Tactical Command
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"Classic" Tyranids
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5245
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Author:  LEGION3000 [ Wed May 24, 2006 6:37 pm ]
Post subject:  "Classic" Tyranids

The short version:

An alternative army book for Tyranids in Epic Armageddon more in line with existing epic models and previous editions of the game.

Download Here

The Long Version:
After reading the various disgruntled posts of tyranid players and my own experience with the new army list I set about to create an alternative list that accommodates the existing miniature line and tyranid history in epic. ?I don't work for GW and therefore can create an army list that the players want, not what management sees as a new opportunity to sell lots of miniatures they have purposely made obsolete.

What you will find inside:
The Heirophant has been restored to top dog. ?I staunchly disagree with the way forgeworld has mucked with the rules for 40k titans. ?Especially reducing the Heirophant to scout titan level and making an all new heirodule. ?IMHO titans have no business being in a squad based skirmish game anyway. ?That is the military equivalent of jet skiis taking down an aircraft carriar.

No Spawning! ?Probably the most controversial and confusing point in the existing army list is removed. ?No more bringing your army back to life every round. ?Yes, you actually have to have enough models to make a whole army. ?But then I don't really see a dominatrix laying an egg containing a whole exocrine ready for battle very realistic.

Fewer ranged Macro Weapons. ?the only readily available ranged macro weapons belong to biotitans. ?But close combat macro weapons are available to many creatures.

Improved Biotitans\Multiple weapon choices for biotitans. ?Now you can use all of the weapons that came with the model. ?New regeneration system and critical damage tables add much needed flavor to epic.

Completely flexible army design. ?Play how you want to, not how the designers tell you to.

2 ?new creatures that you probably already have models for. ?What are they? You will just have to find out.

Please send all questions, comments, and suggestions to my personal message box because I cannot check this forum as often as I would like (work and all).

Author:  dafrca [ Wed May 24, 2006 7:59 pm ]
Post subject:  "Classic" Tyranids

Looks interesting, will have to read it closer later.

dafrca

Author:  stugmeister [ Wed May 24, 2006 8:41 pm ]
Post subject:  "Classic" Tyranids

@LEGION3000: Tell me, when you created the PDF, did you embed any of the fonts? I open it up on my Mac and get nothing but square boxes everywhere!

Shame, I was quite intrigued to read it...  :(

Author:  Ilushia [ Wed May 24, 2006 8:47 pm ]
Post subject:  "Classic" Tyranids

Quote (stugmeister @ 24 May 2006 (20:41))
@LEGION3000: Tell me, when you created the PDF, did you embed any of the fonts? I open it up on my Mac and get nothing but square boxes everywhere!

Shame, I was quite intrigued to read it... ?:(

I was having problems with this one when I went for the NetEpic Weapons of the Imperium pdf as well. I think that it's an issue with some PDF creation software compared to the older version of OS X. It fixed itself when I updated from 10.3.9 to 10.4.6 so it may be some issue between the way that the imbeded font works compared to how the OS expects it to.

Author:  BlackLegion [ Wed May 24, 2006 8:55 pm ]
Post subject:  "Classic" Tyranids

Looks interesting. But how are Bile Launchers supposed to work? Use the Barrage Temnplate and you roll for very unit under it 3 dice to hit?

Author:  Frecus [ Wed May 24, 2006 9:16 pm ]
Post subject:  "Classic" Tyranids

It does look much clearer than the 7.0 list, but I still miss one important thing:

The army selection.

How is the army chosen? Do they use formations? Is it a formaless mass around the synapse clusters?

I suggest you clear that up with an army selection table before waving the (well-earned) victory flag.

Frecus
The glade wanderer
Madwarrior

Author:  Ilushia [ Wed May 24, 2006 9:19 pm ]
Post subject:  "Classic" Tyranids

Quote (Frecus @ 24 May 2006 (21:16))
It does look much clearer than the 7.0 list, but I still miss one important thing:

The army selection.

How is the army chosen? Do they use formations? Is it a formaless mass around the synapse clusters?

I suggest you clear that up with an army selection table before waving the (well-earned) victory flag.

Frecus
The glade wanderer
Madwarrior


The way the army list reads I'd assume it works much like the v7.0/7.1 list with each formation having X Synapse and X Brood creatures. Where X can be any number you like so long as they maintain coherency and synapse coherency. Just as a guess.





Author:  stugmeister [ Thu May 25, 2006 3:41 pm ]
Post subject:  "Classic" Tyranids

Quote (Ilushia @ 24 May 2006 (20:47))
I was having problems with this one when I went for the NetEpic Weapons of the Imperium pdf as well. I think that it's an issue with some PDF creation software compared to the older version of OS X. It fixed itself when I updated from 10.3.9 to 10.4.6 so it may be some issue between the way that the imbeded font works compared to how the OS expects it to.

Dang! And there's me still using 10.3.9.... :blush:

I've only tried it with Preview so far, I'll see what Acrobat makes of it..... :8:

Author:  LEGION3000 [ Thu May 25, 2006 6:55 pm ]
Post subject:  "Classic" Tyranids

Just a few answers to your questions.

Frecus- The army selection is totally open.  It is as Ilushia stated. each formation having X Synapse and X Brood creatures. Where X can be any number you like so long as they maintain coherency and synapse coherency.


another way of putting it is:  a formation consists of a core sysnaps unit composed of X number of synapse creatures.  Then X number of Brood creatures may be "attached" to the core unit to make the formation as long as they maintain synaps range.  A formation could have no brood creatures or, alternatively, all the brood creatures in an army.  Broods are also transitory meaning they can change between synapse units within range.  That is why blast markers are only retained by synapse units not broods.

BlackLegion But how are Bile Launchers supposed to work? Use the Barrage Temnplate and you roll for very unit under it 3 dice to hit
Thats right!  The bile launcher is the big weapon that looks like it has 3 barrels.  It fires 3 big globs of corrosive bile that saturate an area.  For any model partially under the barrage template roll to hit 3 times, each one counts as a separate attack.  Its devestating for infantry but pretty average against armor, especially for being a titan weapon.

Whenever possible I tried to indicate which template to use.
If "Template" is in the range category it means use the cone or flamer type template.
If "Template" is in the notes category it means use the barrage template.

Frecus- It is far to soon to wave any kind of victory flag.  my version is still only 1.0.  I consider it more of a "throwing down the gauntlet".  

Everyone- I will be accumulating feedback from gaming groups and individuals so I can release a comprehensive version 2 rather than making small updates.  If you have questions please post them here and I will give answers when I can.  So far I have had some really positive responses.

ps. I have no idea why it wouldn't work on a Mac.
Author:  Chroma [ Thu May 25, 2006 8:39 pm ]
Post subject:  "Classic" Tyranids

First big question:

Why Strategy Rating 4?  That's as good as Black Legion or Eldar, the Hive Mind seems more animalistic than a brilliant strategist, what's your reasoning for such a high rating?

Author:  Chroma [ Thu May 25, 2006 8:45 pm ]
Post subject:  "Classic" Tyranids

Quote (Hena @ 25 May 2006 (20:42))
And low (3+) initiative?

Because of this:

All Tyranids within the Hive Mind Radius, including Synapse and independent creatures receive a +2 modifier to their Action test rolls AND Rally rolls

Author:  Chroma [ Thu May 25, 2006 8:58 pm ]
Post subject:  "Classic" Tyranids

Next question: ?What is the point of including the following section?

T1.40 BIO TITANS
Unlike other armies Tyranids are purely organic, even their weapons. Bio titans represent the pinnacle of Tyrannic bio engineering. They are massive constructs able to go toe to toe with the largest machines of the Imperium.

Author:  Ilushia [ Thu May 25, 2006 8:59 pm ]
Post subject:  "Classic" Tyranids

Quote (Chroma @ 25 May 2006 (20:39))
First big question:

Why Strategy Rating 4? ?That's as good as Black Legion or Eldar, the Hive Mind seems more animalistic than a brilliant strategist, what's your reasoning for such a high rating?

I would hazard a guess on this one as it being because they're almost always fighting offensively. The Tyranids don't hold ground or try to 'defend' against enemy attacks in the fluff. They always are on the offense, advancing on enemy strongholds and planets. They don't really have their own planets, or their own fortresses to defend (Well the Hive Ships, but those don't really appear in Epic). The result is much the same as why the Siege Masters are Strat Rating 1. Higher strat-rating means they'll usually set up first, so they'll almost always be playing an offensive battle instead of a defensive battle. I'm not entirely sure why you'd think that the Hive Mind isn't a brilliant strategist. First few hive-fleets came in as 'testing the waters' of the galaxy. Hive Fleet Leviathan was an exceedingly well organized and powerful assault as the third of the lot, and it's always seemed like the 'nids had good strategic ideas. They just have very DIFFERENT ways of fighting then we do.

Author:  LEGION3000 [ Wed Jun 14, 2006 10:03 pm ]
Post subject:  "Classic" Tyranids

Quote (Chroma @ 25 May 2006 (20:39))
First big question:

Why Strategy Rating 4? ?That's as good as Black Legion or Eldar, the Hive Mind seems more animalistic than a brilliant strategist, what's your reasoning for such a high rating?

Just because an animal is, well, animalistic it doesn't mean it is not strategically sound. ?A simple mongoose can defeat a cobra many times more lethal by using simple animal tactics.

Also, Tyranids are ALWAYS on the attack. ?Stragegy rating is kind of a misnomer in EA. ?It mostly effects an armies tendancy to dig in and defend (low strategy) or attack and be offensive(high strategy). ?In this case the tyranids need to fight like an offensive army even if their strategy is not as "inventive".

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