Brood Brother |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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General presentation I think there is likely to be general agreement about keeping the WarHounds in support to avoid the WH horde, and keep it a "Titan" army, but Gary highlights the main problem in the limited choices with a "two support" list.
I would recommend the "three support slot" approach, but it will need restrictions to avoid the obvious min-max of 2x Reavers (1300) and 6x WH (1650) for a total of 2950 with something given a boost to be the BTS. Here perhaps two constraints would work - a limit of one support type per battle titan (tidies up this section of the list) - a limit of two WH per titan (so either 2x singles or a pair) forces the choice of other formation types
Putting the spaceships back into the allies section, which might be renamed *Space and aircraft* like other lists would tidy it up and conforms with other general standards, and makes it obvious that you only get one spaceship per list.
I am uneasy about the Emperator titans, attractive as they are, and would recommend keeping them in, but as a "Fluffy" option at the bottom of the list. This is because they have been notoriously difficult to balance and play with, and there have been several unsuccessfull attempts at including them (see Blarg the Impaler's work)
Other than that, it is really coming together.
Weapon choices Ok, I admit I know nothing about the 40K universe or weapon stats etc. I am coming from a purely game orientated point of view, starting with the principle that the existing points elsewhere are pretty good, so the fully armed titans should cost the same, eg WarLord should come in at 850 points, the Reaver at 650, and the WarHound at 275.
While I quite like the concept of partially restricting the weapon loads, I can understand the reluctance to go down that route, which leaves the dilema of totally flexible mounts etc. Here I think keeping it simple is probably best, at least until the list settles a bit, so I would propose a maximum of four weapon grades:- ?+0 points, +25 points, +50 points and +75 points. So using these costs and assuming the basic weapons are all in the +25 points bracket, this means the basic chassis costs become:-- Warlord - 750 points
- Reaver - 575 points
- Warhound - 225 points
Regarding the weapons, the principles I am suggesting mean that the basic or standard weapons all fall into the +25 range (thus bringing the cost of the basic titan back to scratch), while those with 60cm+ range, MW, TK etc go into the higher costed grades. So, given this principle, I would change all "free" ?weapons to be +25 points, and consider moving the others up a grade for example:-- Scout or Battle Titan Weapons
- Plasma Blastgun +25pts
- Inferno Gun +25pts
- Vulcan Megabolter +25pts
- Turbolaser Destructor +50pts
- Battle Titan Weapons
- Corvus Assault Pod Free
- Apocalypse Rocket Launcher +25pts
- Close Combat +25pts
- Laser Burner +25pts
- Gatling Blaster +50pts
- Plasma Cannon +50pts
- Melta Cannon +50pts
- Laser Blaster +50pts
- Volcano Cannon +50pts
- Plasma Destructor +75pts
- Support Missile. +75pts
- Quake Cannon +75pts
- Carapace Landing +75pts
Variable Titan Chassis I really like the idea of different titan chassis with different stats, as championed by Neal, Tiny Tim and BL. However, I would suggest keeping the cost options down to two patterns with up to two variants. I have been working on 25 points per shield & 5cm speed increment, so perhaps the patterns and variants could be as follows (and sorry, I haven't got names for them) :-- (Light/Standard) Warlord:-
- 725 points chassis (8DC 4shields), 20 cm movement, - 3x weapon slots - ?Standard? variant (4th weapon slot option, but 15cm movement)
- (Standard/Heavy) Warlord:-
- 750 points chassis (8DC 6shields), 15 cm movement, - 4x weapon slots - ?Heavy? variant (5th weapon slot option, but 4 shields)
- (Light/Standard) Reaver
- 550 points chassis (6DC 3shields), 25 cm movement - 2x weapon slots - ?Standard? variant (3rd weapon slot option, but 15cm movement) - Alternatively (3rd weapon slot option, but 2 shields and 20cm movement)
- (Standard/Heavy) Reaver
- 575 points chassis (6DC 4shields), 20 cm movement - 3x weapon slots - ?Heavy? variant (4th weapon slot option, but 3 shields and 15cm movement)
- (Standard/Heavy) WarHound
- 225 points chassis (3DC 2shields), 30 cm movement - 2x Scout weapon slots - Heavy weapon variant (3rd scout weapon slot, but 1 shield and 25cm movement) One last thought here that occured to me, is there a constraint that the player must use up all the weapon slots on each titan? Would it be permissible for someone to field a Warlord with only two weapons for example?? Under my costings this might be 775 points, turning it into a high speed assault machine - possibly not a bad option, but one with potential weaknesses.
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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