Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

Please select one of the following options.
Poll ended at Tue Jan 14, 2014 12:51 am
The CLP grants indirect fire to ONE BP weapon. This is the eUK style 53%  53%  [ 10 ]
The CLP grants Disrupt to one weapon and the AML stats change to 60cm 3bp, Indirect Fire. 5%  5%  [ 1 ]
The CLP allows BP weapons to fire using the LOF of a scout titan so long as the target is in range of the titan with the CLP. 42%  42%  [ 8 ]
Total votes : 19

Vote on the future of the CLP

 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 1:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
The issue with that is overwatch, surely?

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 1:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Aug 21, 2011 1:32 pm
Posts: 695
Location: Geneva, Swizerland
Vote on the poll: none

Glyng alternative: You are still left with MW weapons being able to fire out of LOF. This is a big issue. Rule would be better with no +1 to hit and just doubling range.

I would still rather dump the CLP away altogether, and give indirect to the AML.

_________________
"War is not about who is right, but about who is left". - B. Russell


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 4:00 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
The issue with that is overwatch, surely?


perhaps it could be tied to sustain in order to activate?

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 6:28 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
I chose A). There's no clear mechanism for B), and C), while thematically nice, creates even more focus on Warhounds, which are already too common compared to Battle titans IMO.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 8:08 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
GlynG wrote:

I've thought of another alternative suggestion that I prefer even more anyway - CML "allows the titan to fire any barrage weapons at any target within range, line of sight is not required." Range would NOT be doubled. would encourage more movement, leave normal benefits for sustaining and encourage me to use it a fair bit (particularly on a Reaver with twin Inferno Cannon or AML).

This is the best and simplest solution I have seen so far. Gets away from the 180cm range MW Quake Cannon which I have always hated. It still gives a benefit to twin Quake Cannon build, but not overwhelmingly so, and crucially does not invalidate anyone's existing models.

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 8:27 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
I'd planned for the poll to run for 10 days, but looking at the results right now it's pretty close and there seems to be a lot of support for Glyn's CLP idea.

Do you guys want to let this poll run the full 10 days or call it now and put up a second round with the top two options here (they are one vote apart right now, but we could just go with the top one) and glyns CLP idea?

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 9:15 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Personally I reckon the top 2 choices plus GlynG's second suggestion of no double range but no LoS.

Still gives 3 choices.

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Mon Jan 13, 2014 9:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5588
Location: Bristol
Good to see my idea is popular with others. I reckon a new poll with that and the other top two would be a good way to go.


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Tue Jan 14, 2014 12:58 am 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Do another poll with Glyns idea!

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Tue Jan 14, 2014 4:14 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Ok, I'll leave the poll open until the end of today (12am EST) until then anyone can post ideas for the CLP and vote on these.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Wed Jan 15, 2014 1:13 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Just a reminder, the poll will be closing in 5 hours in case anyone wants to rally for option 2... or any of the others.

I'll be launching a second poll shortly after this which will run until Sunday or, if we have the same turnout as this poll, we can discuss closing the poll sooner.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Wed Jan 15, 2014 1:23 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
"allows the titan to fire any barrage weapons at any target within range, line of sight is not required." Range would NOT be doubled. would encourage more movement, leave normal benefits for sustaining and encourage me to use it a fair bit


Based on this, does the following sound reasonable:

CLP: BP weapons in the same formation as the CLP do not require LOF.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Wed Jan 15, 2014 1:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu May 20, 2010 6:12 am
Posts: 1331
Location: Australia
I vote, as expected, No.

the current CLP cost/benefit analysis may be off, it may be too good, and encourage a too static playstyle.
but it provides three effects
1, it doubles range
2, it provides +1 to hit via the need to sustain (a factor which is particularly important for barrage weapons, who without special rules cannot otherwise recieve to hit value tweaking to balance their effects like every other weapon type)
and 3, it provides freedom from Line Of Sight issues

In my experience, the first two points are incredibly valuable, easily more than the third, depending on how you play LOS and terrain in your area, maybe two or three times more valuable than the LOS restrictions.

so, if nothing, else, the proposal should reduce the effectiveness of all these areas, not reduce the effectiveness of one of these areas while completely eliminating another.

I believe that a responsible path to testing would be to perform an incremental reduction in all capabilities, and with testing, continue to adjust, upwards or downwards if needed, not this drastic butchering of capabilities

My proposal remains that we should reduce LOS capabilities (via the warhound LOS one, or something similar) and reduce the range benefit (my suggestion would be "increases range by 30cm" which impacts Quake Cannons, the apparent prime offender, much more than that of the generally considered underpowered AML and rarely taken Inferno Guns) while allowing for movement (thus decreasing the dependance on a static playstyle.)
Coupled with an outside rule to penalise any attempts to win via VP through static play, this would solve the problem, instead of overcompensating against a single symptom of that problem and not treating the main issue.

But since the AC is not willing to entertain any sort of range adjustment in pursuit of this vendetta, the vote goes to No

_________________
~Every Tool Is A Weapon, If You Hold It Right~


Top
 Profile  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Wed Jan 15, 2014 5:54 am 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Ok new poll will be up shortly.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Vote on the future of the CLP
PostPosted: Wed Jan 15, 2014 7:11 am 
Brood Brother
Brood Brother

Joined: Mon Nov 05, 2012 9:35 am
Posts: 3338
Location: Norrköping, Sweden.
Close this one then?

_________________
https://epic40ksweden.wordpress.com/

"You have a right to be offended" - Steve Hughes
"Your feelings are hurting my thoughts" - Aron Flam


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net