LordotMilk wrote:
Just to add something on the indirect barrage issue, I would be in favour of dropping the fire control centre option completely, and just giving the Apoc launcher indirect fire instead of disrupt or extra barrage points.
Boosts the apoc launcher, flexibilizes standard reavers, does not change firepower output, removes the quake options, which are just not congruent with the fluff, as the quake cannon is essentially a direct fire weapon, as well as the outright silly indirect fire flamethrower.
Concerning weapon firepower, I would like to point out that arm weapons and carapace weapons on GW titans have a different firepower ability, with arm weapons being significantly stronger.
You know, while I rarely, if ever, find myself agreeing with LordotMilk, this isn't such a bad idea. Quake cannons as direct-fire 3BP MW monster cannon and AMLs as 3 BP indirect fire weapons would (slightly) reduce the indirect fire range, and "weaken" it insofar as you'd lose the MW aspect of the quakes, although you'd likely see 9 BP more often than 6 BP that way.
I can, of course, immediately see the backlash to this idea, stemming from (A) completely ditching a miniature component, (B) possibly forcing people to dis- and re-assemble some miniatures to maintain an artillery titan if they wanted to field one (but giving the triple AML Forgeworld Reaver newfound value!), (C) not "solving" the "artillery titan problem" at all, (D) possibly forcing a change in many other tournament lists unless we artificially distinguish "rocket launchers" from "AMLs" as already seems to be in the planning... But it neatly solves the Inferno Gun and Quake Cannon cheapness/OPness when combined with a landing pad, and makes the Apocalypse Missile Launcher useful all in one fell swoop.
As a totally off-the-wall idea, keep the carapace landing pad in addition to making that change (and keep it as a hardpoint), but change the rules so that instead, it grants Disrupt (or maybe Ignore Cover?) to one titan weapon of the player's choice per turn (or maybe go hardcore and increase the cost of the CLP and make it all weapons fire) due to the precision targeting offered by the scout aircraft/data uplink, etc. Would totally change the utility of the platform, and would make quake cannon and a CLP scary for a whole new reason (3 BP MW + Ignore Cover?).
Imma go back to my finance homework now. I'm clearly getting loopy.