A tyranid invasion I would like to see rules on the climatic changes a tyranid invasion swarm can bring about. How about limited visibility because a huge cloud of spores is blowing over the battlefield. The spores interfering with equipment, breathed in, toxins and viruses affecting soldiers etc. In gaming terms randomly determining blastmarker(s) on enemy units, or an initiative penalty would work. I want to get the feeling that the entire planet is under attack. The synapse node, a good idea but I would like to see more on how the tyranids affect the plant life of a world, such as carnivorous plants.
(If someone comes up with a set of rules for the weather the above ideas could be based upon them)
Another idea I have is to have an extra wood/jungle placed on the table-top, (just like in the wood elf army book). This is to represent the accelerated growth of local flora during an invasion. Also plant based terrain features could have a limited fighting capability, representing the voracious plant species of the tyranids.
How about rules for various types of tyranid plants and other terrain features, such as reclamation pools, spore chimneys, capilliary towers etc.
Mycetic spores These should be also used like drop pods, I like the current rules of using them for spawning, but I am also thinking of the future and a seeding swarm army list. They should be unarmed, and follow the planetfall rules, some spores could have no transport capacity, but explode or have weapons which fire on impact just like the 'deathwind' weapon on space marine drop-pods. The transport should be limited to Infantry and vehicle walkers (carnifexes).
_________________ In the spirit of Hostility!
whotizname
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