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| BatRep: Tyranid vs Tau, 3k http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=5172 |
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| Author: | Chroma [ Thu Mar 02, 2006 8:46 pm ] |
| Post subject: | BatRep: Tyranid vs Tau, 3k |
Where's the report?! |
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| Author: | Chroma [ Fri Mar 03, 2006 6:14 pm ] | ||
| Post subject: | BatRep: Tyranid vs Tau, 3k | ||
I don't believe Lesser Nodes can be teleported into buildings, as they are LVs and buildings are impassible to them... Loving the report though! |
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| Author: | Chroma [ Fri Mar 03, 2006 9:53 pm ] | ||
| Post subject: | BatRep: Tyranid vs Tau, 3k | ||
You mean it might have... agility? |
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| Author: | Jaldon [ Sat Mar 04, 2006 3:28 am ] |
| Post subject: | BatRep: Tyranid vs Tau, 3k |
Will get a chance to go over batrep in more detail later, but after my quick skim looked like fun Thanks for the report, and pics, Hena. Tsk, tsk, gotta paint those minis Jaldon |
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| Author: | asaura [ Sat Mar 04, 2006 8:40 am ] |
| Post subject: | BatRep: Tyranid vs Tau, 3k |
A few comments from the Tau HQ. The aircraft were used a bit better in this game than in the last one. This time they at least had a valid initial mission: take out the flak in the West. The execution of this mission was the part that went badly. First, I didn't realize I couldn't target LVs with TK weapons and wasted some serious firepower on a bunch of gaunts. Second, I didn't realize the gorram Zoanthrope could just spawn back (shoot at me again, to boot). Oh well, luckily Hena's flak rolls were low. Once the battle was underway, the AX-1-0s felt like a nice asset to have. Getting no-save hits on the big biotitans was very powerful. One of the things that went poorly in the last game was Fire Discipline. I had problems in this game as well. I took pot shots instead of maneuvering with the Piranhas. Apparently, I think they're Vultures and use them as such. Another fire discipline problem was the Hammerheads on Turn 3. I shot at an artillery swarm, which died ok, but the remnants just engaged my broken Pathfinders at extreme range and wiped them out no sweat. I should've used the Hammerheads to win the battle at the northest objective. Using the Piranhas as a speed bump in the West worked well, but I still lost the objective in the end. I should've done the speed bump thing sooner, on Turn 2. The final and biggest shortcoming in the Tau game was not realizing that Turn 3 means game end. Had someone come up and bump me on top of the head and yell "Turn 3, idiot", I just may have realized this in time. As it happened, Hena graciously pointed out that I'm in a bit of a hurry if I don't want him to win -- just as I was down to two aircraft formations. Big thanks to Hena for a good game and the excellent reports. |
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| Author: | lilith [ Sat Mar 04, 2006 10:44 am ] |
| Post subject: | BatRep: Tyranid vs Tau, 3k |
For the bio titan Tk is dreadfull but regeneration is very usefull.Maybe if we raise up the Dc by one or 2 with the same price the huge beasts become more resilent from Tk |
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