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Knightworld 1.4 Beta

 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Sun Jun 02, 2013 7:30 am 
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I'm really looking forward to trying this list is a small game next week.

First up, I'd love to see some limited infantry capacity. But then there would have to be some sort of balance. Maybe include Skitarii allies as well as titans?
Also, I'd like the option to add a third Crusader or Castellan, it's odd they're limited to two.

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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Sun Jun 02, 2013 10:31 am 
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It does feel a little weird without playing this force without any 6mm troops. I remember someone commenting on one of our tournament game as to why 40k figs were playing against 6mm but then I wasn't using any of the arty formations, so all I had was knights and titans.

If you end up playing in heavy woods or urban terrain you may struggle to dig enemy infantry out of cover so I usually take a few inferno guns on the warhounds.

As for the Castellan/Crusader: I think you should just try them at the larger formation size of 3, providing your opponent agrees, and then give some good feedback on the effectiveness/strengths/issues etc.

The list is still in development and Carlos is pretty open to debate on the current lists/structure but this isn't much in the way of battle reports or feedback on the knights. I haven't touched them since Feb.


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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Sat Jun 15, 2013 3:07 am 
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Did you use the list as it's written or did you try any mods? Also I couldn't tell if you paid anything for the Seneschal upgrade in the paladins & errants, noting that currently 1.4 Beta says "+0 pts" which is very good for Commander and Inspiring.

How did you and your opponent find the list as a whole? anything feel stupid or under/over costed?

Would you have changed much if you were taking on a standard list? I note you had no AA or indirect weapons.


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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Fri Jan 03, 2014 9:17 pm 
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Hi, is 1.5 avaiable yet??

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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Fri Jan 03, 2014 9:47 pm 
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So I may have sort of built 6 knights yesterday. Roughly how many you reckon I'l. Need?

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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Fri Jan 03, 2014 10:43 pm 
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Ouch. another hundred quid to go then :(

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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Sun Jan 05, 2014 4:39 am 
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Mate I have a few spare, shoot me a PM of what you need and I'll try to dig then out when I get home.

Any news on a list update?


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 Post subject: Re: Knightworld 1.4 Beta
PostPosted: Sun Jan 05, 2014 2:40 pm 
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ortron wrote:
Mate I have a few spare, shoot me a PM of what you need and I'll try to dig then out when I get home.

Any news on a list update?

Thanks for the offer, but I'm doing a chaos themed list converting possessed marine models:-) needed three for a chaos titan list. I might have enough + titans and troops to run a 1500 o. List now. I look at it.

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