and see less and less infantry in Tau armies. It's a trend I tend to verify myself.

=> therefore, if you really wish to see represented in Epic the sheer marking ability pathfinders have I would rather like to see them with a better marking ability, for instance +2 to GMs instead of +1 and an increased cost. I would prefer that to 'others do nothing in comparison' if you really wish to make a difference.

To sum-up what about:
- Pathfinders have Multiple Markerlights (+2 to GMs; increased cost)
- Other Tau units keep their Markerlights (+1 to GMs)
- Auxiliaries have no Markerlights to differentiate them from Tau (->remove Markerlights from the human auxiliary commander)





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