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AMTL 3.18

 Post subject: Re: AMTL 3.18
PostPosted: Fri Jan 14, 2011 1:17 pm 
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Hey Ben: is this the list that is currently on ArmyForge?

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 Post subject: Re: AMTL 3.18
PostPosted: Fri Jan 14, 2011 1:19 pm 
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I believe so, yes.

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 Post subject: Re: AMTL 3.18
PostPosted: Mon Apr 18, 2011 2:18 pm 
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I'd like to field a Skitiarii company with a mix of Rhinos and Chimeras, is this allowable in the list? (I'm a little unclear)


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 Post subject: Re: AMTL 3.18
PostPosted: Mon Apr 18, 2011 2:22 pm 
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Mixed between Rhinos and Gorgons?

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 Post subject: Re: AMTL 3.18
PostPosted: Mon Apr 18, 2011 2:34 pm 
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Oops! Chimeras aren't in the modern list in the first place are they, sorry - anachronistic assumption.


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 Post subject: Re: AMTL 3.18
PostPosted: Sun Jun 19, 2011 12:27 am 
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hello taccommers, first post here wheyy!
im a big fan of titans (i have over 10k with amtl 3.18) but after looking through nurmerous battlereports and armylists ive noticed that the inferno gun falls a little by the wayside, and then it occoured to me, surely, as an enormous flamer shouldnt it give a ff bonus? its only a little thing i know but i think it would promote an otherwise largely ignored weapon option.


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 Post subject: Re: AMTL 3.18
PostPosted: Sun Jun 19, 2011 1:07 am 
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The inferno gun is commonly paired with the Carapace Landing pad to double the range and get a nice ingore cover weapon. It's a cheaper version of the CLP +quake cannon reaver. They also show up a good bit on warhounds in anti-infantry roles.

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 Post subject: Re: AMTL 3.18
PostPosted: Sun Jun 19, 2011 7:10 pm 
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yeah the clp configuration has always seemed a bit odd to me. thats a loooong way for those flames to go. although i still feel that such a cool weapon should have more to endorse it. but i gues thats the price you pay for a niche weapon.


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 Post subject: Re: AMTL 3.18
PostPosted: Fri Jul 01, 2011 1:25 pm 
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I think a lot of the weapons should give extra FF or CC attacks anyway; allow for a more varied selection of titans.


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 Post subject: Re: AMTL 3.18
PostPosted: Fri Jul 01, 2011 4:06 pm 
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Eh? I really disagree with that. Titans are war engines which means the larger ones are already getting 6-8 attacks that hit on 3+ or 2+. That's something like 4-7 hits right there not including what you get from things like the lasburner. If you started handing out extra attacks like candy on Halloween, armies that rely on engagement to knock out big things like titans won't stand a chance since their going to get decimated even if they do manage to knock out the titan.

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 Post subject: Re: AMTL 3.18
PostPosted: Sun Jul 10, 2011 1:02 am 
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very true, also, titans are really more of a long range weapon platform - they rely on infantry to keep them out of firefights where the titan would be at a disadvantage (minimum weapon range is a killer).
what i want to know is what happended to stripped down titans? i like the idea of trading weapon slots for a movement or void shield bonus, say +5cm or +1 shield for every weapon slot left unused; available to carapce slots only.


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 Post subject: Re: AMTL 3.18
PostPosted: Sun Jul 10, 2011 2:06 am 
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I can't think of anything outside of the legacy equipment but it seems severely overpowered. Think of a warlord using two laser burners or two CC weapons and then using the remaining two slots to boost it's speed up to 25cm. Give it a banner for inspiring and CML for AA and a few random shots.

You've now got a monster that has 8 FF dice that hit on 3's or 8 CC attacks that hit on 2+ combined with six more that are TK hits that also hit on 2+. All on a platform that moves faster than a reaver and only 5cm slower than a warhound. It's even cheaper than the standard Warlord too boot.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Jul 13, 2011 5:32 am 
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Is there any plans to make the Forge Knights the equivalent of the Paladins in the Knight army list?

Mainly for the sake on consistency. After all, sa fair as i'm aware, these two units are the same? Aren't they?

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Jul 13, 2011 8:49 am 
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First the Paladins in the Knight army list would have to be finished, but still I don't think it's a good way to balance things as these are 2 quite different lists w/ different roles for the knights.

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 Post subject: Re: AMTL 3.18
PostPosted: Wed Jul 13, 2011 9:51 am 
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carlos wrote:
First the Paladins in the Knight army list would have to be finished, but still I don't think it's a good way to balance things as these are 2 quite different lists w/ different roles for the knights.

What he said. :)

To expand on the latter, the KnightWorld Paladins are supposed to be dedicated weapons of war. The Forge Knights are IIRC construction vehicles suited to be pressed into service. Though both use a similar chassis, they're not the same.

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