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Titan Variants

 Post subject: Titan Variants
PostPosted: Sun Oct 01, 2006 9:21 am 
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(CAL001 @ Oct. 01 2006,06:25)
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Looking at the named configurations, the Warlord Class of titan has eleven differnt variations. Pricing each of these based on what army list they are going to support will be a nightmare. Playtesting eleven differnt titan types will take far to long. Looking at this I think we are better off going with point costed titans. And taking variant numbers of viod shields I think is going way to far.

I think it is best if we real this one back in again. We where looking for variation on titan used by non AMTL in GT list. Where you are going is TLV3. That should be left to SG to come up with, or stow this for house rules.

Cheers
CAL

I agree that points costs for weapons is the best way to do it, but the vote showed that most people would prefer set configurations.  :(


EDIT: The poll: http://www.tacticalwargames.net/cgi-bin....;t=7537

That's two thirds to one third in favour of set configurations.

I don't think it's worth arguing the case until it's been shown that set configurations are quantatatively less cool.
:)


EDIT 2: Of course, all the people who dislike variance in Titans and don't want to see it at all could have voted for set configurations and skewed the vote somewhat, the poll size is quite low.

But even so, I'm going to put together some set configurations (From the variable weapons cost list, naturally).



Titans will probably not change their cost per army they're attached to... it's too exploitable, and there's no precedent for it (All current Titans cost the same no matter if they're given to the IG or Marines).





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 Post subject: Titan Variants
PostPosted: Sun Oct 01, 2006 12:12 pm 
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Mate I am happy that the vote went to configurations, what I am seeing with the post is that instaed of say, five variants on a titan chasis, we are looking at eleven based on names from ATTL V1. What people voted for is a set of titan variants based on the weapons available at SM2 and beyond. Not an Eclypse or a Predator with its eight weapons. 4-5 variants based on specific rolls, no changes to speed or shields. Going the way of the post by BL is opening the development of this up to failure.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 1:23 am 
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Yes, I hope I sent the Predator Titan stats to BL !  IIRC, I did ... but if not I'll post'm !  again I'm all for standard patterns with upgrades, like add a weapons head, support missile, replace C/Cbt Wpn for gun, etc. ... just like in AT1.  But limit upgrades and keep some form of standardization ... Or DWWFY ... :D

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 10:56 am 
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Well, here goes, I've used the Modular Titans List to build some varient Configurations:




WARHOUND

Standard
Arms: PlasmaBlastgun and VulcanMegabolter - 250 points

Wolf
Arms: TurboLaserDestructor and Plasma Blastgun - 280 points

Jackal
Arms: VulcanMegaBolter and InfernoGun - 230 points

Hyena*
Arms: 2 Light Multiple Rocket Launchers - 230 points






REAVER

Standard Configuration
Carapace: Multiple RocketLauncher, Arms: 2 Turbolaser Destructors - 650 points

Hun
Carapace: Multiple RocketLauncher, Arms: ChainFist and Melta-Cannon - 680 points

Goth
Carapace: Volcano Cannon, Arms: 2 Multiple RocketLaunchers - 640 points

Vandal
Arms: 2 TurboLaser Destructors - 590 points






WARLORD

Standard Configuration
2 Turbolaser Destructors, Volcano Cannon, Gatling Blaster - 850 Points.

Nightgaunt
Chainfist, Melta-Cannon & Devotional Bell - 755 Points
OR
TurboLaserDestructor, PowerFist & Devotional Bell - 715 Points

Eclipse
Carapace: 2 Melta-Cannons, Arms: GatlingBlaster and Chainfist - 870 Points
OR
Carapace: 2 Multiple RocketLaunchers, Arms: VolcanoCannon and Laser Burner - 780 Points

Death Bringer
Carapace: 2 PlamaDestructors, Arms: VulcanCoannon and PowerFist - 950 Points
OR
Carapace: 2 Quake Cannons, Arms: 2 Gatling Blasters - 825 Points

Nemesis
Carapace: 2 Multiple Rocket Launchers, Arms: 2 Volcano Cannons - 835 Points




I've kept the numbers of varients low, except for the Warlord, which had a huge variety of classes available, so it's got a few more variants.

Now, any opines?


* I had to invent the 'Hyena' class as it had no name previously.





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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 11:57 am 
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I'm not sure about the hyena.  It doesn't seem scouty enough for me.

I'm also having problems with the MRL volcano cannon combi that is on the Goth and Nemisis variants.

The MRL is more of an anti hord weapon (IMO).  I would much prefer a pair of turbo lasers or gatling blasters to take down the shields of an enemy titan.

The death bringer and eclipse (first version of each) look very nice for anti SHT work, or against unshielded titans.

finally can we call the nightgaunt a custodian?  Since all the background seems to point at custodian titans having a giant bell.

So overall a thumbs up form me.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 2:41 pm 
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If you want to stick with more background-specific stuff, you can name the patterns by their forgeworld, e.g. Ryza Pattern Hun, Galatia Pattern Eclipse.  Since most forgeworlds have at most a single titan legion you could even go to the legion-specific background to determine which pattern was most appropriate or identify the best forgeworld based on the desired pattern, depending on how you wanted to approach it.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 3:39 pm 
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About the Hyena i'm not sure too.
The MRL/VC-combos seem to be something of an allrounder. Good against Hordes and good against WE = Orks in Battle- and Gunfortresses :D
At SustainedFire orders the MRLs would be quite good against WE too.





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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 5:59 pm 
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They generally look good to me ... I like standardization ...

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 6:42 pm 
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(nealhunt @ Oct. 02 2006,14:41)
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If you want to stick with more background-specific stuff, you can name the patterns by their forgeworld, e.g. Ryza Pattern Hun, Galatia Pattern Eclipse.  Since most forgeworlds have at most a single titan legion you could even go to the legion-specific background to determine which pattern was most appropriate or identify the best forgeworld based on the desired pattern, depending on how you wanted to approach it.

Well we only have two Patterns of Titan model available, the Lucius & the Mars Patterns.

And as far as production goes, the only weapons bias I can think of are Ryza (Plasma) & Mars (Generally 'advanced' weapons).

Other than that, I don't know of any specialisations offhand... I'm not sure it's worth specialising in this manner anyway as as I mentioned there are only two Hull Pattern configurations available.

The Rulebook mentions that Titan crews normally choose their own favourite weapons fits, so presumably it is the crews, not the ForgeWorld/Legion that dictates most weapons configurations.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 6:52 pm 
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I always thought the forgewolrd patterns where revered to the design of the titan and not of its weapons.

Sothe Mars patterns are the titans wioth the rounded bodies and the Lucius patterns are the ones with the blocky bodies.
Remember that there are in fact 2 Warhound and 2 Raver titans in the collectors section of the rulebook(the ForgeWorld-resin ones) which are both Lucius pattern but have different weapons.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 7:05 pm 
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(BlackLegion @ Oct. 02 2006,18:52)
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I always thought the forgewolrd patterns where revered to the design of the titan and not of its weapons.

Sothe Mars patterns are the titans wioth the rounded bodies and the Lucius patterns are the ones with the blocky bodies.
Remember that there are in fact 2 Warhound and 2 Raver titans in the collectors section of the rulebook(the ForgeWorld-resin ones) which are both Lucius pattern but have different weapons.

Exactly.

When we started referring to 'Weapons Patterns', we should have been refering to 'Weapons Configurations'.

Patterns are just the aesthetic design, and do not affect the weapons fit or the stats.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 7:44 pm 
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I didn't realize that you were planning to restrict house rules to SG's model production.

As far as weapons, different titan legions have different styles and doctrines.  Even with flexibility allowed there will be tendencies towards certain loadouts.  Look at special forces teams and you'll see what I mean.  UK Commandoes tend to carry different weapon sets than US Navy Seals who carry different weapons than USMC Force Recon.  So, you could do something like:

Legio Victorum - blitz tactics, name an assault titan after their forgeworld
Legio Destructor - fight orks a lot, name a BP/AP pattern after their forgeworld
etc..

I figured since the background on titans is so sketchy in general that you might want to inject some detail of your own construction instead of sticking with a more generic approach.  That's all I was saying.

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 Post subject: Titan Variants
PostPosted: Mon Oct 02, 2006 7:46 pm 
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Yeah I'm less interested in writing new rules & fluff than I am returning original rules & fluff to a playable state.

EDIT: Though advice on 'theming' a Titan force to represent specific Legions could be cool.





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 Post subject: Titan Variants
PostPosted: Tue Oct 03, 2006 3:20 am 
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Well after posting enough times on what the configurations should be I have come up with some to post. I have used E&C's variable points system to cost the Titans. There are five in the two major classes, each with a specific roll. As yet I have not placed any names to them just the weapon configuration type. Anyway here we go.

Legend

C = Carapace Weapon
A = Arm Weapon
H = Head Option


Warhounds

No configurations for Warhounds, I simply propose that at two for 500 points a player can pick any combination of the listed weapons avalable. Each weapon has its own limitations and at 500 points I think this is reasonable.

Reaver Titans

1. Standard Configuration = 650

C - Multiple Rocket Launcher
A - Turbolaser Destructor
A - Turbolaser Destructor
H - Nil Option

2. Support Configuration = 670

C - Multiple Rocket Launcher
A - Multiple Rocket Launcher
A - Multiple Rocket Launcher
H - Fire Control Head

3. Titan/Super heavy Killer Configuration = 805

C - Plasma Destructor
A - Vulcano Cannon
A - Gatling Blaster
H - Weapon Head

4. Assault Configuration = 660

C - Multiple Rocket Launcher
A - Chain Fist
A - Vulcan Mega Bolter
H - Close Combat Head

5. General Purpose = 655

C - Multiple Rocket Launcher
A - Vulcano Cannon
A - Gatling Blaster
H - Nil Option

Warlord Titans

1. Standard Configuration = 850

C - Turbolaser Destructor
C - Turbolaser Destructor
A - Gatling Blaster
A - Vulcano Cannon
H - Nil Option

2. Support Configuration = 875

C - Multiple Rocket Launcher
C - Multiple Rocket Launcher
A - Quake Cannon
A - Gatling Blaster
H - Fire Control Head

3. Titan/Super heavy Killer Configuration = 975

C - Plasma Destructor
C - Vulcano Cannon
A - Vulcano Cannon
A - Power Fist
H - Weapon Head

4. Assault Configuration = 880

C - Multiple Rocket Launcher
C - Melta Cannon
A - Gatling Blaster
A - Corvus Assault Pod
H - Corvus Assault Head

5. Close Combat Configuration = 910

C - Turbolaser Destructor
C - Melta Cannon
A - Chain Fist
A - Wrecker
H - Close Combat Head

The only revision on points I did from E&C's list was to change the Fire Control Head from 200 - 100 points.

Cheers
CAL


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 Post subject: Titan Variants
PostPosted: Tue Oct 03, 2006 5:51 am 
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That is a very workable system CAL ... It has a lot of potential, as is !

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