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AMTL 3.24 (Approved)

 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Tue Feb 24, 2015 5:00 pm 
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If he's asking why, the answer is very simple. The standard config Reaver and Warlord both take the TLD and removing the scout weapons invalidates a very common loadout.

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Tue Feb 24, 2015 7:07 pm 
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Ok. But what Im saying as I cant see any reason for it to be the common load out when if you math-hammer it works out better to have a gattling blaster in every situation. But then who am I to say its an odd choice if people are actually choosing it as an option.


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Tue Feb 24, 2015 7:34 pm 
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The GW models were sold with the reaver having 2x TLD and 1x Apoc launcher while the Warlord had 2x TLD, a GB, and a Volcano cannon. That's why it's a common loadout. Titans also double a lot and the TLD will do slightly better going from 3+ to 4+ while the GB goes to 5+

Not everyone has access to other weapons and not everyone cares about mathhammering what option gets the most bang either. You'll see TLD show up more on Warhounds but they are still useful on the larger titans.

To put things in perspective, without the 6x shots the GB performs worse than the Plasma Cannon and the TLD and only barely wins out over the VMB due to range. So you end up with a battle titan weapon that's worse than a scout grade weapon and worse than the other battle titan 25 point weapons and less desirable than some of the free weapons.

Since we can't easily adjust the stats on the TLD back to 45cm as it has significant effect on how the Reaver and Warlord performs in the other Imperial lists, we can either increase the cost of the TLD or change the GB. If we increase the cost of the TLD to 50 points, the Laser Blaster becomes a better deal. If we increase the TLD to 35 points (was tried) you end up with a points hole in the list that effectively makes the TLD 50 points or encourages players to use more TLD. Making the TLD free is also a bad idea since it opens up extremely cheap, high firepower reavers. (That's something we raised the cost of the reaver chassis to avoid.)

Due to the standard battle titan load out having TLD it doesn't make much sense to prevent Battle Titans from taking Scout weapons as we effectively invalidate the configs found in the core rules which we shouldn't do. So that leaves us with adjusting the GB.

So we can either make the GB free which then makes it the best free weapon for a battle titan to take and we are back to the cheap reaver issue, or we can increase the shots which puts it on par with the PC and slightly better than the TLD. Now if we raise the cost we again make the TLD the better option and if someone wants a 50 point weapon they are more likely to take the Laser Blaster now since it'll out perform the GB against Armor.

The end result is that the GB works best at 6x shots for 25 points.

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Wed Feb 25, 2015 6:42 pm 
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Looking at slightly older ATML lists, it seems like titan weapons have become more powerful over time, overall, usually for the sake of internal balance. Were ATML lists underpowered a few years ago?


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Wed Feb 25, 2015 7:00 pm 
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I believe so. I think they power spiked in the 1.0 to 2.0 range and then dropped in power by 3.0. not all weapons have been affected either, just the apoc launcher, GB, and PD have seen increases.

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 10:01 am 
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Hi guys

Just a quick check, this is the official replacement to the list in the 2014 compendium?

Ta


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 12:17 pm 
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Yes. Any time there is a discrepancy between the list here and the compendium, the AdMech PDF here is the one to go by.

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 12:38 pm 
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Cool thanks dude.

My next question is does the PDF also supersede this version; http://www.tp.net-armageddon.org/army-l ... egion.html


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 12:43 pm 
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On another note I tried out the PDF list on Saturday against Tau 3rd Phase suit spam was brutal only 75pts in it at the end of turn 4.

I'm a little bit in love with the Warmonger to :D


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 1:09 pm 
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You're correct, the PDF supersedes the online tournament pack.

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Mon Mar 09, 2015 1:11 pm 
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Excellent, thanks for your help dude. Just want to make sure our group keep on top of what's going on :)


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Fri May 15, 2015 9:37 pm 
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I was wondering if the robots are simply too weak at AR6+ plus being only LV. Why not AV, or better AR?.

Is there any possibility that one day we can see something like this in the AMTL list?:
http://www.games-workshop.com/es-ES/Iro ... Web-Bundle
or like this:
http://www.games-workshop.com/es-ES/Kastelan-Robots


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Sat May 16, 2015 2:37 am 
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The crusaders really aren't too weak. The 6+ LV is a downside to them, but no more than with sentinels and crusaders gain plenty of things that make the worth the 50 point boost.

Crusaders pack more firepower with the Multi-melta shot and HB shot. Add to that the extra 5cm movement, the MW extra attack in base contact that hits on a 4+, and the automaton special rule and you've got a unit that works well as a deterrent against assaults with decent offensive capability that's harder to eliminate than the sentinels.

It's far from a weak unit just because of the 6+ armor.

As far as the ironstriders go and kastellan robots go, we probably wont add either of them, especially to the titan list. We discussed potentially adding the ironstriders but in epic terms they basically end up as sentinels with different weapon names. Kastellans are a bit different. I didn't add them to the skitarii list because they overlap the roles of the Praetorians and I wanted to have an assault robot and a shooty robot. At this point you could substitute the old Castilian robot model for the colossus model and have about the same unit or use them as Praetorians

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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Wed May 20, 2015 12:47 am 
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Just wondered why the sentinels were removed from list. I had just bought a quite a few to add to my list and latest version they are gone.
Maybe they can be added back in as as optional detachment alongside all the other great improvements as really want to be able to include them in list or i may have to (opponent accepting) have to play previous edition so my purchase not wasted . but I think they could be addded back in as a further option alongside the (definate) improvements

thanks


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 Post subject: Re: AMTL 3.24 (Approved)
PostPosted: Wed May 20, 2015 1:05 am 
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They were removed because they allowed for lists to have too many activations. Sentinels were replaced with the crusaders which are 50 points more and are a bit more AdMech than the sentinels. Both formations are four units so you can still use your sentinels as crusaders. Give them a shot, the' re a pretty good formation.

I'm sorry that you purchased the sentinel models, but the current list has been out for since February and the changes were discussed extensively. We won't be adding sentinels back to the list.

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