Dwarf Supreme wrote:
JimXII wrote:
My objections dont lie in that you cant win with knights its that you have engineered a rule that does not align with the rest of the game (Ie only able to use their special rule if they conduct the engage) and Doesnt fit with the knights fluff.
I'm not sure what you're talking about. The shock lance fits perfectly with the fluff as written on TL. The only change Dave made was to remove it from Lancers, because he felt they were too powerful with it.
Okay. So the design concept for assaults from the net ea tournament pack is as follows:
Design Concept: Assaults
The rules for assaults that follow are a crucial part of the Epic rules, and so it’s important to understand what they represent. Unlike most wargames, where assaults only really cover hand-to-hand combat, in Epic an assault covers everything that happens when a formation is ordered to assault an enemy formation. To put this another way, if you think of an assault as covering everything that happens in a typical 4–6 turn game of Warhammer 40,000, then you won’t go too far wrong!
This means that while hand-to-hand combat (called close combat in Epic) can be a part of what happens in an assault, it is by no means everything that happens. You will find it quite common for assaults to be resolved without any units making it into close combat at all, just as games of Warhammer 40,000 can be resolved without any close combat taking place.
One final point that needs to be made here is that an assault only occurs if a formation takes an engage action. This means it is possible for enemy formations to end up very close to each other (less than 15cms) without having to fight an assault. This reflects your troops’ natural inclination to get under cover when they are close to the enemy unless they are ordered to attack.
End quote.
The lance special rule from the knights world list is:
Power Lance and Shock Lance: The Power Lance and Shock Lance may only be used if the unit's formation carried out an engage action.
End quote.
My position is that the special rule that states that lances can only be used when knights initiate the engagement is not consistent nor accuate with the game rules holistically nor representative of the actions occuring in an assault - as specified by the net ea rules. The assault is a swirling melee betweem two combatants not a chage perse by one side whilst the other stands flatfooted and recieves the charge. So therefore in accordance with the game rules the knights will have sufficient time to charge their power plants and whirl whatever servos they need to get their lances going as they move into combat (which is actually representative of 4-6 game turns off 40k.
The sticking point for me is: "To put this another way, if you think of an assault as covering everything that happens in a typical 4–6 turn game of Warhammer 40,000, then you won’t go too far wrong!"
Why are knights the only unit in tbe entire game that are affected by who initiated the engagement. This is not the game of Warhammer fantasy. It is important, I think to make these distinctions and stay true to the rules as written - or just change them.
Does this clarify what I mean Dwarf Supreme?
Cheers
Jim