Dave wrote:
For the next round of playtest changes:
[*]Baron gains inspiring[/list]
About time I crawled back out of the woodwork again methinks... I totally missed version 2.1 and 2.2.1... they absolutely passed me by! Just been playing catch up.
Personally, I always thought the Baron should have +1 for combat res from inspiring, since it looks like myself and most others take him with lancers, and my lancers always get smashed first thing if I ever dare to garrison them forward. The loss of their MW FF if they aren't charging or in a FF, combined with only CC 5+, means they never do any damage and loose combat. Often i'm left with a broken Baron running away on his own, first turn. I've had to resort to deploying them in the main battle line just to keep them alive... So I'm all for this!
Also, although I think this might have got covered earlier, would Lancers not benefit from a FF4+? That way, it's a proper choice between palas or Lancers - palas CC 4+ FF 5+, Lancers simply swap those two stats over, since a lancer would rather be in a FF and a pala in CC! (admittedly, lancers have scout and +5cm speed gong for them, too... Maybe slow the lancers down to the same speed? They're not any faster than palas in 40k...)
WoU