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Warhound Titan Critical Hit - Voting (Final Round) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=19780 |
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Author: | Evil and Chaos [ Wed Dec 01, 2010 3:23 pm ] |
Post subject: | Warhound Titan Critical Hit - Voting (Final Round) |
After 3 rounds of voting elimination rounds, the community has spoken and has selected the following as the most popular potential change for the Warhound Titan's critical hit effect. Quote: Critical Hit Effect: The Warhound's Plasma reactor has been damaged. Roll a D6 for the Warhound in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Warhound, on a roll of 2-3 the Warhound suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Warhound will be hit on a 6+. We shall now put it to the vote, as to whether this critical hit effect should be adopted for Imperial Warhound Titans. Vote YES if you want this particular CHE, or NO if you want to keep the original one. Should this vote fail, well, I'm sure we can manage a good long debate about things before taking any more action. :-) The poll will run for 7 days. |
Author: | madd0ct0r [ Thu Dec 02, 2010 2:59 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Abstain. I don't really care. to be honest. |
Author: | Man of kent [ Thu Dec 02, 2010 9:54 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Yes, I feel it was generally accepted that some change was required and this is the less drastic of the final two choices so should have less balance issues to deal with. |
Author: | Athmospheric [ Thu Dec 02, 2010 11:05 am ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
it also bring all Imperial titans critical in line. |
Author: | Evil and Chaos [ Sat Dec 04, 2010 12:18 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Bump for more votes. |
Author: | Evil and Chaos [ Mon Dec 06, 2010 1:59 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Two days of voting to go. |
Author: | Dobbsy [ Mon Dec 06, 2010 10:31 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
I voted no as I still prefer do one point of extra damage rather than complicate with a random roll. |
Author: | The_Real_Chris [ Tue Dec 07, 2010 2:11 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Me too. Also as the damn thing is still alaive you have to shoot it if its exposed because odds on it will survive. Damage here and now is better than maybe something later. |
Author: | Evil and Chaos [ Tue Dec 07, 2010 2:14 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
One day of voting to go. |
Author: | Athmospheric [ Tue Dec 07, 2010 2:39 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Dobbsy wrote: I voted no as I still prefer do one point of extra damage rather than complicate with a random roll. The original rule (the "no" option) also requires a random roll (for the direction of the stagger), and require a different ruling compared to other imperial titans. |
Author: | Steve54 [ Tue Dec 07, 2010 2:48 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Athmospheric wrote: Dobbsy wrote: I voted no as I still prefer do one point of extra damage rather than complicate with a random roll. The original rule (the "no" option) also requires a random roll (for the direction of the stagger), and require a different ruling compared to other imperial titans. Orks have different crits for differnent 'titans' so I don't think matching the other imperial titans need to be a factor - more getting the right crit for the warhound |
Author: | Evil and Chaos [ Tue Dec 07, 2010 2:51 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
I have no objection to a different critical hit being ultimately picked. This is just the critical hit that turned out to be the most popular compromise suggestion after 3 full rounds of elimination voting. Should the poll remain positive by the vote's end, I'll take the result to the ERC and see what they think. |
Author: | Dobbsy [ Tue Dec 07, 2010 10:50 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Athmospheric wrote: Dobbsy wrote: I voted no as I still prefer do one point of extra damage rather than complicate with a random roll. The original rule (the "no" option) also requires a random roll (for the direction of the stagger), and require a different ruling compared to other imperial titans. Yes but the current option isn't that so I am forced to vote no ![]() Don't you love polls...? ![]() |
Author: | Evil and Chaos [ Tue Dec 07, 2010 10:53 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Dobbsy wrote: Athmospheric wrote: Dobbsy wrote: I voted no as I still prefer do one point of extra damage rather than complicate with a random roll. The original rule (the "no" option) also requires a random roll (for the direction of the stagger), and require a different ruling compared to other imperial titans. Yes but the current option isn't that so I am forced to vote no ![]() Don't you love polls...? ![]() To abstain is part of your democratic rights. ![]() |
Author: | Evil and Chaos [ Wed Dec 08, 2010 12:06 pm ] |
Post subject: | Re: Warhound Titan Critical Hit - Voting (Final Round) |
Last few hours of voting. |
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