Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 8 posts ] 

Sotec ATTL 2.0 response

 Post subject: Sotec ATTL 2.0 response
PostPosted: Wed Nov 09, 2005 4:21 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 08, 2003 2:25 am
Posts: 82
I've done my list review. Please take this as an objective view on the list. This is the first time I've seen it (been to busy to before now) so these might be gut reactions.

Here you go:
1.1.1 Knight Shield
OK.

1.1.2
Suggest you drop this and just use BP3 with ignore cover, use flame template note as per blast template but small end must touch titan.
Reason: Simplicity.

1.2 list
Many things to say here.
a) I personally heavily dislike the idea of Ordinatus in the list. Save them for an article like the Harlequins or for a Skitarii only list.
b) At the very least Ordinatus should be an Auxillia Formation, not a Legio formation.
c) All else looks OK.

2.0 Titan basics.
I think I understand this. Because the titans have no points discount they have virtually unlimited access to the arms and armoury. To be straight I think there are some pretty obvious choices and to resist the urge to mount up on plasma weaponry is going to be hard. One of those cases where I have to assume a loooong discussion went into the debate about how much to charge points-wise (or not as the case is). I need to see some games before I pass judgement here.

2.1 titans
Nothing to say here.

2.2 titan weapons
scout titan weapons
a)Repeat comment about repeating un-necessary rules for flamer template.
b) Light rocket launcher is a little nutty. Two warhounds can launch a 12 BP strike. Suggest reduction to BP2.
Tactical weapons
a) I like the balence.
Assault weapons
a) suggest change "Power Fist" to "Imperial Tian Power Fist" and change from EA(+3) to EA(+2) and change damage from TK(D3) to TK(D3+1). Both to differentiate from Eldar power fists and make it worthwhile to work at getting a warlord into combat...
Support Weapons
a) I would prefer to see the plasma destructor act as a BFG, slow rate of fire but hurts when it hits. Was thinking of 90cm, 1xMW3+ TK(D6+1), slow fire. Only of use verses WE but very fun (rather than being an obvious choice against the plasma cannon. Suggest a limit of 0-1 plasma weapon per titan.
b) Drop vortex "no LOS required". Should require landing pad to get that. Also prevents "over the shoulder" firing at air assaults and the like. A single titan with 2 of these on overwatch would be OTT.

2.3 titan upgrades.
a) Legate; good. Suggest no MW on defense turret, replace with EA(+3) instead. (MW is larger than Gatling blaster class!)
b) Veteran pincepts; good.
c) Carapace multi-lasers; OK but would prefer to see Reaver limited to only one multi-laser emplacement...
d) suggest sacred icon item be 25 points not 50. Encourage players to add these.
e) What is a Custodian titan? It would be nice to know. Would suggest same as sacred item but +75 points (free if replacing 2 carapace weapons, otherwise 75 points). Change note from the "loadout" wording to "counts as two tactical weapons".
f) Suggest replace "carapace landing pad" with "Fire control tower (FCT)". There are many problems inherent with having a model freely zipping around that as left the coherency of it's host formation. It is unclear how this works. Does just having the landing pad constitute gaining the ability? Do you need a speeder miniature? A landing pad could be "counted as" a FCT but I think that a FCT might be easier for people to model, understand etc.

2.4 skitarii and equipment
a) Tribune; A tribune is a unit, right? Delete the annoying and confusing fluff about it joining another unit as a character.
b) Electro-Preist. Sorry. This just needs to be deleted. It has no basis in 40K mechanus fluff whatsoever that I can recall or find. Replace with "Tech-Preist support staff". Drop fearless.
c) Skitarii. Good.
d) Praetorians. Good. Would upgrade CC to 4+.
e) Drop the Mole Mortar. It was never a good idea and the physics make me want to heave at the silliness of it.
f) Thudd gun is excellent. The special rule is simple and the way I wished all artillary functioned.

2.5 Knights
a) Shock Lance. Check your physics. In order to arc energy as the shock lance fluff states it does you need a LOT of energy (lightning range) and a short distance between node and anode. Change all shock lances to be Assault weapons.
b) Baron is only worth 150 points in my opinion. Would up Cannon to be 4x shots.
c) Seneshal good.
d) Knight Errent and Knight Lancer; Change armour to 5+. Knight save takes care of rest. That or up points by 25%. These sound and feel like lighter frames (you don't get a warhorse when you sign up with the cavalry, you just get a horse.)
e) Paladin. OK. Would up cannon to be 2x shots and speed by 5cm.
f) Crucader and Castellan. BIG problem here. There is no reason whatsoever not to amalgamate these two into one profile. Change the secondary weapon into "Secondary armaments" 45cm 2xAP5+/AT5+.

2.6 Ordinatus.
'nuff said already. These are the equivalent of special characters and unless I recall wrong the only limited WE is the Warlock Titan (for good reason!). Ordinatus should be written up in their own article and certainly not be included as part of the "Legio" section of the list!

Also please drop the squat references. We want the studio to take us seriously and the squats were an unfortunate evolutionary dead end for the game. The sooner they die completely the sooner the Deniurg might be revealed...

2.7 shared imperial vehicles.
I would like to see baneblades, shadowswords, and maybe even stormblades make an appearance here.
Perhaps Have the Cataphract cohort consist of 6 Leman russes with an upgrade to add a SHT.

2.8 imperial navy
I like the increase of Thunderbolt formaton size.
Marauder Destroyer; Front TL heavy bolter should have AP4+ added to it.

2.9 Titan templates.
Very cool. a Nice touch but maybe present as a separate file that can be downloaded.

I'm not going to comment on the rest as they do not strictly fall under the list. I would suggest separating them and placing them into another document like the titan templates.

I hope some of this helps!
Cheers!
Sotec (Eldar, Exodite, Harlequin Champion. ERC member)

_________________
___
Beware the fury of the Bahazikhaine!

http://www.pbase.com/tepoc/epic_army_pics


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Wed Nov 09, 2005 5:12 pm 
Brood Brother
Brood Brother

Joined: Fri Jul 08, 2005 9:29 pm
Posts: 56
Location: Reading, Berkshire, UK
Quote (Tepoc @ 09 Nov. 2005 (15:21))
b) Electro-Preist. Sorry. This just needs to be deleted. It has no basis in 40K mechanus fluff whatsoever that I can recall or find. Replace with "Tech-Preist support staff". Drop fearless.

Actually, they were in the 2nd Edition 40k 'Codex Imperialis' as Adeptus Mechanicus shock troops, and still exist in the background (they're described in the Explorator Warbands article for Inquisitor).


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Thu Nov 10, 2005 12:02 am 
Brood Brother
Brood Brother

Joined: Wed Jul 06, 2005 7:20 pm
Posts: 1216
Location: Norfolk VA USA
Yeah, they came up as an idea to differentiate titan techpriests as a vehicle character upgrade and techpriests leading skitarii. The electro-priests went in, the titan techpriests haven't been seen. Speaking of which, do we want to resurrect that idea?

But yeah, they're very much in the background. Since 2nd ed they've been in a few stories - Soul Drinker, and there was a short story too (called them luminen?), as I recall.

Lord =I=


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Thu Nov 10, 2005 7:57 am 
Brood Brother
Brood Brother

Joined: Mon Dec 08, 2003 2:25 am
Posts: 82
So, you agree with the rest of what I have to say?

I still think the concept is faintly rediculous coached in those terms...

Cheers!
Tepoc

_________________
___
Beware the fury of the Bahazikhaine!

http://www.pbase.com/tepoc/epic_army_pics


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Thu Nov 10, 2005 11:45 am 
Brood Brother
Brood Brother

Joined: Sun Aug 07, 2005 1:48 pm
Posts: 681
Location: Australia
G'day

Tepoc mate i wouldn't worry too much about the physical reality of some of the weapons, after all it is a game in a fantasy, futuristic universe...

That said i agree with some of your ideas. Notably the ordinatus going to auxilary, removing the bit about the tribune joining squads.. or make him a character since their is no profile change (i think?). Ummn what else..

Oh yes on the marauder their is no front HB, its a dorsal turrent on the forgeworld model anyhow. Also on this craft though, doesn't it have a reduced or no bomb load in the fluff?

I think the knights are ok.. still need to playtest everything though.. Don't see the need to combine the two heavy types. I did have a question or two based on the knight shield based on fluff theory but dysartes set me straight (Shot down!!! :p)

And the sqaut reference is official fluff from the WD they were released in i believe.. I wouldn't worry too much about it. After all were supposed to be veteran gamers that don't see the need to start anti GW threads on every site we come across. This is the main reason squats are hushed up.

But hey.. thats just my thoughts
Do as you wish

Thanks
ortron






Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Fri Nov 11, 2005 11:35 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Tepoc @ 09 Nov. 2005 (15:21))

Tactica nods to Sotec


First, let me say hats off to Sotec for the review. I think these kinds of thought out reviews of lists really help all gain a perspective that we may or may not have considered before. Even if we do or don't agree. They also generate some great discussions. All developers should hope to have one or more such reviews of each of their list versions as they are devleoped.

I've done my list review. Please take this as an objective view on the list. This is the first time I've seen it (been to busy to before now) so these might be gut reactions.

Here you go:
1.1.1 Knight Shield
OK.

Conceptually I agree, but I've made a recommendation today on that specific item to hopefully tighten/clean it up.

1.1.2
Suggest you drop this and just use BP3 with ignore cover, use flame template note as per blast template but small end must touch titan.
Reason: Simplicity.

I made a recommendation on this item too in the flame template specific thread.

1.2 list
Many things to say here.
a) I personally heavily dislike the idea of Ordinatus in the list. Save them for an article like the Harlequins or for a Skitarii only list.
b) At the very least Ordinatus should be an Auxillia Formation, not a Legio formation.
c) All else looks OK.
I've thought about the Ordinatus over and over again and have tried to research as much as I could on the fluff of these things. I agree that they should not be part of the 'cadre, company, or main' legio section of the list. After all, they are rare, they are exceptional and out of the ordinary, they are not normal 'titans' in they typical sense of it.

That said though, they are really ginormous big things that should count toward the mandatory points spent in big titan things.

On the other hand, I also think they AMTL list ought to have a requirement for _minimum_ of 33% spent on titans instead of a mandatory 50%+ expenditure - but that's an old request that has long since been shot down. So in the end, I'm probably not the best person to suggest what the Ordinatus should or shouldn't count towards.

For what its worth, I do think it should be in the list.


2.0 Titan basics.
I think I understand this. Because the titans have no points discount they have virtually unlimited access to the arms and armoury. To be straight I think there are some pretty obvious choices and to resist the urge to mount up on plasma weaponry is going to be hard. One of those cases where I have to assume a loooong discussion went into the debate about how much to charge points-wise (or not as the case is). I need to see some games before I pass judgement here.

I like the idea titan chassis base points and weapons prices used as added cost. This is taken from the 40K mentality of titans and works very well. All titan configurations of a warhound, reaver, or warlord are never going to be the same value to a player as the weapons load out changes.

Thus, if you always pay the same amount for a titan, you are encouraged to always pick the most valuable weapon since you are paying for it one way or the other.

I really wish this part of the list could be reconsidered.

Personally, I think this was a mistake made with the Imperial and Ork titans and is only being carried forward here. OGM starts to venture away from this originally flawed concept and I think its the right direction.




b) Light rocket launcher is a little nutty. Two warhounds can launch a 12 BP strike. Suggest reduction to BP2.

These have worked in our playtest games so far as is.

Tactical weapons
a) I like the balence.
Assault weapons
a) suggest change "Power Fist" to "Imperial Tian Power Fist" and change from EA(+3) to EA(+2) and change damage from TK(D3) to TK(D3+1). Both to differentiate from Eldar power fists and make it worthwhile to work at getting a warlord into combat...

Hmm... statistically the average amount of damage caused by all successful hits are the same. The only difference is you can lose more by failing one to hit roll.



I think the imperial titan probably wouldn't get as many hits as the Eldar titan, but the damage it could cause when it does hit is a good point... it should probably cause significantly more damage. D3 +2 is probably more accurate. That would significantly differentiate from the Eldar titan and would limit the hit chances, but when it does hit - it will definitely do more damage. Good call, but the D3+2 should be considered if you go to EA(+2) instead of EA(+3) - and I think it probably should!!

Digression...

I think assault weapons outfit on a titan cause the AMTL to take a big hit on the productivity of the army. We personally had a horrible time making use of the h-t-h titans.

I think the willingness to take assault weapons should confer a speed bonus to the unit. Titans have a difficult time getting use out of the assault weapons and its easy to avoid a warlord with asault weapons load-out IMHO. Maybe an upgrade could be considered to rectify this issue.

Linear Vectored Plasma Drive
Uses one carapace weapon location. May only be taken if another weapon location is outfitted with an assault weapon. Cost: Free

Confers a +5cm base move increase.

or

Confers a +15cm distance when taking engage orders.


Support Weapons
a) I would prefer to see the plasma destructor act as a BFG, slow rate of fire but hurts when it hits. Was thinking of 90cm, 1xMW3+ TK(D6+1), slow fire. Only of use verses WE but very fun (rather than being an obvious choice against the plasma cannon. Suggest a limit of 0-1 plasma weapon per titan.

Ulgh... don't like this at all. It would make the plasma technology become avoided. The AMTL requires really heavy hard hitting weaponry that can fire every turn. If you take that away, the impact of the assault titans goes up as loss of shots from slow firing and assault titans really hurts the army! I'm very opposed to this suggestion.

b) Drop vortex "no LOS required". Should require landing pad to get that. Also prevents "over the shoulder" firing at air assaults and the like. A single titan with 2 of these on overwatch would be OTT.

Haven't tested them so can't comment yet. The vortex is single shot and already has a hard time competing with the other weapons in this category as a result. I just don't know if I'm going to agree with the thought process here. Again, haven't tested yet though so...


2.3 titan upgrades.
a) Legate; good. Suggest no MW on defense turret, replace with EA(+3) instead. (MW is larger than Gatling blaster class!)

no opinion one way or the other really here... Legate has worked in our games and only seen it in combat once. Seemed to work as is... but not enough playtest to know one way or the other.


b) Veteran pincepts; good.
c) Carapace multi-lasers; OK but would prefer to see Reaver limited to only one multi-laser emplacement...

In principle I'd agree, but the list has a problem with not enough shots at times... so, playtest should consider this as the list has the ability to take more effective shots from its various formations - this is probably a good sensible reduction.


d) suggest sacred icon item be 25 points not 50. Encourage players to add these.

I agree with this and would like to see them encouraged as well.


e) What is a Custodian titan? It would be nice to know. Would suggest same as sacred item but +75 points (free if replacing 2 carapace weapons, otherwise 75 points). Change note from the "loadout" wording to "counts as two tactical weapons".

No intelligent comments here.

f) Suggest replace "carapace landing pad" with "Fire control tower (FCT)". There are many problems inherent with having a model freely zipping around that as left the coherency of it's host formation. It is unclear how this works. Does just having the landing pad constitute gaining the ability? Do you need a speeder miniature? A landing pad could be "counted as" a FCT but I think that a FCT might be easier for people to model, understand etc.
Oh man do I disagree with this. I really like the concept of various support units zipping around relaying info in. No, you don't need a speeder, a landing pad is adequate. I think conversion opportunities are great. The landingpad just works - no need for further models or anything. Just like we imagine armor blown off, fires, explosionts, bullets and laser fire etc... we image recon units relaying info back to the titan... I really love this upgrade as is in fluff!


2.4 skitarii and equipment
a) Tribune; A tribune is a unit, right? Delete the annoying and confusing fluff about it joining another unit as a character.

No opinion.

b) Electro-Preist. Sorry. This just needs to be deleted. It has no basis in 40K mechanus fluff whatsoever that I can recall or find. Replace with "Tech-Preist support staff". Drop fearless.

completely disagree, see others comments.


c) Skitarii. Good.
d) Praetorians. Good. Would upgrade CC to 4+.
Agreed.


e) Drop the Mole Mortar. It was never a good idea and the physics make me want to heave at the silliness of it.
Haven't tried it - don't know.

f) Thudd gun is excellent. The special rule is simple and the way I wished all artillary functioned.
Haven't tried it yet in latest version. Agreed that it sounds promising.


2.5 Knights
a) Shock Lance. Check your physics. In order to arc energy as the shock lance fluff states it does you need a LOT of energy (lightning range) and a short distance between node and anode. Change all shock lances to be Assault weapons.

"check your physics?"
I'm all for things 'working' and have preached as such in converstions and fluff discussions...  but in the erra of lasers, drones, eldar holofields, daemon summoning and warp fields - I don't think the concept of 'shock lance' as written is really all that much of a stretch - if it is at al. Who's to say that it's not powered by some nuclear material foriegn to Terra (earth?) I like it as is.


b) Baron is only worth 150 points in my opinion. Would up Cannon to be 4x shots.
c) Seneshal good.

Agreed here.


d) Knight Errent and Knight Lancer; Change armour to 5+. Knight save takes care of rest. That or up points by 25%. These sound and feel like lighter frames (you don't get a warhorse when you sign up with the cavalry, you just get a horse.)

Maybe... with the new shield, I think this might be a great idea actually. When it was only a single void shield, I would not agree with you... however, the new shield is worth more and I think this is a viable and valid suggestion to consider if the Knights prove overly effective now with the new shield.

However, to avoid changing too many things all at once with teh same formation, I would put this idea in your pocket and playtest the knights as is for now. Good idea though.

e) Paladin. OK. Would up cannon to be 2x shots and speed by 5cm.

Hmm... I like it.


f) Crucader and Castellan. BIG problem here. There is no reason whatsoever not to amalgamate these two into one profile. Change the secondary weapon into "Secondary armaments" 45cm 2xAP5+/AT5+.

I agree with this actually. I like the idea of them being seperate, but don't really see a reason for them to be in this list.




Squats are dead, there's no question. May make sense to remove the reference.

[quote]2.7 shared imperial vehicles.
I would like to see baneblades, shadowswords, and maybe even stormblades make an appearance here.
Perhaps Have the Cataphract cohort consist of 6 Leman russes with an upgrade to add a SHT.

I'm glad we're not the only ones that think this is a no brainer!!! I've made this suggestion before. The SHT just make sense in this list to us!!

2.8 imperial navy
I like the increase of Thunderbolt formaton size.
Marauder Destroyer; Front TL heavy bolter should have AP4+ added to it.

Agree on the Tbolts, Disagree on Maurader - no upgrade necessary or warranted.



I hope some of this helps!
Cheers!
Sotec (Eldar, Exodite, Harlequin Champion. ERC member)


Good feedback I'd say Sotec!

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Sun Nov 13, 2005 9:14 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 08, 2004 12:16 pm
Posts: 908
1.1.2
Suggest you drop this and just use BP3 with ignore cover, use flame template note as per blast template but small end must touch titan.
Reason: Simplicity.


Despite the currently clunky wording, the flame template rules are generally the same (or very similar) to the barrage rules. Certain elements need clearing up, as does the procedure as a whole, hence the 5 stage process. To be honest, given that the template is in the rulebook, the procedure for using it should have been in the core rules as well.

1.2 list
Many things to say here.
a) I personally heavily dislike the idea of Ordinatus in the list. Save them for an article like the Harlequins or for a Skitarii only list.
b) At the very least Ordinatus should be an Auxillia Formation, not a Legio formation.
c) All else looks OK.


THe decision to make the Ordinatus part of the AMTL list was one which was taken very early in the design process, and is one that I am, to date, happy with. The decision to keep the Ordinatus as a Legio choice was one taken in a poll on the old forum, and seems to be generally liked. As it stands, further decisions on the position of the Ordinatii within the AMTL army list will depend on the playtest results.

2.0 Titan basics.
I think I understand this. Because the titans have no points discount they have virtually unlimited access to the arms and armoury. To be straight I think there are some pretty obvious choices and to resist the urge to mount up on plasma weaponry is going to be hard. One of those cases where I have to assume a loooong discussion went into the debate about how much to charge points-wise (or not as the case is). I need to see some games before I pass judgement here.

Going by you saying that you think you understand this, does this mean you think the wording could do with being made clearer or more explicit than it currently is?

As a general rule, plasma-based weaponry has good alpha-strike potential, but means your Titan isn't doing much for the rest of the time. I know I've tended to prefer to use non-plasma weapons most of the time, or only included 1 per Titan.

2.2 titan weapons
b) Light rocket launcher is a little nutty. Two warhounds can launch a 12 BP strike. Suggest reduction to BP2.

The Light Multiple Rocket Launcher is one of the weapons on my to-look-at list, with a view to making it somewhere between the Valkyrie rocket pod and the battle titan Multiple Rocket Launcher. Your recommendation is one that would help with that, and it'll definately go in amongst the ideas to be tried. Only thing we'd need to check would be internal balance vs the other Scout weapons.

Assault weapons
a) suggest change "Power Fist" to "Imperial Tian Power Fist" and change from EA(+3) to EA(+2) and change damage from TK(D3) to TK(D3+1). Both to differentiate from Eldar power fists and make it worthwhile to work at getting a warlord into combat...

A name change to "Titan Power Fist" makes sense, as it would mean the weapon would obey the rule of all weapons with the same name do the same thing. As it stands, I'm not yet sure we need to change the stats, either from a balance or a flavour point of view. The Imperial Power Fist is differentiated from the Eldar Power Fist, if only by dint of the fact that it doesn't have secondary guns built into it.

Support Weapons
a) I would prefer to see the plasma destructor act as a BFG, slow rate of fire but hurts when it hits. Was thinking of 90cm, 1xMW3+ TK(D6+1), slow fire. Only of use verses WE but very fun (rather than being an obvious choice against the plasma cannon. Suggest a limit of 0-1 plasma weapon per titan.

The Plasma Destructor does need something to pull it back into line with the other Support Weapons. I'm not, however, convinced that this is the way to do it - tweaking range or to-hit values should manage it instead.

b) Drop vortex "no LOS required". Should require landing pad to get that. Also prevents "over the shoulder" firing at air assaults and the like. A single titan with 2 of these on overwatch would be OTT.

Single-shot missiles (ie, the Vortex Missile and Barrage Missile Launcher) are in my list o' stuff to do - they need something to make them worth 1/3 or 1/4 of your Titan's firepower over the course of a game. In the case of the Vortex, I don't think I've heard any reports of anyone taking it, which might indicate that it is actually under-powered, rather than over-powered.

2.3 titan upgrades.
a) Legate; good. Suggest no MW on defense turret, replace with EA(+3) instead. (MW is larger than Gatling blaster class!)


A MW FF attack is SM Librarian standard (using Smite), Multi-melta level, or any small-scale melta-weapon. Would it feel better if the turret was explicitly stated as being an ancient melta weapon? Anyway, EA(+3) is probably as good or better than one MW FF attack, but doesn't feel as cool :)

c) Carapace multi-lasers; OK but would prefer to see Reaver limited to only one multi-laser emplacement...

Any particular reason for the limitation?

d) suggest sacred icon item be 25 points not 50. Encourage players to add these.

You may have a point on this one. Inspiring may well be worth 25pts as opposed to 50.

Anyone disagree?

e) What is a Custodian titan? It would be nice to know. Would suggest same as sacred item but +75 points (free if replacing 2 carapace weapons, otherwise 75 points). Change note from the "loadout" wording to "counts as two tactical weapons".

A Custodian Titan is the name for a Titan carrying a Devotional Bell - if we were going old school, they'd also be the proud possessor of a Custodian Head.

With regards to selection, the way the Dev bell works really precludes anything on the Carapace, hence it being a replacement for the Carapace weapons on a Warlord.


f) Suggest replace "carapace landing pad" with "Fire control tower (FCT)". There are many problems inherent with having a model freely zipping around that as left the coherency of it's host formation. It is unclear how this works. Does just having the landing pad constitute gaining the ability? Do you need a speeder miniature? A landing pad could be "counted as" a FCT but I think that a FCT might be easier for people to model, understand etc.

The carapace landing pad is meant to have the recon craft (I like to think it be a Land Speeder) abstracted away, so it doesn't actually play any part in the game itself. And, TBF, a CLP should be fairly asy to model - either plasticard or an upside-down slttaless slotta base should do for a basis (though I need to test this theoru). Admittedly, mine'll be a bit more fancy, with the Speeder in mid-takeoff, but that's 'cos I feel like being special :D

2.4 skitarii and equipment
a) Tribune; A tribune is a unit, right? Delete the annoying and confusing fluff about it joining another unit as a character.

Good point. I'll change it for v3.

b) Electro-Preist. Sorry. This just needs to be deleted. It has no basis in 40K mechanus fluff whatsoever that I can recall or find. Replace with "Tech-Preist support staff". Drop fearless.

As has been pointed out, the Electro-Priest has been around since Codex: Imperialis, in the 2nd Ed 40k boxed set. The concept was also revisted in the Explorator Warbands article for Inquisitor.

For those interested in theTitan Tech-Priest idea, I'll have a think.

d) Praetorians. Good. Would upgrade CC to 4+.

The Praetorians just had a fairly substantial upgrade (doubling their CC power and boosting their saves), so I want to see how they perform with those upgrades before deciding they need another boost.

f) Thudd gun is excellent. The special rule is simple and the way I wished all artillary functioned.

Agreed - I just wish I could take the credit :o0

2.5 Knights
a) Shock Lance. Check your physics. In order to arc energy as the shock lance fluff states it does you need a LOT of energy (lightning range) and a short distance between node and anode. Change all shock lances to be Assault weapons.

Given the nature of the 40k universe and its level of realistic physics when it comes to weaponry, the shock lance being a FF weapon is the least of our worries.

b) Baron is only worth 150 points in my opinion. Would up Cannon to be 4x shots.

I'd be dubious about lowering the cost to 150pts, but then I prefer to be cautious when it comes to points costs. Have yet to gether any playtest data on the Baron, which is where the real test of it shall be.

d) Knight Errent and Knight Lancer; Change armour to 5+. Knight save takes care of rest. That or up points by 25%. These sound and feel like lighter frames (you don't get a warhorse when you sign up with the cavalry, you just get a horse.)

This is one I've had suggested to me by my regular opponent, and hope to test in future games. It may well have merit - if this change were performed, would you alter the cost, though?

e) Paladin. OK. Would up cannon to be 2x shots and speed by 5cm.

Hmm - again, not currently convinced either boost is vital atm, but either would be useful. Again, cost changes?

f) Crucader and Castellan. BIG problem here. There is no reason whatsoever not to amalgamate these two into one profile. Change the secondary weapon into "Secondary armaments" 45cm 2xAP5+/AT5+

Ideally, I'd like to keep them seperate - however, there has never been much distinction between them background-wise, so an amalgamated profile may make sense. This idea will require furhter discussion, along with further examination of the other Knights.

2.6 Ordinatus.
Also please drop the squat references. We want the studio to take us seriously and the squats were an unfortunate evolutionary dead end for the game. The sooner they die completely the sooner the Deniurg might be revealed...

I took the Squat references directly from the article where the Ordinatus first showed up. I also ran them by Jervis before including them in the list, so I think we're OK.

2.7 shared imperial vehicles.
I would like to see baneblades, shadowswords, and maybe even stormblades make an appearance here.
Perhaps Have the Cataphract cohort consist of 6 Leman russes with an upgrade to add a SHT.

This isn't uber-Steel Legion - SHT will not be making an appearance in the AMTL.

Skitarii list, on theother hand.....

2.8 imperial navy
Marauder Destroyer; Front TL heavy bolter should have AP4+ added to it.

That's a model-related issues - its ina ?dorsal mount, and can't get the angle to shoot at ground targets.

_________________
The forgotten Champion - AMTL, baby!

Dysartes.com - Resources for the Modern Wargamer - Last updated: December 2004 - Next Update: In Progress

Sentinels are just young titans that haven't grown up yet!


Top
 Profile Send private message  
 
 Post subject: Sotec ATTL 2.0 response
PostPosted: Mon Nov 14, 2005 4:03 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
A note on comparing assault weapons on titans:

More extra attacks = better, even if the average damage to a WE is the same.

Why?  Because CC is not necessarily going to be against another WE where the multi-TK points of damage are useful.  Against a group of smaller, lighter targets, the multiple attacks are clearly better.

_________________
Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net