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Space Marines vs Titan Legions

 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 12:26 pm 
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Just a quick point.

On the old SG forum, mageboltrat and I were talking about Space Marines having a problem with AMTL.

I think this is very much a 'learning to use them right' sort of thing - last game he crushed my titans (in terms of objectives, at least), and there was little I could do about it.

Of course, he knows he's fighting titans (and doesn't take, e.g. Predators which are useless against them), but then I know I'm facing SMs.

Just thought I'd mention it. Space Marines don't (in my opinion) need a boost against AMTL...

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 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 3:56 pm 
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Why would Predators be worthless against titans?  12 AT shots would seem to be to be quite handy.

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 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 6:54 pm 
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Quote (nealhunt @ 10 2005 Aug.,15:56)
Why would Predators be worthless against titans? ?12 AT shots would seem to be to be quite handy.

Hello everyone, it's my first post so I suppose I should make it a good one!

I think that mageboltrat has either not enough Annihilators to bother taking or maybe even none at all. ?Otherwise those 12 AT shots from a four tank squadron would be points well spent.

Having said that Space Marines do have a couple of other tricks to deal with Titans. ?Of course there is the Terminator attackto get some much needed MW attacks in but there is also a well timed Land Speeder strike too.

Naturally you need a combined approach working these units in unison with Devastators and Land Raiders etc.

Another thing to remember, as mageboltrat seems to have is that Titans will struggle with cetain objectives.  Namely?Take and Hold and Blitzkrieg.

Break their spirit on the other hand ...

I think the mobility and speed that all their transports give the firepower is the marines strongest asset when dealing with titans.  They can move quickly enough to shield much of their army using the terrain and concentrate on one titan at a time.  All the while with an eye on nicking late objectives.

Well that's what I'd try and do anyway!

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 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 7:46 pm 
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Welcome, Setback! Good choice for an avatar. My SM chapter is Ultramarines. :p

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 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 10:22 pm 
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Welcome to epicomms setback!

The trouble with predators as I see it is that they might do 1-2 points of damage to a titan minus its void shields. In return the 300 point predator unit is annihilated by the titan.

My advice: If the titans split up to contest multiple objectives concentrate the entire army on one of them at a time, if the titans stick together - grab objectives.





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 Post subject: Space Marines vs Titan Legions
PostPosted: Wed Aug 10, 2005 11:13 pm 
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Quote (nealhunt @ 10 2005 Aug.,15:56)
Why would Predators be worthless against titans? ?12 AT shots would seem to be to be quite handy.

Er, you'd think so, but the problems are that titans have seriously superior range, so in order to realistically engage them you'd need to double, drastically reducing the effectiveness of the unit. Even on a good day, those AT shots might take a few shields down, but just aren't going to damage the titan. In turn, that puts them in position, inevitably, to be blasted to smithereens by the titan, particularly because they lack Reinforced armour. Lastly, they're way too expensive to be sacrificed in that way.

Perhaps they're not totally useless, but space marines just simply can't engage in long-ranged firefights with Titans - they'll lose. And that's what Predators are good for. If you want to shoot at Titans, you really need those MWs...

There's nothing wrong with Predators - I got seriously mauled by mageboltrat's predators last game where I was using my Ordo Xenos strike force - they're just not points-effective against titans. Devastator Squads are another example, unless you plan to drop them directly into firefights with librarians...


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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 4:01 am 
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Hmmm ... maybe I'm "old school" and have been playing Epic since SM1 in '90 ... but if my opponent takes a Titan ... so do I ! :;):

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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 1:08 pm 
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Hello!

This topic appears to be attracting first-time posts - this is mine!

Anyway, I was wondering if the Space Marines would have more problems with AMTL armies if one of the suggestions I read on these forums last week were to be adopted. Namely, that Titans should act as the focus for detachments, with supporting units having to maintain some form of unit coherency (so supporting infantry groups moving alongside the titan would be able to help AMTL with performing Take and Hold objectives etc.). Now, I may have misunderstood the suggestion, but with that kind of close-support for titans will that make them harder to fight with Space Marines or will the idea further limit the options of the AMTL?

I realise no-one can give a definitive answer, but I'd be interested in your thoughts as it obviously will have an impact on the way they might play.


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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 1:14 pm 
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Quote (gillyfish @ 11 2005 Aug.,13:08)
Hello!

This topic appears to be attracting first-time posts - this is mine!

Anyway, I was wondering if the Space Marines would have more problems with AMTL armies if one of the suggestions I read on these forums last week were to be adopted. Namely, that Titans should act as the focus for detachments, with supporting units having to maintain some form of unit coherency (so supporting infantry groups moving alongside the titan would be able to help AMTL with performing Take and Hold objectives etc.). Now, I may have misunderstood the suggestion, but with that kind of close-support for titans will that make them harder to fight with Space Marines or will the idea further limit the options of the AMTL?

I realise no-one can give a definitive answer, but I'd be interested in your thoughts as it obviously will have an impact on the way they might play.

This rather depends on whether the supporting units are actually part of the titan's formation, or just have a rule saying they have to stay within so many cms?

If they are part, then that'd make titans much, much easier to break in combat.

If they aren't then it isn't much of an incentive to take ground troops - I am reluctantly coming to the conclusion that I'm better off spending points on more warhounds as it is.

I don't really like the idea any which way. It seems artificial and strange considering there aren't any other units (that I know of) with that rule... And the tiatns ought to go stomping around with no regard for the ants at its feet...

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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 1:40 pm 
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Agreed.

I'm not too sure about the specifics. There do seem to be issues with the way that infantry interact with the Titans, just as there are issues with Titans effectively fulfilling some objectives. I think that this was one suggestion to answer both.

Having said that, if troop movement were to be restricted in this way then there would have to be some form of mutually beneficial relationship for it to make any sense. So if they were effectively one formation, they should be all be subject to fearless (the benefit of advancing with a walking tower-block). I they aren't but are subject to coherency, then perhaps restrictions on targetting the infantry when there's a bigger target available might make some form of sense, but then you get all sorts of complications.

That's me taking the suggestion I read a few steps further.

Anyway, I appear to have strayed off-topic now, so apologies!

In a rather vain attempt to bring it back - would the number of AP shots churned out by supporting infantry make SMs think twice about approaching a titan? I'm guessing not...


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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 1:57 pm 
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Quote (gillyfish @ 11 2005 Aug.,13:40)
Agreed.

I'm not too sure about the specifics. There do seem to be issues with the way that infantry interact with the Titans, just as there are issues with Titans effectively fulfilling some objectives. I think that this was one suggestion to answer both.

Having said that, if troop movement were to be restricted in this way then there would have to be some form of mutually beneficial relationship for it to make any sense. So if they were effectively one formation, they should be all be subject to fearless (the benefit of advancing with a walking tower-block). I they aren't but are subject to coherency, then perhaps restrictions on targetting the infantry when there's a bigger target available might make some form of sense, but then you get all sorts of complications.

That's me taking the suggestion I read a few steps further.

Anyway, I appear to have strayed off-topic now, so apologies!

In a rather vain attempt to bring it back - would the number of AP shots churned out by supporting infantry make SMs think twice about approaching a titan? I'm guessing not...

Reading it back - I sound somewhat dismissive, and I didn't mean that at all.

And don't worry - I wouldn't say it was too off-topic (look at my thread on AMTL opinions/suggestions for one that went way off-topic!)

But yeah, I think there needs to be incentives to take ground troops as it is, and if you restrict them, the incentives need to be better.

In my experience space marines go where they want. But no, unless you load up on lots of troops, I find that SMs can easily neutralise any supporting troops before hitting the titan. Especially considering a normal SM army will have a fair bit of AP fire, and giving them infantry to shoot at is almost a bonus to the SMs - those AP weapons would be wasted otherwise.


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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 2:03 pm 
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Not to worry - I didn't think it was dismissive!

You're right about the SM being able to use all those AP weapons. Still, I do feel that AMTL armies should be able to include some form of infantry. However, as you say, if they do they need to be a viable choice!


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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 3:48 pm 
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Well in SM1 only 25% of your TBL could be used on Titans and I thought only 50% of your TBL could be Titans in a TL ?  Either way, I believe after many Epic games since '90, besides, off board support, (SM1) CAS(E40K & E:A) and your own Titan(s), I think taking on a Titan with just Infantry, AFVs and FA, may be a bit "dicey" at best and suicidal at the worse !  But do what works for you !  :;):  :laugh:

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 Post subject: Space Marines vs Titan Legions
PostPosted: Thu Aug 11, 2005 4:22 pm 
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Quote (Lord Inquisitor @ 10 2005 Aug.,23:13)
Er, you'd think so, but the problems are that titans have seriously superior range, so in order to realistically engage them you'd need to double, drastically reducing the effectiveness of the unit. Even on a good day, those AT shots might take a few shields down, but just aren't going to damage the titan. In turn, that puts them in position, inevitably, to be blasted to smithereens by the titan, particularly because they lack Reinforced armour. Lastly, they're way too expensive to be sacrificed in that way.

Range:
Titan's primary firepower is 60cm, with a 15-20cm move.
Preds firepower is 45cm with a 30cm move.

If you have to double to get in range of a titan, a titan can't reach you at all.  Move-shoot range is roughly equal.  Only a sustained fire duel would make a difference, but see below for that.

Titan return fire:
Preds move 30cm.  Titan weapons have restricted fire arcs, carapace are FXF.  Move out of the arc.  At a minimum, you have prevented Sustained Fire.  At best, the titan doesn't move forward and this big slow unit has now lost a turn of movement.  Most likely, it will decide something else is a better target.

Damage:
First, the primary goal of fighting a titan is not to kill it.  That's very hard.  The goal is to break it so that it cannot fire or control objectives.

With respect to actual damage, on a normal move, Preds average just shy of 5 shots.  You are already trying to flank it to be out of its weapon arc, so there is a good chance you will get crossfire.  Even Warlords with Thick Rear Armor take extra BMs for crossfire, and Reavers without TRA lose a big chunk of their saving throws.  Those 5 hits on a Reaver will average 2 points of damage and 4 BMs to a crossfired Reaver, 1 point of damage and 3 BMs to a crossfired Warlord.

You may disagree, but I call that a real threat.

If you can get close to them, you can shoot, then support an assault for an extra 4 shots in the assault.

===

There is a common misperception that only MW and TK are worth firing at a titan.  That's not true at all.  Disrupt weapons rock against tough targets.  Only a few formations crossfiring can break such a target.  High volumes of fire will pretty much always pay off eventually.

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 Post subject: Space Marines vs Titan Legions
PostPosted: Fri Aug 12, 2005 7:00 pm 
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Quote (nealhunt @ 11 2005 Aug.,16:22)
Range:
Titan's primary firepower is 60cm, with a 15-20cm move.
Preds firepower is 45cm with a 30cm move.

If you have to double to get in range of a titan, a titan can't reach you at all. ?Move-shoot range is roughly equal. ?Only a sustained fire duel would make a difference, but see below for that.

Titan return fire:
Preds move 30cm. ?Titan weapons have restricted fire arcs, carapace are FXF. ?Move out of the arc. ?At a minimum, you have prevented Sustained Fire. ?At best, the titan doesn't move forward and this big slow unit has now lost a turn of movement. ?Most likely, it will decide something else is a better target.

Damage:
First, the primary goal of fighting a titan is not to kill it. ?That's very hard. ?The goal is to break it so that it cannot fire or control objectives.

With respect to actual damage, on a normal move, Preds average just shy of 5 shots. ?You are already trying to flank it to be out of its weapon arc, so there is a good chance you will get crossfire. ?Even Warlords with Thick Rear Armor take extra BMs for crossfire, and Reavers without TRA lose a big chunk of their saving throws. ?Those 5 hits on a Reaver will average 2 points of damage and 4 BMs to a crossfired Reaver, 1 point of damage and 3 BMs to a crossfired Warlord.

You may disagree, but I call that a real threat.

If you can get close to them, you can shoot, then support an assault for an extra 4 shots in the assault.

===

There is a common misperception that only MW and TK are worth firing at a titan. ?That's not true at all. ?Disrupt weapons rock against tough targets. ?Only a few formations crossfiring can break such a target. ?High volumes of fire will pretty much always pay off eventually.

I can see your logic on paper, but that just doesn't cross onto the actual battlefield.

Titans often have seriously superior range from the support weapons. The weapon of choice on my warlord for SMs is the Plasma Destructor. That's 90cm, not 60cm. And a sustained fire from that one weapon will trash a whole formation of predators, while a sustained fire from them might realistically do a couple of points of damage at best.

If your preds are getting round a titan's fire arcs, then we're talking about a) tripling or b) being terribly coy with them before a sneaky double. Let alone crossfire! At least for the first two turns, I'd be shocked if you crossfired me, and more suprised if that didn't leave both your units in a terribly exposed position. And I don't believe that you'd come even close to breaking a titan from shooting. You can break a titan by assaulting it... I've never had any titan (apart from Warhounds) get broken from shooting.

Obviously crossfire is the way to win games, but you stick two units 45cm apart with a titan in the middle without marching or leaving them hideously vulnerable to counter-attack - it'd be tricky. I've a problem with you saying 'there's a good chance of a crossfire.'  Maybe if I triple my titans across the board turn one, but otherwise its not going to be that easy.

Lets look at damages - four predators, doubling to attack two warhounds. You're likely to do take down their shields, but not much more. Now the warhounds doubling are likely to kill at least three predators, breaking the remaining one. Now, clearly the Warhounds are worth more points, but a couple of assault squads could break the Warhounds in combat...

Hey, maybe that's just my experiences with them. Clearly they're not useless against titans (unless you just take destructors... :p ), but they're just not worth the points when compared with other units. For only 75 points more (the cost of adding a vindicator), you could take an Assault Squad in a Thunderhawk. I know which I'd be more scared of with my titan legion.

I'm not saying that only MWs can hurt titans, but you have to have LOADS. Disrupt are great, BP can be good, but predators don't have them, and can't quite manage to be fast enough AND shooty enough to be a threat on their own. While they CAN be dangerous in conjunction with other units, for only 25 points more you could have some terminators, which are a whole lot more dangerous.

These are just my experiences - I don't play with SMs anyway, just against them. My opponent is a very canny player and although they may just not suit his playing style, the fact that they've been dropped entirely when facing my titans (whereas against my Inquisition force they're great) tells a great deal.

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