KNIGHT WORLD UPDATE
Imperial Powerfields Knights are protected by banks of power fields. The number each war engine has is noted on its datasheet. Powerfields work in exactly the same manner as Imperial Void Shields, with the sole exception that they may not be repaired once they have been knocked down by a hit, and will instead remain down for the remainder of the battle. Powerfields are assumed to cover the whole unit any eligible hits destroy powerfields until there are no more and hits can be allocated to knights.
… Knightworld Army List - Experimental Knightworld Armies have a Strategy rating of 3. All formations have an initiative rating of 2+, except Titans which have an Initiative rating of 1+. … Knightworld Core Formations Knight Paladin Demi Household. 4 Knights Paladin @ 250pts Upgrades: One Senechal character @ 50pts, 3 Knights Errant @ 200pts … Knight Paladin Household. 7 Knights Paladin with a Senechal upgrade @ 450pts Upgrades: The Senechal may be replaced with a Baron @ 200pts … Knight Lancer Household. 3 Knights Lancer @ 250pts Upgrades: One Senechal character @ 50pts … Knightworld Support Formations One may be taken for each Core Formation in the army. 10 Serf Levy Infantry @ 150pts 6 Aspirants @ 150pts 3 Serf Ballista AA Guns @ 100pts 3 Trebuchet Howitzer @ 125pts 3 Knights Warden @ 250 pts 3 Knights Castellan @ 500pts 3 Knights Crusader @ 500pts … Allies Up to 1/3 of the army may be selected from the Allies section. 2 Thunderbolt Fighters @ 150 pts 2 Marauder Bombers @ 250 pts Skitarii Demi-Century (5 Skitarii units, may take 3 Chimeras for @ 75 pts) @ 125pts 1 Warhound Titan (see War Gryphons list) 2 Warhound Titans (see War Gryphons list) 1 Reaver Titan (see War Gryphons list) 1 Warlord Titan (see War Gryphons list) … Core Units: Knight Baron, WE, DC2 Speed: 20cms Armour 4+ Close Combat 3+ Firefight 3+ Baron Cannon 45cms 2x AP4+/AT4+ 2 x Heavy Bolters 30cms AP5+ Shock Lance, Assault Weapon +1 First Strike Heavy Power Lance, Assault Weapon +1 First Strike, MW Special: 1 Powerfield, Walker, Reinforced Armour, Critical = Dead, Inspiring, Supreme Commander, Leader. … Senechal – Character – Inspiring, Leader, Commander … Knight Paladin, WE, DC1 Speed: 20cms Armour 5+ Close Combat 4+ Firefight 4+ Knight Cannon 45cms AP4+/AT4+ 2 x Heavy Bolters 30cms AP5+ Heavy Chainsword, Assault Weapon +1MW Shock Lance, Assault Weapon +1 First Strike Special: 1 Powerfield, Walker, Reinforced Armour … Knight Errant, WE, DC1 Speed: 20cms Armour 5+ Close Combat 4+ Firefight 4+ Thermal Cannon, 30cm MW4+ and Small Arms +1 MW Heavy Power Fist, Assault Weapon +1 MW Heavy Bolter 30cms AP5+ Special: 1 Powerfield, Walker, Reinforced Armour … Knight Lancer, WE, DC1 Speed: 20cms Armour 5+ Close Combat 3+ Firefight 4+ Knight Cannon 45cms AP4+/AT4+ Heavy Bolter 30cms AP5+ Heavy Power Lance, Assault Weapon +1 First Strike, MW Shock Lance, Assault Weapon +1 First Strike Special: 1 Powerfield, Walker, Reinforced Armour, Infiltrate … Support Units: Serf Levy, INF Speed: 15cms Armour - Close Combat 6+ Firefight 6+ Heavy Stubber 30cm AP6+ … Aspirants, INF Speed: 20cms Armour 6+ Close Combat 4+ Firefight 6+ Power Lance, Assault weapon +1 First Strike Special: Mounted, Scouts, Infiltrate … Serf Ballista, LV Speed: - Armour - Close Combat - Firefight 6+ Ballista Cannon 60cms AP6+/AT5+/AA5+ … Trebuchet Howitzer, LV Speed: - Armour - Close Combat - Firefight 6+ Howitzer 90cm 1BP Indirect Fire … Knight Warden, WE, DC2 Speed: 15cms Armour 4+ Close Combat 6+ Firefight 4+ 2x Multilaser 30cm AP5+/AT6+ 0-1 Battlecannon 75cm AP4+/AT6+ 0-1 Frag Launcher 45cms 1BP Special: Walker, Reinforced Armour, Critical = Dead. May either have Battle Cannon or Frag Launcher. … Knight Castellan, WE, DC2 Speed: 15cms Armour 4+ Close Combat 5+ Firefight 4+ Light Quake Cannon 90cms 2BP MW Gatling Autocannon 45cm 2x AP4+/AT6+ Special: 1 Powerfield, Walker, Reinforced Armour, Critical = Dead … Knight Crusader, WE, DC2 Speed: 15cms Armour 4+ Close Combat 5+ Firefight 4+ Light Quake Cannon 90cms 2BP MW Crusader Lascannon 45cm 2x AP6+/AT4+ Special: 1 Powerfield, Walker, Reinforced Armour, Critical = Dead … … Notes:
Some of the allies depend on the outcome of the Titan Legion army list, i.e Skitarii and the points costs of the Titans, they might have to make do with the basic loadouts for titans and leave the custom builds to the legions list.
Senechals are known as Lord Commanders in Mechanicum, I am not sure to change it or not.
Paladins might be too cheep, errants might be too expensive and Senechals might be too good for the points cost, these things need testing.
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