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Activity Announcement

 Post subject: Activity Announcement
PostPosted: Fri Jul 22, 2011 1:57 pm 
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I shall be moving house this coming weekend.

I will try and be around to answer questions and keep tabs on the discussion about the latest list update, however my internet access is likely to be spotty for several weeks, so I apologise in advance if I miss any questions or PM's over the next few weeks.

Cheers,

- Ben

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 Post subject: Re: Activity Announcement
PostPosted: Fri Jul 22, 2011 4:00 pm 
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Good luck with the move ... I hate moving ... "I'm dug in like an Alabama tick !" ;)

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 Post subject: Re: Activity Announcement
PostPosted: Fri Jul 22, 2011 10:43 pm 
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Are Alabama ticks harder to remove than those from other locales?

Good luck with the move, Ben.

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 Post subject: Re: Activity Announcement
PostPosted: Sat Aug 06, 2011 8:34 am 
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Move completed well, thanks, but I'm now going to take a bit of a break from TC.
Sub champion "Rug" will take over my duties as AMTL champion in the mean time.

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 Post subject: Re: Activity Announcement
PostPosted: Sun Aug 07, 2011 3:43 am 
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Rug, would you be willing to share your thoughts on the psycho-sociological implications of a recosting of the Turbolaser pairs to a graduated scale based on a series of primes?

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 Post subject: Re: Activity Announcement
PostPosted: Sun Aug 07, 2011 4:07 am 
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What, seriously? This again? If I told you once I've told you a thousand times SK that it will never work. We need to base the costing on the Fibonacci Sequence in order to get anything approaching a balanced weapon. This primes business is utter non-sense.

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 Post subject: Re: Activity Announcement
PostPosted: Sun Aug 07, 2011 4:44 am 
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You would say that.

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 Post subject: Re: Activity Announcement
PostPosted: Sun Aug 07, 2011 3:52 pm 
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I love it when Army Champions go walkies, we get all sorts of "interesting" ideas.

Other than that, I think an regressive inverse square law using log to Base2 fleas on a dog would be more representative.


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 Post subject: Re: Activity Announcement
PostPosted: Sun Aug 07, 2011 5:48 pm 
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Nah, I think that one based upon the inverse Rössler attractor is the best way to model it :)


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 Post subject: Re: Activity Announcement
PostPosted: Mon Aug 08, 2011 11:40 am 
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Is it wrong I read the 'points in primes' idea and thought that it'd actually be quite fluffy for the Ad-mech?

A horror to use and balance, but it'd be a lovely design fillip.


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 Post subject: Re: Activity Announcement
PostPosted: Mon Aug 08, 2011 11:27 pm 
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madd0ct0r wrote:
Is it wrong I read the 'points in primes' idea and thought that it'd actually be quite fluffy for the Ad-mech?

A horror to use and balance, but it'd be a lovely design fillip.


what about points or unit sizes as powers of 2, Binary style

56, 128, 256, 512 pts

2,4,8 units?

or a lingua technis translation of each unit name somewhere

e.g.
"Skitarii" = 0101001101101011011010010111010001100001011100100110100101101001
"Ordinatus" = 010011110111001001100100011010010110111001100001011101000111010101110011

Catchy huh?

Thetool I was playing with :-
http://www.roubaixinteractive.com/PlayG ... o_Text.asp

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 Post subject: Re: Activity Announcement
PostPosted: Tue Aug 09, 2011 12:20 am 
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56! 56!!!

Since when has 56 been a power of 2 :P

64 maybe ;)


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 Post subject: Re: Activity Announcement
PostPosted: Tue Aug 09, 2011 12:38 am 
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KivArn wrote:
56! 56!!!

Since when has 56 been a power of 2 :P

64 maybe ;)


bah! I'd love to be able to blame that on a typo I really would. Stupid 56K dial up clouding my mind

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