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[OLD] Knight World 2.2

 Post subject: Re: Knight World 2.2
PostPosted: Thu Dec 04, 2014 7:32 am 
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Battle report vs Steel Legion: viewtopic.php?f=84&t=28633&start=0

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 Post subject: Re: Knight World 2.2
PostPosted: Thu Dec 18, 2014 4:40 pm 
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Just posted another report and have a games day this Saturday so I'm hoping to get another game in. Still on track for the end of the year I think.

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 Post subject: Re: Knight World 2.2
PostPosted: Sun Dec 21, 2014 9:58 am 
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viewtopic.php?f=84&t=28733&p=547276#p547276

Here's my first Battle Report


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 Post subject: Re: Knight World 2.2
PostPosted: Tue Jan 06, 2015 9:18 pm 
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Thanks Mard.

I submitted the list and all the reports today for approval. The rest of the ERC will be voting on it in the next week or so.

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 Post subject: Re: Knight World 2.2
PostPosted: Sat Jan 17, 2015 11:59 pm 
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So did it get approved or did the board wisely agree that it still needs work?


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 12:02 am 
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Wisely? What do you mean?

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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 12:09 am 
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Well you see it means that I think the list still needs work. As discussed previously with Dave. And what I was doing was attempting to find out if the list had been approved but at the same time highlight that I hoped it hasn't as yet. A bit of tongue in cheek sarcasm, you see?


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 12:14 am 
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I really thought that was quite obvious?


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 12:35 am 
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Played 3 games today at a tournament in Stockholm.

First match ended in a 2-1 win (T&H and Blitz - T&H) aginst Orks.
Second match ended in 3-0 loss against LatD (T&H, TSNP and BTS) where my knights was utterly destroyed (counting points afterwards just for fun showed that i'd manage to kill 450p for my opponent snd he had killed 2326 points!!).
Third match ended in a 4-0 win against Steel Legion (DtF, Blitz, T&H and TSNP) where i completly destroyed my opponents army with him killing 2 knights and 1 rough rider and me wiping out about 2200p.

Had a great time! I think the list is fine both statwise and pointwise. Knights are glasscannons that die like flies to crossfires. You obviously have to play them very aggresive and engage alot!

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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 12:50 am 
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Well done on the two wins.
Cancon has two knights Lists so we will see how they go next week.

I only know one of the players and he is a pretty good player with mixed results so far.

The suggestions that I and others have made won't make knights into OP monsters of mechanical destruction! They would just average their performance out so that they dont revert to the combat prowess of an irate vending machine if engaged...


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 1:43 am 
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The thing about sarcasm on the internet is it only serves to make people think you're a dick. When that happens people either respond in kind or just stop listing to you. As an FYI I'd be in the second camp. If we knew each other it might be different, but we don't.

On the approval, Onyx was on vacation and asked for some time on responding until he got back. Tiny Tim was concerned with the list being overpowered at higher levels so PFE got a 5k game to help test is that time. I was hoping to get one in today but that fell through, hopefully next Saturday.

No ones holding off approval because they think the Knights need a bump. Given that the list is 11:5:7 (W/L/Points) now with 4:3 for the point games, I can't see given the Knights a bump with a less deadly critical hit and lances that work when charged. The weaknesses define the list just as much as the strengths do. If you're having trouble winning with them post a battle report so we can see what's going on.

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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 2:15 am 
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Hi dave.
Nice job trying to skirt around the charter by just inferring that I was a dick rather than saying it. Still a little unbecoming... Though certainly not unwarranted haha!

As previously stated. I agreed with you on the crit rolls. And also as previously stated myself and others have raised in the past that the mechanic for knights being engaged was out of kilter with the rest of the game. Which you havent really adequately addressed. You asked mard for feedback. Received it. And ignored it. Just because it didn't align with the results of another 1or 2 gaming groups doesnt invalidate the data - that is the purpose of the commumity approval process.

Also as previously stated I havent played with the knights - I've only playtested against them. My objections dont lie in that you cant win with knights its that you have engineered a rule that does not align with the rest of the game (Ie only able to use their special rule if they conduct the engage) and Doesnt fit with the knights fluff.

The list as it stands works fine (as previously stated) but could be improved, I think by the removal of the restriction of "only on knight initiated engagements."

As stated. We have two knight lists in cancon coming up and that should give some good results. I expect they will have a fairly even amount of wins.

Cheers
Jim


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 3:13 am 
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JimXII wrote:
My objections dont lie in that you cant win with knights its that you have engineered a rule that does not align with the rest of the game (Ie only able to use their special rule if they conduct the engage) and Doesnt fit with the knights fluff.

I'm not sure what you're talking about. The shock lance fits perfectly with the fluff as written on TL. The only change Dave made was to remove it from Lancers, because he felt they were too powerful with it.

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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 7:14 am 
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Dwarf Supreme wrote:
JimXII wrote:
My objections dont lie in that you cant win with knights its that you have engineered a rule that does not align with the rest of the game (Ie only able to use their special rule if they conduct the engage) and Doesnt fit with the knights fluff.

I'm not sure what you're talking about. The shock lance fits perfectly with the fluff as written on TL. The only change Dave made was to remove it from Lancers, because he felt they were too powerful with it.


Okay. So the design concept for assaults from the net ea tournament pack is as follows:

Design Concept: Assaults
The rules for assaults that follow are a crucial part of the Epic rules, and so it’s important to understand what they represent. Unlike most wargames, where assaults only really cover hand-to-hand combat, in Epic an assault covers everything that happens when a formation is ordered to assault an enemy formation. To put this another way, if you think of an assault as covering everything that happens in a typical 4–6 turn game of Warhammer 40,000, then you won’t go too far wrong!

This means that while hand-to-hand combat (called close combat in Epic) can be a part of what happens in an assault, it is by no means everything that happens. You will find it quite common for assaults to be resolved without any units making it into close combat at all, just as games of Warhammer 40,000 can be resolved without any close combat taking place.

One final point that needs to be made here is that an assault only occurs if a formation takes an engage action. This means it is possible for enemy formations to end up very close to each other (less than 15cms) without having to fight an assault. This reflects your troops’ natural inclination to get under cover when they are close to the enemy unless they are ordered to attack.

End quote.

The lance special rule from the knights world list is:
Power Lance and Shock Lance: The Power Lance and Shock Lance may only be used if the unit's formation carried out an engage action.

End quote.

My position is that the special rule that states that lances can only be used when knights initiate the engagement is not consistent nor accuate with the game rules holistically nor representative of the actions occuring in an assault - as specified by the net ea rules. The assault is a swirling melee betweem two combatants not a chage perse by one side whilst the other stands flatfooted and recieves the charge. So therefore in accordance with the game rules the knights will have sufficient time to charge their power plants and whirl whatever servos they need to get their lances going as they move into combat (which is actually representative of 4-6 game turns off 40k.

The sticking point for me is: "To put this another way, if you think of an assault as covering everything that happens in a typical 4–6 turn game of Warhammer 40,000, then you won’t go too far wrong!"

Why are knights the only unit in tbe entire game that are affected by who initiated the engagement. This is not the game of Warhammer fantasy. It is important, I think to make these distinctions and stay true to the rules as written - or just change them.

Does this clarify what I mean Dwarf Supreme?

Cheers
Jim


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 Post subject: Re: Knight World 2.2
PostPosted: Sun Jan 18, 2015 6:54 pm 
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JimXII wrote:
Does this clarify what I mean Dwarf Supreme?

No, it doesn't, because you're not factoring in the fluff behind the shock lance.

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