Wow, radical!
I agree with increasing the power of titan weapons.
I'd rather go for 4BP for the AML like Epic-UK have given it. It doesn't particularly seem like a disrupt weapon?
I think 6 shots for the Las Blaster is sufficiently good already even compared to the other boosted weapons.
A long range Melta Cannon would be radical change, I'm more inclined to leave it as is here but if you did want to change it I would rather include the effect of the melta heat being a better at up to half range (as in the 40k rules and background for the all melta weapons). I'd add an extra OR to the weapon profile with 60cm 2+ TK OR 30cm 2+ TK(D3).
All others I agree with.
Vaaish wrote:
Titans are very good at clearing, contesting, or breaking through enemy forces but they aren't really all that great at purely holding territory. I'd like to see a shift to a more mobile, destructive titan force that focuses more on killing than holding. In other words, a force of titans that spearheads across the table scything through enemy formations while smaller stuff holds objectives...
1. Scout and Battle Titan formations cannot contest or capture objectives. Lesser formations may capture objectives for Titan armies as normal. The idea is to promote movement and destruction of enemy units holding objectives rather than sitting on them. I realize this is a bit of a departure, but I'd like to see titan formations focused on killing and breaking the enemy while other formations clean up and hold or contest objectives.
Hell no! I think this change is crazy and very bad for the list. Titans should be excellent at killing stuff but would also be good at capturing objectives. Why should AM titans not be able to capture objectives when all other titans and units can? Why can a Reaver in a SM list but one in an AM list not be able to? If a lone survivor Rhino is able to capture an objective why the heck would a Warlord titan not be able to? It makes no sense.
Also the Titan Legion list should make it possible to run an all titan list and under this change that would be unfeasible (even if it were just Scouts titans that could capture the enemy would focus on killing these even more than the large amount they would already and if they were taken out the remaining battle titans would loose).
Vaaish wrote:
What we want to avoid is a titan running over the centerline, planting between two objectives or starting on the blitz and doing little else the rest of the game.
No, that's not what 'we' want to avoid – I have absolutely no problem with this at all. It's standard tactics for any list including a large titan or gargant, a normal and fine part of the game. In that position it will likely also be attacking units in that area as well (and being attacked for the sake of the objective) it wouldn't be doing little for the rest of the game. A titan left guarding the blitz will often have some indirect fire options, so will be taking part in the game that way.
What makes the list boring to play currently is the high amounts of tough WE DC combined with other units. The list can be made more fair and fun to play in other ways without this.
If you implement this objective change I will never,
ever choose to play the TL again and will switch to using the Epic-UK list for it instead, I hate this suggestion that much.
Vaaish wrote:
3. Introduce a degradation mechanism to titan formations..."crippling" a titan below half of their hitpoints or the plasma gen idea we discussed earlier.
These could work and would have been interesting to suggest during the development of Epic Armageddon.
Where we are now I think it would be a very, very, very bad idea however. It's too radical a change to balance where we are now and it isn't needed. None of the titans and gargants in the other lists have this degradation mechanism and it would be particularly odd and inconsistent for the Reaver in a SM list not to be degraded but the same Reaver in a AM list to be. I would hate to see it implemented and think the idea should be abandoned.
There are easy, conventional ways to balance a TL list and make it fun and reasonable to play against (namely reduce the activation count and limit the other choices in the list). I've thought it over while doing the chores on the farm today and written up some alternative suggestions for the future. I was going to post them here, but they came out long so I thought it better to start a separate thread rather than cluttering up here – see
here.