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Reactor Meltdown!

 Post subject: Reactor Meltdown!
PostPosted: Wed Jul 20, 2005 12:43 pm 
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Minor thing, but something that has occured to me. The text for the battle titan critical is as follows...

"Critical Critical: The Warlord?s plasma reactor has
: been damaged. Roll a D6 for the Warlord in the end phase of
every turn: on a roll of a 1, the reactor explodes destroying the Warlord, on a roll of 2 2-3 the Warlord suffers 1 more point of damage, and on a roll of 4 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Warlord wi will take a hit on a roll of 4+."

I would suggest changing it to the following:

"Critical: The Warlord?s plasma reactor has been breached. Roll a D6 for each breach in the end phase of every turn: on a roll of a 1, the reactor explodes destroying the Warlord, on a roll of 2-3 the Warlord suffers 1 more point of damage, and on a roll of 4-6 the breach is repaired. If the reactor explodes, any units within 5cms of the Warlord will take a hit on a roll of 4+."

It just tidies up the text a bit and makes it clear you can have multiple criticals.

Lord Inquisitor.


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 Post subject: Reactor Meltdown!
PostPosted: Wed Jul 20, 2005 1:56 pm 
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Makes sense, really.  I'm kinda surprised that it wasn't done originally.  I'd support this kind of a change.

Of course, the real kick in the rump would be if one of the extra points of damage were to give you a second critical.  If that one were to blow you up...

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 Post subject: Reactor Meltdown!
PostPosted: Thu Jul 21, 2005 6:38 am 
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Yep

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 Post subject: Reactor Meltdown!
PostPosted: Thu Jul 21, 2005 11:01 pm 
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Reads good to me.

dafrca

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 Post subject: Reactor Meltdown!
PostPosted: Fri Jul 22, 2005 12:48 am 
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One slight problem - that's a change to the core rules for Titans as presented in section 6.4 of the core rulebook, not a AMTL-specific point. I agree (in principle) that it is a good idea, and it is the way I'd been playing it anyway.

I'll put it in, but it will need clearance by the ERC.

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