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`Nid vs. Nescron |
Eric.R.
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Post subject: `Nid vs. Nescron Posted: Sat May 13, 2006 2:21 pm |
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Joined: Mon Sep 26, 2005 1:34 pm Posts: 38 Location: Brampton, Ontario, Canada
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Alright, this is not really a battle report `cause I am terrible at writting them and remembering what happend.
Rules: ?No Experiental rules ?Tyranid v7 (without 'playtest' lower spawning values) ?Necron v4
Setup
? Garrisons: ? ? ?Necrons: None ? ? ?`Nids: None (followed by a long, animated and colourful diatribe and blanks stares by my opponent)
? Unit Placement ? ? ?Necrons: ALL of board ? ? ?`Nids: Everything (GSN left in reserve)

1st Turn:
? Teleports: ? ? ?Necrons: Pylons . . . um . . . and things I have no idea what they are called. ?Infantry left off board to come through gate later on. ? ? ?`Nids: None

On a side not: I belive Jaldon said (in my Oakville post) that Synapse Node garrisoning made for a dull game. ?Well here is anothr army that can get right to the front line and this was an exciting game from the get go.
? ? ?The fun got started quickly as the Necrons Charged through the gate to assault my Brood on the right flank. ?I'll let the photos tell the tale. ?


This was followed by a second assault by Flayed Ones right after (retain). ?Suprisingly a single Tyranid Warrior survived into the second turn.
I responded with a 6BP barage on a similar formation on the left flank which broke the unit. ?Thus saving my life.
Rest of the game: ?(I said this was not much of a BatRep)
The remainder of the game culminated in brutal assaults and long ranged exchanges that rended both sides causing the loss of my Hydraphant before the end of the 1st. ?I won some key assaults initiated by my opponent and got lucky when he could not kill a lone Tyranid Warrior that was contesting an objective.
In the end the `Nids won the Tie Breaker by ~700pts though after the game we both relised either of use could have won a concise victory had either of us changed a single move (2-1 for Necron or 3-2 `Nids ). ?I was honestly supprised how close we were by the end of it and how close to a decisive win either of us were.
Commentary:
C.1) Garrisoning - not being able to garrison in the v6 manner aided my opponent (as seen from the photo) which I was able to prevent previously. ?Also, I still do not think it feels right. ?Currently it feels as if the 'Nids are going to war when they should be infesting esspecially when it comes to the common brood creatures. ?Also, for the 4th game in a row my [common] brood formations marched all four turns, from forrest to forrest, and never engaging an assault. ?It was always up to my opponnent to assualt on his terms after he setup enough supporting fire. 
C.2) Teleporting - GSN cannot teleport into opponents half. ?Under the current rules it seems like a bad idea to do it anyways (free round of shooting from your opponent). ?But the other armies can get to your rear easily (either teleport or aircraft) which have an, effectively, equal or greater armour and greater combat ability. ?And, if space marines, will not likely be suppressed.
C.3) Spawnig- Despite taking alot of loses the current spawning rules (pre-reduction) makes it hard to lose a tie breaker. ?Since after you spawn on the formations who need troops then spawning as much as possible there after is a good (albeit cheap) tactic. ?Though, had it been in-turn spawning ?I believe I would have lost so now I am on the fence about the true place for spawning.
Questions/Clarifications:
Q.1) Spawning - Spawned creaters have to be placed within 5cm of a synapse creature. ?Now my opponent asked, "Does the entire base of the stand have to be in the 5cm zone?" (having played chaos in the past this was the rule for spawned demons) to which I said "I don't no." so we agreed no and went on with the game. Is there an official stance on this?
Q.2) Tie Breaker - Double points for each Synapse Unit. ?Tyranid Warriors are purchased in a group of three so is each worth 1/3 of the cost (ie 50 pts)?
Q.3) Break Their Spirit - BTS is achived when when the number of Synapse Units in the dead pile is equal or greater than those that remain on the board. ?So, one again with the Tyranid Warriors, do each TW count as one unit or is the whole group considered the unit?
I pretty much now the answeres to Q.2 an Q.3 but I thought I would put them out there cause since I have misinterpreted them in the past I am probably not the only one who has/will.
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Eric.R.
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Post subject: `Nid vs. Nescron Posted: Sat May 13, 2006 2:31 pm |
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Brood Brother |
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Joined: Mon Sep 26, 2005 1:34 pm Posts: 38 Location: Brampton, Ontario, Canada
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Oh, and I know someone is going to say it. Setting up between the board edge and a river was kinda stupid but ultimately it did not mater as they got distroyed before they could activate. My opponent would have done better to attack the left formation leaving the right locked in. So in a sense we both equally screwed up from the get go.
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dafrca
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Post subject: `Nid vs. Nescron Posted: Sat May 13, 2006 4:57 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Thanks for the pictures and the report.
It is always nice to see people having a good time!
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Lightbringer
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Post subject: `Nid vs. Nescron Posted: Mon May 15, 2006 11:41 am |
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Brood Brother |
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Joined: Wed Dec 14, 2005 11:09 am Posts: 276
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Great lookng battle Eric!
Having only fought 3 times with the bugs I am no expert but I interpreted your queries as follows..
1. Any part of the base within 5cm of a synapse. 2. Yes - I would say that each tyranid warrior counts as 50 points (or 100 in a tie break) 3. Each warrior counts as 1 synapse for BTS purposes.
This was our interpretation anyway.
Comments on your battle:
Shame your common broods were so ineffective - in my battles they have been the hugely influencial. I would recommend taking a couple of large common swarms and deploying them with offensive intentions - i.e. taking objecives in the opponents half and preventing enemy ground troops from getting across into your half.
2 swarms of 25+ stands each can cover a lot of table and force your opponents hand. In my 2 victories a week ago I used my commons to force my opponent back. I take your point that your right hand swarm had no chance to react before it was attacked, however had you deployed it centrally with those bio-titans close by, the necrons may have thought twice about attacking..
Just some thoughts anyway.
Lightbringer 
_________________ Overseer Lightbringer II
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