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Weapon cost/stat analysis http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=5297 |
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Author: | Lion in the Stars [ Thu Dec 15, 2005 6:42 pm ] | ||||
Post subject: | Weapon cost/stat analysis | ||||
The thing about LOS-blocking terrain is it impacts every weapon's swept area beyond the terrain by the same percentage. ?Weapon effectiveness is almost certainly not simply a square function (have to ask the Steves at ADB what variables they consider for weapons BPV), but it's close. Some ships (like the Kzinti, with their numerous close-range weapons [I'm speaking rather generically here, so I don't lose the folks that have never played SFB]) actually 'increase' in point value rather dramatically (like 40+%!) once you get inside their PD envelope (we'd call it FF range in E:A). ?The basic assumption is that any competent opponent will (try to) stay out of FF range of units that are 'disproportionally' powerful in FF, and the point values are computed based on an assumed 'typical' engagement range. ?This works out to be just outside the move+engage range (to use the E:A description) of the unit in question. I disagree with the assertation that ranges over 60-75cm are not important, but they are more dramatically impacted by blocking terrain. ?Remember the complaints about popping-up Vultures with Hellstrikes? ?That obviously shows that range matters greatly without LOS restrictions, but is heavily impacted with limits on swept area. I, too am not a fan of the cult of the powerfist (too much time playing Tau, probably, aided and abetted with RL experience). I believe that FF attacks should be costed as a ranged weapon (they are ranged, after all, even if it is only 15ish cm (modified some by base size!)) I'm not sure how to handle CC attacks, though. [edit: ?fixed Blarg's quote for readabililty] |
Author: | dysartes [ Thu Dec 15, 2005 7:37 pm ] |
Post subject: | Weapon cost/stat analysis |
Two things. 1, Cult of the Powerfist? 2, Out of interest, and given what you say at the end about costing FF weapons as a ranged weapon, what are your thoughts on the Laser Burner and CAP as weapons, Lion? |
Author: | Lion in the Stars [ Thu Dec 15, 2005 9:05 pm ] |
Post subject: | Weapon cost/stat analysis |
1. Cult of the powerfist = everything meaningful is settled in close combat. 2. I'll have to sit down and review everything again, that was just a cut&paste from the other thread. Laser burner I'm not sure about right now. CAP? You mean Carapace Landing Pad (CLP)? |
Author: | dptdexys [ Thu Dec 15, 2005 9:11 pm ] |
Post subject: | Weapon cost/stat analysis |
CAP=Corvus Assault Pod |
Author: | nealhunt [ Thu Dec 15, 2005 9:59 pm ] |
Post subject: | Weapon cost/stat analysis |
I've discussed Blarg's system with him and others in the past. While I think it has some flaws, I also think it is a decent system for ballparking a weapon's ability and giving a good starting point for playtesting. I think it is most skewed at the bottom end of the ranges, especially for assault weapons, but even then it's not so horrible that it gives obviously broken results.* Basically, not Gospel, but a useful tool. Despite differences in design philosophy, Blarg and I generally come to the same conclusions about balance issues. *He did come up with some whacky CC/FF weapons in his first version of The Formula, but he freely admits it and the mistake was quickly corrected. |
Author: | Lion in the Stars [ Thu Dec 15, 2005 10:16 pm ] |
Post subject: | Weapon cost/stat analysis |
Ah. ?The corvus doesn't do damage directly, does it? ?That makes it ... challenging to creat a points cost for it. ?Well, more exactly, it doesn't follow the usual costing guide, and just gets a cost based on guaranteeing a safely delivered formation or two of (insert nasty footsloggers). My apologies for not being real concrete right now, it's been a while since I've looked at the AMTL list, and I need to refamiliarize myself with the state of the list ![]() |
Author: | dptdexys [ Thu Dec 15, 2005 10:40 pm ] |
Post subject: | Weapon cost/stat analysis |
In AMTL v2 the CAP has 4 FF attacks aswell as transport(8 units). |
Author: | Lion in the Stars [ Fri Dec 16, 2005 12:29 am ] |
Post subject: | Weapon cost/stat analysis |
Ahhh. Thank you. Hopefully I'll be able to get some time in to work on the lists over the Holiday (can't call it Christmas) Stand-down. Maybe I'll even get some games in ![]() |
Author: | Blarg D Impaler [ Mon Dec 19, 2005 11:03 pm ] | ||
Post subject: | Weapon cost/stat analysis | ||
I'd be interested in what the Steves at ADB have to say about the variables they use for costing weapons on SFB ships. ?The very first wargame I played (except for the Milton Bradly stuff) was SFB back when it first converted over from "Designers Edition" over to "Captains(?) Edition." ?Seeing the rules laid out as they were, and then all of the addenda and errata that came out (which I kept up with religiously), was quite a learning experience in how the interaction of rules are important. One of the problems with citing the Kzinti ships (or any non-option mount SFB ships) is that the weapons suites are fixed, and because of that you can easily account for the tactics in the point costs. ?(Granted, there is some flexibility in the drone launchers and what type/speed/warhead they will have, but that can be assumed based upon what refit you are talking about.) ?With the Imperial titans and the ability to pick your weapons those assumptions go right out the door. ?That's the reason why with my formula I tried to incorporate the three basic variables that a titan weapon has: Range ?, Rate Of Fire (ROF), and Probability to Hit (PTH) and make sure that all of the weapons are equal (+/- 10%) to each other. One of the inherent, basic assumptions about trying to do a system for mathematically evaluating titan weapon is that both players are sufficiently competant to play the game well, equally competant compared to each other, and that they will try to use maneuver to the best of their abilities. ?The one advantage that Imperial titans have compared to other titans (to make up for their advantages) is that they can mount any of a number of different weapons, compared to the other races where their weapons selection tends to be more predictable. ?If E:A were as tightly balanced and controlled as SFB this would be a problem for balance, but since E:A is only moderately detailed (at best) then I don't think the abiguity is that much of a problem. I disagree with the assertation that ranges over 60-75cm are not important, but they are more dramatically impacted by blocking terrain. ?Remember the complaints about popping-up Vultures with Hellstrikes? ?That obviously shows that range matters greatly without LOS restrictions, but is heavily impacted with limits on swept area. |
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