Hey everyone,
Ive got a bit a experimental list I've created and started getting a couple of games into. Still early days but its starting to take shape. I'm aiming at an Explorator Fleet carrying all the new Skitarii units release from 40k recently. Adding in some small titans and some knights from the Knight World list. Apologies for the knee jerk changes, its hard for a noob like me to create a full new list with rules and units. Im hoping to leave this version now for a decent amount of time.
Enjoy fellow gamers. Feel free to give feedback or have some games.
Also want to point out the amazing range at Vanguard to make a Explorator List
https://vanguardminiatures.co.uk/produc ... ershadows/Changes to V1.2 Developmental
TBA
Changes to V1.1 Developmental
Serberys Sulphurhounds added
Pteraxii added
Archaeopters added
Sicarian Infiltrators lose teleport
Secutarii Hoplites have a special attack
Changes to V1 Experimental
Master of Machines only effects AVs and LVs
Arch Magos cant join formations containing Magos or Tech Priests
Tech Priests lose Leader and gain master of machines (2)
Magos lose inspiring and gain leader
Elite Infantry upped to 8 strong and 250 points
Disintegrators cant unlock support and and elite
AA for Onagers upped to 45cm max 2 formation
Changes to Version 0.05
Kastalan Robots up 50 points
Skorpius Cohort added to give the core some options
Skorpius Disintegrators up to 4+ armour as the Onager Dunecrawler overshadows it. Hull is enclosed to kinda fits.
Added Secutarii Peltasts and Hoplites as upgrades to the Vanguard Maniple to give them some assault power.
Rangers to AP5+ Disrupt from AP6+ Sniper.
Changes from the last version:
Cheaper transports
Sicarians armour to 4+
Character units gain fearless
Vanguard guns altered
Master of Machines reworked, now just bring back units.
Titans added
CURRENT VERSION
Attachment:
Explorator Fleet 1.2.pdf [286.29 KiB]
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