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How should Harridans die?

 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 2:46 pm 
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Having just reread IA:4 I was wondering if Harridans and Vituperators should crash when they die.  That is they scatter 2D6cm (or 3D6 or some other number of D6) in a random direction.  If they finish on another unit then it suffers a MW5+ attack, as 62.4 tonnes of poultry lands on it.  :p

Or is this too detailed a death?

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 6:23 pm 
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This would be the question first...

Why would this be worse than when WE's die?

Why would it be worse than when WE, Bomber  or WE, Transport aircraft die on approach to Air Assault?

Finally, is there a need for it - or is it a rule for fluff's sake?

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 6:54 pm 
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It is a fast moving WE skimmer.  So when it dies it will fall out of the air (hopfully onto something).  In IA:4 a mortally wounded Harridan purposly crashedinto an IG position to create more damage.

It would be worst than when a ground WE is killed normally because most of thye time when a tank is killed it is because of major damage to tracks turret rings and crew fatality not the ammo cocking off. (Which is why they only explode on a critical).

With aircraft they are moving very fast quite high up, so the chances are that they will crash off the board.

We don't really need it but it can add character.  Though as you say air assult WE transports should have the same thing and titans should have a giant falling over template for when they die  :D .

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 7:11 pm 
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I think it's a fine idea.  It's just about exactly like Ork Battlefortresses flipping over and landing on stuff.  I can't really see a mechanical issue with it.

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 7:25 pm 
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Quote (ragnarok @ 05 May 2006 (14:46))
Having just reread IA:4 I was wondering if Harridans and Vituperators should crash when they die. ?That is they scatter 2D6cm (or 3D6 or some other number of D6) in a random direction. ?If they finish on another unit then it suffers a MW5+ attack, as 62.4 tonnes of poultry lands on it. ?:p

I think it would be better as a Critical effect, and MW6+.

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 10:40 pm 
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OK,

I guess I wasn't thinking of a critical hit effect.

That would work.

So are you guys thinking about something like...

Critical: everything in X cm away is hit with MW6+ as the thing crashes to the ground?

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 Post subject: How should Harridans die?
PostPosted: Fri May 05, 2006 11:46 pm 
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I was thinking of

Critical the Haridan scatters 2D6cm in a random direction, on the roll of a double the nid player choose which direction the Harridan moves.  At the end of the move any unit touching the Harridans base suffers a MW5+  hit

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 Post subject: How should Harridans die?
PostPosted: Mon May 08, 2006 4:00 pm 
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I don't have any problems with it conceptually - bug decends then explodes on impact - or perhaps just squishes something.

Just a general comment though...
roll, direction, measure, move, then confirm hit and resolove
...seems a bit game haulting and cumbersome for a single hit potential.

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 Post subject: How should Harridans die?
PostPosted: Mon May 08, 2006 5:12 pm 
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It's the same for the warhound titan.  It staggers in a random direction and damages anything it hits.

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 Post subject: How should Harridans die?
PostPosted: Mon May 08, 2006 7:24 pm 
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I love criticals that have some bizarre aspect to them.  Death-by-poultry sounds awesome. :laugh:

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 Post subject: How should Harridans die?
PostPosted: Mon May 08, 2006 8:20 pm 
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Ragnarok,

Not saying I don't like it - I do actually. I'm all for putting that in. You make a good point regarding the titan.

Moscovian,

Agreed. ;)

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 Post subject: How should Harridans die?
PostPosted: Sat May 20, 2006 2:53 pm 
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I'm in favour of this, it sounds characterful and gives the potential for some random mayhem of a Harridan in its dying throes, exactly as happens in IA:4.

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