zombocom wrote:
Go with Resolute or whatever it's called, the one that gives you a save against BM crumbling.
The special ability you're thinking of is Indomitable (Hena's Death Guard). It was initially Stubborn, but that was changed, probably because it was initially a Squat ability. Resolute was the name I gave to the Dvergatal special ability because Stubborn had already been appropriated. Resolute has apparently been appropriated too (one of the Tyranid lists, I think).
Anyways, that's probably the best option, given the existing framework, though it's not much different to adding in a different special rule, due to lack of integration within the NetEA. But I'll probably go with this one for now, even though the definition of "hackdown hits" still needs to be spelled out.
Anyone playtesting who wants to try this out, should use the following special rule for Paladins, Errants, Lancers, Crusaders, Castellans, Wardens or Barons.
IndomitableAll units that are Indomitable may make their normal armour saves (including any re-rolls that may apply) against hackdown hits due to losing close combat or hits caused by suffering Blast Markers when broken. Note that Indomitable units are still destroyed outright if they are within 15cm of enemy at the end of a Withdrawal move.
Morgan Vening