carlos wrote:
Okay, cool. What were Dwarf Supreme's impressions on them? He used twice as many Errants as Paladins in his recent game with you.
I think they're fine they way they are. I usually field 2 formations of Paladins and 1 of Errants, but decided to try 2 this time. Sure, Errants can be brutal
if they can initiate an engagement or
if they can get into base to base, something I had difficulty doing the past two games. Granted, I did have trouble activating in my most recent game against Dave. I've noticed that opponents tend to have a healthy respect for Errants and either try to make it hard for them to get into CC or concentrate on killing them. Also, depending on the opposing army, Paladins can be more effective because of their ability to reach more distant targets with their battle cannons. I suppose a cost adjustment for Errants might be warranted, but I'm not totally convinced it's necessary.