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AMTL v3.09

 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 4:54 pm 
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In regards to carapace lasers vs the Hydra turret, perhaps carapace lasers could represent additonal anti-personnel point defense mounts.

You could purchase them...say for 25 pts...and they would add a number of additional attacks to a titan's cc and ff rating...not quite sure about how many additional attacks, but perhaps 2 to 4 attacks might be worth the points.

The Hydra turret could then take over the roll as the dedicated titan AAA weapon system.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 5:30 pm 
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Extra assault attacks would be maybe a better bet than firepower (though not with this list as it stands I think).

In any army I would be bearing the following points cost per titan weapon in mind
Free weapon/+25 points weapon
Warlord - 181.25 / 206.25
Reaver - 200 / 225
Warhound - 137.5 / 150 (if no mono hounds allowed)
Pack - 125 / 150
Ordinatus - 175 / 200
Big ordinatus - 150 / 175

And small note - Ordinatus will always be common in this list as it stands as they are simply a titan weapon platfrom. In that fashion they detract from the titans. Taking them is math rather than tactics. Having ordinatus with niche roles means they will only be used in an army that has that style. Currently as extra firepower they all have that common 'titan' style so as cheap extra activations and Titan firepower they fit in. I very much doubt they will survive, in this list at least, in this form.

Some armies given current discussion, assuming no mono warhounds allowed as especially the twin plasma suicide hound is near compulsory against the chance of deathstrikes or similar weapons and in this list has to take out flak batteries)

'Bomber' army
It would work if the bomber was better, as it is too much of a risk, but to illistrate the idea
0500 2x Bomber squadrons
0150 Thunderbolts
0600 Reaver - MRL
0725 Warlord - 3 MRL (and some other gun, flak if it was there)
0550 2 TLD, 2 VMB Warhound pack
0175 Ordinatus - MRL
0300 Warhound (formerly Suicide Hound but no longer mono ones allowed?), plasma and TLD
3000

A mere 8 activations though, the ordinatus would die along with the hound so down to 3 effective ground formations. Enough to do the job with air support? Idea is to go for a turn 4 win. Option to shift to Reaver and skittles insted of Warlord, but harder to stop BTS dying?

And then a more conventional force going with the 3 support slot thing
0725 Warlord - 3 MRL (and one flak if availible and replace thunderbolts with something else, otherwise different free weapon)
0600 Reaver - MRL
0175 Ordinatus - MRL
0175 Ordinatus - MRL
0300 Ordinatus - MRL
0300 Warhound - Plasma TLD
0300 Warhound - Plasma TLD
0125 Skitari
0150 Thunderbolts
0150 Thunderbolts
3000

As an aside the new plasma stats
Plasma Cannon V3 vs Plasma Cannon V2
Assuming a double/assualt/something else how do the two stats weigh up on a Reaver?
85cm 2 hits / 1.5 in cover doubling, 65cm 2.5 hits / 2 hits in cover advancing, 45cm 2.5 hits / 2.5 hits in cover sustaining
vs
100cm 1.3 hits / 0.67 in cover doubling, 80cm 2 hits / 1.3 hits in cover advancing, 60cm 2.67 hits / 2 hits in cover sustaining.

There's a big difference between 45 and 60cm range. One for instance allows deployment zone strikes, not to mention having to redeploy less once you reach your objective. The increased firepower then can only be used if you can get your opponent to come towards you first, and if not its a big waste and you have to play for a 4 turn game to get the firepower out.

I'm wondering if the big gun should again be non Reaver, in effect having one plasma weapon per titan, but with scaling abilities all of similar relative worth as I wouldn't want to pay for a 45cm range weapon for a warlord!

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 5:41 pm 
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And small note - Ordinatus will always be common in this list as it stands as they are simply a titan weapon platfrom. In that fashion they detract from the titans. Taking them is math rather than tactics. Having ordinatus with niche roles means they will only be used in an army that has that style. Currently as extra firepower they all have that common 'titan' style so as cheap extra activations and Titan firepower they fit in. I very much doubt they will survive, in this list at least, in this form.


Perhaps you could offer a suggestion as to a form you think would work?

As an aside the new plasma stats

Would you consider the Plasma Cannon if it had a bump to 60cm, and was moved to the +50pts bracket?


I'm wondering if the big gun should again be non Reaver, in effect having one plasma weapon per titan

In 40, when the Reaver Titan is released, plasma weapons will be available to the following:

Plasma Blastgun - Warhounds, Battle Titans (Carapace only)
Plasma Cannon - Reaver Titan arm weapon only
Plasma Destructor - Warlord Titan arm weapon only


However, applying such a limitation means that we must demand that people cut the weapons off of their painted titans.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 6:10 pm 
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What does it actually tell us?


He's calculating how much each weapon costs as a fraction of its parent unit, whilst ignoring the stats of the parent unit.

Thus you get a 'free' weapon costing 137.5pts on a Warhound, but 181.25pts on a Warlord.

This analysis does actually highlight something that Nealhunt was concerned about (The relative cheapness of the Warlord as compared to the Reaver).

The Warlord is 9.4% more points-efficient per weapon system than a Reaver, when both are fitted with free weapons. At least from a pure-maths point-of-view :)


EDIT:

A Warhound is 31.25% more points-efficient per weapon system than a Reaver titan. :D

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 6:14 pm 
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Whats the facination with the free MRL! I could see it with the Gatling blaster, but the MRL is on a par with the other free weapons


Chris is min-maxing to try and break the list I guess (which is a good thing)... I'd rather we iron out the problems now (Or discover the list is unworkable now) rather than later-on once inertia has set in.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 6:42 pm 
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(Evil and Chaos @ Apr. 12 2008,17:41)
QUOTE
As an aside the new plasma stats


Would you consider the Plasma Cannon if it had a bump to 60cm, and was moved to the +50pts bracket?

Not sure that it would be worth the points...at least not with the current three shots.

If the bump in cost also included one additional shot making it 4 x MW 2+ then it would probably be worth considering taking....otherwise I think I would choose a laser blaster for the points or upgrade to the desturctor

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 6:54 pm 
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Would be quite interesting if you could intergrate shields, speed and DC too. But whether it would be useful?


If Blarg D. Impaler was still around you could ask him for the sourcefile for his 'system', as I believe he incorporated such things into it.

Would 11 barrage missiles in 3k break the list?

What about 11 Vortex Missiles!  :O

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 7:39 pm 
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(PlushWombat @ Apr. 12 2008,18:42)
QUOTE

(Evil and Chaos @ Apr. 12 2008,17:41)
QUOTE
As an aside the new plasma stats


Would you consider the Plasma Cannon if it had a bump to 60cm, and was moved to the +50pts bracket?

Not sure that it would be worth the points...at least not with the current three shots.

If the bump in cost also included one additional shot making it 4 x MW 2+ then it would probably be worth considering taking....otherwise I think I would choose a laser blaster for the points or upgrade to the desturctor

I like the cheap 3 shots at 45cm.  It means you have to get close and dirt to use it.  Right in the enemies face.  

It is different form the other weapons.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 9:13 pm 
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(Evil and Chaos @ Apr. 12 2008,17:41)
QUOTE
And small note - Ordinatus will always be common in this list as it stands as they are simply a titan weapon platfrom. In that fashion they detract from the titans. Taking them is math rather than tactics.


Perhaps you could offer a suggestion as to a form you think would work?

This is refered to as 'putting your money where your mouth is'. Sadly I'm broke :)

If I knew I would have said by now. Two approaches - cover an area the titans don't have, or cover an area they do cheaper, freeing them up to do something else. Either approach can effectively become compulsory for an army selection sadly :(

They were before big shadowsword, big rt battery and big something else.

Maybe they could have 'auru's'? Something like all Titans within 30cm get +1 void shield regeneration? Allow the accurate plotting of a Battleship strike? (That would be fun.) So the ordinatus are massively engineered with their specifc task, this could be the ones done for titans in the past. Less offensive (titans yo), more supportive?

Anyone got a radical idea? For a skit army the current approach is quite good as they don't have as many titans, but anyone else? Sadly I'm more of a civil servant thasn original thinker.

Would you consider the Plasma Cannon if it had a bump to 60cm, and was moved to the +50pts bracket?


I'm wondering if the big gun should again be non Reaver, in effect having one plasma weapon per titan

In 40k, when the Reaver Titan is released, plasma weapons will be available to the following:

Plasma Blastgun - Warhounds, Battle Titans (Carapace only)
Plasma Cannon - Reaver Titan arm weapon only
Plasma Destructor - Warlord Titan arm weapon only

However, applying such a limitation means that we must demand that people cut the weapons off of their painted titans.

Well 50 points means its up against the VC. Instant kill and anti WE verses more hits turns 1 and 3? Hard to call.

One way to do it is just list 'plasma' as the weapon type. Say this legion does x to the reactor and the firepower depends on this unique linkage.

So on a Warhound it has x effect, on a reaver y and on a warlord z?

Certainly I wouldn't be taking it on a Warlord anytime soon. Does the 45cm one work for people on a Reaver on assault duties? Plasma wise I'm just talking, haven't tried to use 45cm ones, can just see the counters I would do against them.


(Rug @ Apr. 12 2008,17:58)
QUOTE
In any army I would be bearing the following points cost per titan weapon in mind
Free weapon/+25 points weapon
Warlord - 181.25 / 206.25
Warhound - 137.5 / 150 (if no mono hounds allowed)
Pack - 125 / 150

Im sorry. What do these numbers actually mean, you have not explained at all! Why hace you simplified some fractions (the Warlord) but left others. Decimals in fractions is really bad maths! What does it actually tell us?

Its just something I bear in mind as currently I see the list as firepower based. I'm looking to get the most shots for the least points. I can't do shields, move, armour, assault value etc etc like blarg tries, however I can look at the cheapest way to get the most weapons out then factor in everything else in my head.

So firepower wise the Warlord has the edge, but will only reach the objectives turn 2 at the earlist so can only be a supporting element if I want a real blitzkrieg thrust etc etc. Equally I can see the Warhound pack is the best way to field TLD, so should I have gatlings/MRL for the battle titans etc etc.


(Rug @ Apr. 12 2008,18:11)
QUOTE
Whats the facination with the free MRL!

If an opponent sees that many MRL he'll spread out and then you'll only be able to hit 3 models max, then you'll be wishing you had VMBs! They have a slightly longer range but with terrain a lot of the time it will make little difference?

Ah grasshopper, you forget Titans are two things - firepower platforms and assault beasts.

A spread out enemy hasn't got much of a chance against my all powerful fist of the morning star tea room attack! Ahem.

A big barrage I reckon would keep everything spread out nicely and if you are tip toing at max range to shoot me, more chance of parts of formations being out of range etc.

Range wise makes a big difference as unless you are a skimmer we have to have LoS and a GT battlefield (12 pieces of terrain 6x4) still has fire corridors to dominate.

But heh, I'll only know when I try! Gatlings worked fine, so next up MRL's!

Maybe even mixed with a force of three Warlord titans.

In fact that army (assuming we get AA mounts for titans) would go 3 Warlords, 3 small ordinatus, then either more weapons and 3 lots of sentinels or 3 lots of infantry.  And a slow but unstoppable advance! Mwhahaha (well I would only have two and one reaver, get a warhound somewhere etc etc).

Id say a mix of the free weapons would make a very balanced and effective force!

Really? I just want the most firepower. Big handfuls of dice are intimidating :)

Have you taken into account the extra 5-10cm range reaver mounted weapons have?

Oh yes. 60cm range weapons on Reavers can hit enemy deployment zones (so they can all crowd behind cover instead, hmm, maybe an indrect ordinatus is called for!)!


(Rug @ Apr. 12 2008,18:33)
QUOTE
Min/maxing free weapons (of no single type) would have more chance of breaking the list Id of thought. With so many void shields the 25pt leader upgrade might be abusable too.

Single type units are easier to use than multi-role ones. Cunning players will have to show the combined arms problems, I can just do the brute force ones :)

Leader note does not regen shields.

Would 11 barrage missiles in 3k break the list?

Big Ord (2 Missiles)
Ord (1 Missile)
Ord (" ")
Ord (" ")
Reaver ( 3 ")
Reaver ( 3 ")
Space craft/ Tbolts

Deploy corner to corner!

:) Well, it would be funny.

Tell the truth i hadn't looked much at the missiles yet. Still have the old mindset of them being weapons for assault titans to fire ont he first turn, or support titans for an impressive alpha strike.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 11:44 pm 
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Umm, I think I got confused mid-way down the last page. Firstly, can we agree if we are still working with "free" weapons? If so, Chris will always find some "min-max" angle.

This was why I suggested working with "standard" weapons at +25 points, and pricing the chassis so that the cost came back to the accepted figures of 275, 650 and 850 respectively.

I also like Soren's suggestion a lot as it simplifies the possibility of providing variations to the Titans. So dropping weapons and shields makes the thing go faster, while spending +25 allows the "heavy duty" titan.

Given these two mechanics, I fail to see what the rest of the debate is about - weapons can be moved up and down the pricing structure according to their effect etc. three "single type" slots per titan provides sufficient flexibility and constraint (and Rug can try 2x Reavers, two WH packs &2x WH singletons for 2900 points if he likes). Chris still only gets one O-Major and 3 O-Minors; though IMO they ought to be restricted to "scout weapons". I also like the idea of different "battle group" structures, though I would still keep the IN a separate group - Job Done (isn't it?)

Have I misunderstood something fundemental here??

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 Post subject: AMTL v3.09
PostPosted: Sun Apr 13, 2008 12:24 am 
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Umm, I think I got confused mid-way down the last page. Firstly, can we agree if we are still working with "free" weapons? If so, Chris will always find some "min-max" angle.


We will be having some free weapons, however they'll mostly be the Warhound-class weapons, the gatling that caused you so much of a problem has gone up to being +25pts, meaning that Chris' powerful gatling list would now be 300pts over-budget.

There won't be a radical shifting of the entire points structure for the moment, as I don't believe it's nessesary yet.

The Rocket Launcher will go up to being a +25pt weapon if it is proven that it's too powerful to be free.

This was why I suggested working with "standard" weapons at +25 points, and pricing the chassis so that the cost came back to the accepted figures of 275, 650 and 850 respectively.

Build a standard configuration titan, its points will match those figures.

Build a titan with shorter-ranged, worse guns, and you'll get a bit of a discount (As much as a 15% discount on a Warlord if you select 100% free weapon systems).

Build a titan with longer-ranged, better guns, and you'll be charged a bit extra.

The idea behind this system is not that 850 pt warlords are the baseline (And that all others should be more expensive) but that 850pt warlords are the average, some are cheaper (and not as good) and some are more expensive (And better).

In theory, at least.

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