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Rewording the Knight Shield

 Post subject: Rewording the Knight Shield
PostPosted: Mon Oct 03, 2005 10:37 pm 
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OK - having tried it out in a couple of games now, I'm fairly happy with how the Knight Shield is working. However, the way the rules are wording is fairly cumbersome, as shown below:

1.1.1 ? Knight Shield

The smaller Knights benefit from a powerful directional energy field, strong enough to withstand the heaviest Titan-grade weaponry.

This shield gives a Knight a 4+ saving throw, which may be taken against any  attack. Make a single saving throw per hit with a Titan Killer weapon, rather than one for each point of damage. If the unit has the Reinforced Armour ability, then it may reroll it?s save using its standard save, unless struck by Lance, Macro-Weapon or Titan Killer hits.

A Knight may not use its shield in two circumstances:

1, Against CC attacks
2, When suffering crossfire


The simplest way of rewriting it I can think of is to say it is a 4+ invulnerable save, which may be taken unless the Knight unit is cross-fired or being struck with close combat attacks.

Anyone have any other suggestions?

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 Post subject: Rewording the Knight Shield
PostPosted: Mon Oct 03, 2005 11:36 pm 
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Actually I like the simplier 4+ Invulnerable save, with the two restrictions, over the first version presented as easier to understand.

Just my two cents :cool:

Jaldon :O

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 Post subject: Rewording the Knight Shield
PostPosted: Tue Oct 04, 2005 2:25 pm 
Purestrain
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Um... invulnerable saves are in addition to armor saves, not instead of.


The only change I would make to the draft language above would be to specify that the knight shield save is taken instead of the normal armor save.  I know it's implied, but it needs to be stated explicitly.

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 Post subject: Rewording the Knight Shield
PostPosted: Tue Oct 04, 2005 7:49 pm 
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The smaller Knights benefit from a powerful directional energy field, strong enough to withstand the heaviest Titan-grade weaponry.

The shield gives the Knight a 4+ saving throw that may be taken instead of its normal save against any attack, including Titan Killer. If the Knight has Reinforced armour, it may re-roll using its standard save, if permitted a re-roll from the attacking weapon.

A Knight shield may not be used against CC attacks or when caught in crossfire.


...

How about that? I don't think the 'make a single saving throw per hit' thing really needs to be in there (it just complicates things for little actual point), and I've cut down the amount of text somewhat.





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 Post subject: Rewording the Knight Shield
PostPosted: Thu Nov 03, 2005 8:21 am 
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Just to remind people with concerns about the Knight Shield wording that I am looking at rewording it. I think a lot of the problems with the current version arise from the fact that I used the Holofield rules from the Eldar as a base for the Knight Shield, which explains the reference to Lance weapons, IIRC.

LI - that looks like a smoother way of wording it - any holes anyone wants to pick in it?

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 Post subject: Rewording the Knight Shield
PostPosted: Mon Nov 07, 2005 3:55 pm 
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G'day fellas

Just a quick question.. if the knight shield is a directional thing, would it work against barrage weapons, since you could assume targets under a barrage are being hit from multiple dirrections/blasts?

Don't mean to be difficult.. just curious


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 Post subject: Rewording the Knight Shield
PostPosted: Tue Nov 08, 2005 12:29 am 
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If it doesn't say it doesn't work, then it does. :)

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 Post subject: Rewording the Knight Shield
PostPosted: Fri Nov 11, 2005 9:49 pm 
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D,

Alright, I'll give this a go...

1.1.1 ? Knight Shield
The smaller Knights benefit from a powerful directional energy field, strong enough to withstand the heaviest Titan-grade weaponry.

This shield gives a Knight a 4+ saving throw,

If invulnerable, that's in addition to the normal armor saves. That does not sound like what we are after here. ?As NH pointed out, this save sounds like its instead of the normal armor save. Also as NH said, that should be clarified.

which may be taken against any ?attack.

Attack = allocated hit? Attack is not a defined term, allocated hit is.

Make a single saving throw per hit with a Titan Killer weapon, rather than one for each point of damage.
This is an immediate segway to Titan Killer weaponry. It doesn't flow real well when reading about the other weaponry.

If the unit has the Reinforced Armour ability,
The unit with the Knight shield or some other unit?

then it may reroll it?s _save_ using its standard save,
Reroll which save? The knight shield save or the regular armor save?

unless struck by Lance, Macro-Weapon or Titan Killer hits.

Hmm... seems like there's a better way to phrase this without referencing other special rules. Refrerencing other special rules means you are limiting the shield and not making it future proof. I'd consider revising.

A Knight may not use its shield in two circumstances:
1, Against CC attacks
2, When suffering crossfire

This seems like a long way to say: Knight Shield has no effect against hits allocated from a crossfire or ?from base to base close combat hits. Therefore, I would propose the following rewrite of the Knight Shield rule, based upon my above understanding of the way the Knight shield is supposed to work...


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 Post subject: Rewording the Knight Shield
PostPosted: Fri Nov 11, 2005 9:51 pm 
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1.1.1 Knight Shield

Some Knights benefit from a powerful directional energy field capable of withstanding the heaviest Titan-grade weaponry.

The Knight Shield confers a special 4+ saving throw and may be used instead of the normal armor save value. The special save may also be used against any hit allocated to the unit with the Knight Shield unless the hit was from a crossfire or from unit in base-to-base close combat.

If a unit with Knight Shield has Reinforced Armour and an allocated hit allows Reinforced Armour rerolls, then the Knight may reroll a failed Knight Shield save. However, the reroll attempt must use the unit's normal armour value instead of the Knight Shield value.

Against hits from Titan Killer weapons, make a single saving throw per hit rather than one save for each point of damage.

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 Post subject: Rewording the Knight Shield
PostPosted: Sun Nov 13, 2005 6:21 pm 
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Why does the armour stop working if the shield is on? Thats abit dumb isn't it?

It should be balanced so that you get both saves in my opinion...


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 Post subject: Rewording the Knight Shield
PostPosted: Mon Nov 14, 2005 3:54 pm 
Purestrain
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I think a simple 5+ Invulnerable save, with the directional restrictions, might be a workable option.

Of course, that makes knights tougher v AT and slightly weaker v MT/TK, so it might not be a desired effect.

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