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Skitarii v2.02

 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jun 12, 2013 11:59 pm 
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Don't know at the moment. You could probably use GW thunderbolts painted red. Not too much to confuse them with in the Skitarii list and AMTL uses tbolts. I'll see if I can find some decent proxies too.

EDIT: here's a couple of options:

http://www.exoduswars.com/Guild-Harpy-M ... rchSize=12

http://www.darkrealmminiatures.co.uk/st ... t=4&page=1

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 Post subject: Re: Skitarii v2.02
PostPosted: Thu Jun 13, 2013 1:13 am 
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There a few Reaper Cav minis that work well as a proxy
Overlord Gunship and Ghast Gunship are good candidates. Both come in two different sizes. The true sale should slot in with FW sized flyers. I expect that the "standard" scale would work with GW flyers.

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jul 10, 2013 6:54 pm 
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Can Ordinatus Minorus take Scout Titan Weapons? As written (2.02) they cannot, is there a lore/balance reason for them to not have access to the lesser titan weapons?


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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jul 10, 2013 7:13 pm 
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If it's written that the cannot, then they cannot take scout titan weapons. So, to answer your question, no they can't. These were dropped from the ordinatus to reduce the combinations of weapons available to make them easier to balance and to make sure they were being fielded with the heavier battle titan weapons.

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jul 10, 2013 7:31 pm 
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Ok no worries, just checking, as a lot of lists have typos and copy/paste errors as they iterate. I was going to use macharius omegas as minorus with plasma blastgun, but I can pay the extra for a plasma cannon.


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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jul 10, 2013 8:47 pm 
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Well, it's highly unlikely to be an error if the entry on the list specifically says battle titan weapons and the titan weapons page lists the scout titan weapons as "n/a" for ordinatus, and the data sheet says specifically to select one battle titan weapon. :)

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Jul 10, 2013 11:55 pm 
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Fair enough, I didnt notice the n/a, and it wasnt in the changelog but the change to limit majoris to majoris weapons was, so thought I would check.

Any list compositions or combinations you feel need testing?


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 Post subject: Re: Skitarii v2.02
PostPosted: Thu Jul 11, 2013 12:26 am 
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right now, I'd like to get feedback on the robots and sagitarii. Particularly on sagitarii using a minorus equipped with a Corvus Assault Pod. Note that the pod boosts the minorus speed to 25cm.

The last piece that would be good to test is the Avenger Fighter. The stats are on the previous page.

I'm pretty confident with the robots, but I'm looking to drop the CC abilitiy of the crusader back to 4+. I don't have a lot of feedback outside my group which is why I'd like to have them more thoroughly tested.

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 Post subject: Re: Skitarii v2.02
PostPosted: Sun Jul 28, 2013 3:14 pm 
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In the next few weeks I plan to update the Skitarii list with a couple of tweaks and a few new unit photos to fill in some of the blanks in the data sheets. If anyone has any comments or reports on things they feel underpowered or overpowered, please go ahead and post them. The same goes for the experimental Avenger before that goes to the list.

Thanks!

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 Post subject: Re: Skitarii v2.02
PostPosted: Fri Sep 13, 2013 4:32 pm 
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Did another game vs ground marines last night. Not a full battle report but here is the list used:

Demi-century, magos, 350
Sagitarii, Rapiers, transport minorus 425
Sagitarii, Rapiers, transport minorus 425
Colossus 250
Avengers 225
Praetorians, transport minorus 375
Crusaders 150
Crusaders 150
Cataphractii 350
Warhound, pbg, vmb 275
3000

VS

Tactical 275
Devastator, 2 razorback 350
Devastator, 2 razorback 350
Pred 250
Pred 250
Pred 250
Land raiders 325
Thunderbolt 175
Thunderbolt 175
Land speeders 200
Land speeders 200
Bikes 200
3000

It was a rather bloody affair with a Sagitarii detachment holing up in a building to contest two objectives. End result was close when we had to call it turn three, but it was likely to go to turn 4 and be decided on points.

Notes from the game:
Transport minorus work very well. They always get the sagitarii where they need to go and the AA bubble is nice too.
Sagitarii with Rapiers: these guys are extremely good if you can get them into cover of some kind. They fold easy in assaults and we haven't had much arty for them to go against.
Crusaders: solid unit, always does what it's supposed to do
Colossus: also solid. slow moving but mobile AA and garrison makes for a good unit.
Praetorians: again, solid. Good assault deterrent and hard to shift even out of cover.

Iffy:
Demi-century: basically used to get the magos. Might be good in numbers for garrison or mechanized but I haven't tried that yet.
Avengers: didn't have a great showing shredded a couple of land speeders and got shot down.

Things to try:
I'd like to do some games against guard and Eldar and some against more traditional air assault marines. We haven't faced a whole lot of RA and templates either so I'm curious to see how some of the better performing units like robots and sagitarii hold up when they have to spread out. I have a feeling that the list will struggle more against RA. The Land Raiders above always give me trouble killing.

I'd also like to get more data on how the avengers perform. 225 points is pretty pricey so hopefully this game was an anomaly.

I'm also looking to do a few games with minorus heavy lists like this:
Demi-century, Magos, Minorus+LB 475
Demi-century, Minorus+LB 375
Minorus Coy +LB : 400
Minorus Coy +LB : 400
Colossus 250
colossus 250
Crusaders 150
Crusaders 150
Warhound VMB, Inferno 275
Warhound 2VMB, Inferno 275
3000

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Sep 24, 2013 6:42 pm 
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One question and one suggestion for the 2.02 pdf.

Is the Carapace Landing Pad only intended to add Indirect Fire to the unit's own BP weapons (making it worthless on an Ordinatus Minorus) or alll BP weapons in the formation?

In the Ordinatus Weapons List (p.4), I think the Golgotha entry needs to be changed so that the "6 x" is in the Weapon column, i.e. Golgotha (6 x Hellfire Missiles). As it stands, with the multiplier in the Firepower column in addition to One-Shot (which should be Single Shot for consistency with 2.2.7 in the 2013 Tournament Pack), all six have to be fired at once because it makes it one weapon with multiple shots like a Gatling Blaster, which I'm sure isn't the intent.


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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Sep 24, 2013 7:54 pm 
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The clp is intended to give indirect fire to all bp weapons in a formation. So one CLP would grant indirect to an apoc launcher on the same reaver or to a the second minors in a company.

I'll have to check on the other one, I believe it has 6x one shot missiles but I need to look over the previous version to see if something crept in when we converted to the new format.

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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Sep 25, 2013 2:56 am 
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Should the CLP not mention that it applies to the formation?

Currently the CLP says "Allows bp weapons to use Indirect Fire." I gather that it's meant to apply to the formation but just from reading the list it can be taken to apply to BP weapons generally in the army (which is actually an interesting possibility).


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 Post subject: Re: Skitarii v2.02
PostPosted: Wed Sep 25, 2013 3:33 am 
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Ok I checked on the Golgotha weapon. It doesn't have 6x in the weapon column because you don't have six Golgotha weapons, just one weapon consisting of 6x single shot missiles. I believe the intent (at least how I've always understood it seeing the stats haven't changed for years) is that you can fire however many missiles you want each turn but you can only fire a total of six missiles during the game.

I have updated it to read single shot instead of one shot.

Glynn,
This keeps coming up, so it probably does need to be changed. I've added a bit noting that you get indirect applied to bp weapons in the formation.

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 Post subject: Re: Skitarii v2.02
PostPosted: Tue Dec 17, 2013 4:07 pm 
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New battle report: viewtopic.php?f=84&t=26482

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