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AMTL v3.09

 Post subject: AMTL v3.09
PostPosted: Fri Apr 11, 2008 6:26 pm 
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(The_Real_Chris @ Apr. 11 2008,18:06)
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CC wise, just imagine a powerfist opened, fingers sprayed wide and a titan dropping to one knee, slapping the palm to the ground :) (Who saw the transformers comic with metroplex waking up? :) ).

I see any titan, except eldar and bio, that drop to one knee falling over.

However I do have a modeling project for a titan class electro flail.  somthing like that could easily take apart a few platoons of enemy

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 Post subject: AMTL v3.09
PostPosted: Fri Apr 11, 2008 6:50 pm 
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You don't remember the AT1 Warlord hanging off the wall of a Hive? :)

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 Post subject: AMTL v3.09
PostPosted: Fri Apr 11, 2008 6:54 pm 
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(The_Real_Chris @ Apr. 11 2008,13:50)
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You don't remember the AT1 Warlord hanging off the wall of a Hive? :)

I do!

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 Post subject: AMTL v3.09
PostPosted: Fri Apr 11, 2008 11:41 pm 
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i always imagine warlords and revers could do some form of 'ground slam/slap' with a CCW. one of the old ork codexes shoes a  warlord ripping up the ground in an ork city with a chain fist.... dunno if a warlord is as good as metroplex .. :p

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 Post subject: AMTL v3.09
PostPosted: Fri Apr 11, 2008 11:47 pm 
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Wow, that's a list change and a half  :D . Certainly livened up a dull Friday evening.

I like it. I think it's great that the Emperor titans are included - they should have a place somewhere, and not just in scenarios, I think. 1250 is a lot of points, but the insane could just about squeeze it in to a 3k game if they really wanted to. Good move, I reckon.

Moving on to other changes, I'm not sure about the new structure of the list. I can see that moving most stuff out of the Allies section prevents people loading up on 125pt activations (which is good).

But I think the new structure might give the list the same activation problems it had at the outset.

It means you pretty much have to take at least two battle titans, which I think is a bit restrictive (and also makes the Emperor even harder to squeeze in).

Even if you do take 2 big titans, you can still only get 6 activations before you're onto the Thunderbolts to bulk things out. So this might kind of force people always to take Thunderbolts (2 lots? 3 lots?) as well, which would be a bit dull.

Do you think this might be problem, or am I missing something?

There could be a couple of simple solutions. Increase support slots to three per battle titan. Or move the warhound pack back to the titans section.

The ugly spectre of warhound-only hordes raises its ghastly head again then, of course :D

Maybe you could have a Warhound "Battle Pack" at 550 points in the Titans section and a Warhound "Support Pack" at 500 in the support section? You could even give the different types of pack cool names  :D


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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:07 am 
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It means you pretty much have to take at least two battle titans, which I think is a bit restrictive (and also makes the Emperor even harder to squeeze in).


Yep, that's very intentional.

If you don't want Battle Titans as your core, don't play the AMTL army list, play the Skitarii army list... or even the IG list but take the Titan costs from this list.

Even if you do take 2 big titans, you can still only get 6 activations before you're onto the Thunderbolts to bulk things out. So this might kind of force people always to take Thunderbolts (2 lots? 3 lots?) as well, which would be a bit dull.

I'm considering moving the IN to the support section as well.

Maybe you could have a Warhound "Battle Pack" at 550 points in the Titans section and a Warhound "Support Pack" at 500 in the support section? You could even give the different types of pack cool names  :D

Warhounds are not supposed to be the 'core' of the AMTL army, Battle Titans are.

3 Support Slots is more likely than seeing the Warhounds back in the core allowance.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:16 am 
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(The_Real_Chris @ Apr. 11 2008,19:06)
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CC wise, just imagine a powerfist opened, fingers sprayed wide and a titan dropping to one knee, slapping the palm to the ground :) (Who saw the transformers comic with metroplex waking up? :) ).

A Titan can already do this with his foot :D

But for a dedicated Anti.Infantry-CC/FF-Weapon:
Originally the Carapace Multi Lasers where designed for exactly this job. To shoot at puny Infantry trying to drill holes in the Titan's foot- and leg-joints.

The Las Burner was just another CC-Weapon which did some minor damage (read: with no armour save modifier)but on multiple locations of an enemy Titan.
Other Titan-CC-Weapons are only able to hit one location but with a hefty save modifier and/or a bonus on the damage table.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:23 am 
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I'm going to raise the spectre of a Hydra Turret as a Battle Titan weapon system again.

45cm, 2x AP4+ / AT5+ / AA5+
Cost: Free
(Carapace Only).

Thoughts?


My thought is that it at least partially devalues the Carapace Multilaser, which could stand coming down to +25pts as a consequence?

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 1:03 am 
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I'm considering moving the IN to the support section as well.


I like that idea. Having the planes on their own in the Allies section might be a bit odd.


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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 1:48 am 
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I like the new list. Very interesting indeed.
It made me imediately accept an offer I had a year ago of an Imperator Titan (trade for painting an army). I said no at the time because I didn't want to have a Titan that I couldn't use...

I would probably prefer 3 support slots/Battle Titan than the Warhound packs. I agree that Battle Titans should be the core of the list.
If the IN formations are moved to the Support slots then the increase would have to be made. I'd probably prefer to see the Navy kept as an ally though (are there any other lists that have the Navy as a support unit? ).

The Hydra turret looks useful. Defiantely worth a trial.

Thanks again for taking the time to get this working E&C.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 2:42 am 
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General presentation
I think there is likely to be general agreement about keeping the WarHounds in support to avoid the WH horde, and keep it a "Titan" army, but Gary highlights the main problem in the limited choices with a "two support" list.

I would recommend the "three support slot" approach, but it will need restrictions to avoid the obvious min-max of 2x Reavers (1300) and 6x WH (1650) for a total of 2950 with something given a boost to be the BTS. Here perhaps two constraints would work
- a limit of one support type per battle titan (tidies up this section of the list)
- a limit of two WH per titan (so either 2x singles or a pair) forces the choice of other formation types

Putting the spaceships back into the allies section, which might be renamed *Space and aircraft* like other lists would tidy it up and conforms with other general standards, and makes it obvious that you only get one spaceship per list.

I am uneasy about the Emperator titans, attractive as they are, and would recommend keeping them in, but as a "Fluffy" option at the bottom of the list. This is because they have been notoriously difficult to balance and play with, and there have been several unsuccessfull attempts at including them (see Blarg the Impaler's work)

Other than that, it is really coming together.

Weapon choices
Ok, I admit I know nothing about the 40K universe or weapon stats etc. I am coming from a purely game orientated point of view, starting with the principle that the existing points elsewhere are pretty good, so the fully armed titans should cost the same, eg WarLord should come in at 850 points, the Reaver at 650, and the WarHound at 275.

While I quite like the concept of partially restricting the weapon loads, I can understand the reluctance to go down that route, which leaves the dilema of totally flexible mounts etc. Here I think keeping it simple is probably best, at least until the list settles a bit, so I would propose a maximum of four weapon grades:- ?+0 points, +25 points, +50 points and +75 points. So using these costs and assuming the basic weapons are all in the +25 points bracket, this means the basic chassis costs become:-
  • Warlord - 750 points
  • Reaver - 575 points
  • Warhound - 225 points
Regarding the weapons, the principles I am suggesting mean that the basic or standard weapons all fall into the +25 range (thus bringing the cost of the basic titan back to scratch), while those with 60cm+ range, MW, TK etc go into the higher costed grades. So, given this principle, I would change all "free" ?weapons to be +25 points, and consider moving the others up a grade for example:-
  • Scout or Battle Titan Weapons
    • Plasma Blastgun +25pts
    • Inferno Gun +25pts
    • Vulcan Megabolter +25pts
    • Turbolaser Destructor +50pts

  • Battle Titan Weapons
    • Corvus Assault Pod Free
    • Apocalypse Rocket Launcher +25pts
    • Close Combat +25pts
    • Laser Burner +25pts
    • Gatling Blaster +50pts
    • Plasma Cannon +50pts
    • Melta Cannon +50pts
    • Laser Blaster +50pts
    • Volcano Cannon +50pts
    • Plasma Destructor +75pts
    • Support Missile. +75pts
    • Quake Cannon +75pts
    • Carapace Landing +75pts
Variable Titan Chassis
I really like the idea of different titan chassis with different stats, as championed by Neal, Tiny Tim and BL. However, I would suggest keeping the cost options down to two patterns with up to two variants. I have been working on 25 points per shield & 5cm speed increment, so perhaps the patterns and variants could be as follows (and sorry, I haven't got names for them) :-
  • (Light/Standard) Warlord:-
    - 725 points chassis (8DC 4shields), 20 cm movement,
    - 3x weapon slots
    - ?Standard? variant (4th weapon slot option, but 15cm movement)

  • (Standard/Heavy) Warlord:-
    - 750 points chassis (8DC 6shields), 15 cm movement,
    - 4x weapon slots
    - ?Heavy? variant (5th weapon slot option, but 4 shields)

  • (Light/Standard) Reaver
    - 550 points chassis (6DC 3shields), 25 cm movement
    - 2x weapon slots
    - ?Standard? variant (3rd weapon slot option, but 15cm movement)
    - Alternatively (3rd weapon slot option, but 2 shields and 20cm movement)

  • (Standard/Heavy) Reaver
    - 575 points chassis (6DC 4shields), 20 cm movement
    - 3x weapon slots
    - ?Heavy? variant (4th weapon slot option, but 3 shields and 15cm movement)

  • (Standard/Heavy) WarHound
    - 225 points chassis (3DC 2shields), 30 cm movement
    - 2x Scout weapon slots
    - Heavy weapon variant (3rd scout weapon slot, but 1 shield and 25cm movement)
One last thought here that occured to me, is there a constraint that the player must use up all the weapon slots on each titan? Would it be permissible for someone to field a Warlord with only two weapons for example?? Under my costings this might be 775 points, turning it into a high speed assault machine - possibly not a bad option, but one with potential weaknesses.





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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 5:24 am 
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(Evil and Chaos @ Apr. 11 2008,19:23)
QUOTE
I'm going to raise the spectre of a Hydra Turret as a Battle Titan weapon system again.

45cm, 2x AP4+ / AT5+ / AA5+
Cost: Free
(Carapace Only).

Thoughts?


My thought is that it at least partially devalues the Carapace Multilaser, which could stand coming down to +25pts as a consequence?

I like the idea of being able to arm Titans AAA. It decreases the percieved necessity of taking T'bolts or Marauders. So, I'm in favor of the Hydra Turret, as well as reducing CML to +25 points.

Also, I like the idesa of three support slots per Battle Titan.

If I haven't said it already, thanks for all the hard work E&C. Titans are what got me into Epic and they still remain my favorite minis.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 8:09 am 
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What about moving both the ordinatii types to the allies section, with the navy stuff?

Ordinatii are a different division of the Admech that the than the titans.  However each titan legio would have its own cohort or two of tech guard for guard duty, when all of the princeps are down the pub.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 10:04 am 
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hmmm after reading the whole punch of articles i will summarize my opinin

The current system is good. Do not again begin at zero.

A Hydra Turret as weapon upgrade is really overprized if it uses up a slot compared to other weapons.


Forget about different chassis for the same Titan class. This adds nothing but confusion. There are standard classes which should stay standardized.

Allow a decent activation count. if you limit them to 6 activations in 3k (due various reasons) you will never get a army everybody likes to play with or against.

if you want to allow more shield, do a "shield generator" which adds 1 or two shield for a slot and a decent amount of points, maybe a 5 cm sped reduction if you really think this should be neccessary. So you get back variability if you really think you need it.


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