Tactical Command
http://www.tacticalwargames.net/taccmd/

Genestealer Cult List - Colonial Claw Uprising
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=34315
Page 1 of 1

Author:  CyberShadow [ Fri Jul 10, 2020 7:09 pm ]
Post subject:  Genestealer Cult List - Colonial Claw Uprising

This first post will hold the current version of the Colonial Claw Uprising Genestealer Cult list for Epic Armageddon.

V1.0 - July 2020
https://www.tacticalwargames.net/resources/EA-GSC%20-%20Colonial%20Claw%20Uprising%20v1-0%20-%20July2020.pdf

Author:  CyberShadow [ Fri Jul 10, 2020 7:26 pm ]
Post subject:  Re: Genestealer Cult List - Colonial Claw Uprising

It seems like anyone who is anyone has had a go at putting together a Genestealer Cult list for Epic Armageddon, so I wanted to throw my hat into the ring as well. So, here goes.....

Why Me? Why Genestealers?

The Genestealer Cult was the first actual army I bought, way back around WD100 there was a Mail Order deal for a 40K Genestealer Cult army, and I phoned up (no internet in those days) and got one... I think that I still have most of it, unpainted. It had the old plastic IG, Khorne Helhounds, Purestrain and Hybrid Genestealers, a Patriarch and Magus, and Beastmen, because in those days a GSC could ally with Chaos. I have always loved the Genestealer ideal (take a look at the user groups here!). I created a list for the Genestealers in 3rd edition and now I want to have a go at it for 4th edition.

What Am I Trying To Do?

I am starting to get back into playing Epic again after a break, and alongside my Orks and Eldar, I wanted to bring Genestealers back into my games. I want to attempt to fuse the original background, with the current lore. Essentially, I assume that any GSC in Epic would have taken over large sections of the populace by that point, and expanded beyond the size of a cult represented in 40K, but this would still be at the core. So, I want to base this around the mining colony background that the current 40K cult uses, but also bring in elements of the PDF forces that also would have been infiltrated.

On top of this, I want to focus on what makes the GSC different, in its theme and play style. There are a lot of comments and feedback about 'purple IG' and I want to create a list that is distinct, written from the ground up to be its own thing and play very differently to potentially similar forces like the IG or Ad Mech.

Dont We Already Have A List.... Or Several?

Yes, yes we do. But, the current lists have not been commented on or developed for over 12 months now. If the current list authors return, then that's fine. I am not at this point attempting to create an 'official' list. I want a list that I can use, and that other people can pick up and try if they want. Right now, the idea of 'official' doesn't really make much sense anyway, so anyone who is interested can look over what I put together, try the list out and help in development. If it gets traction and the other authors don't return, then I would be happy to have the 'official NetEA' GSC list done.

So..... What next?

You can probably see that I have reserved the top four posts here. These will be to hold the latest information and updates, so that people don't need to trawl through a potentially long thread looking for the latest version or answers to questions. My first goal will be to map out the background. I think that it will be important to set out exactly what kind of world and society this list is designed to represent, as that will dictate the choice of units and formations that it will include. After this, I want to start with the actual types or units, and create a list of the basic building blocks based on the background for the list. Then.... buying and printing and painting and playing!

I have no idea how many people are actually interested in this..... but I am looking forward to it all.

Author:  CyberShadow [ Fri Jul 24, 2020 9:37 am ]
Post subject:  Re: Genestealer Cult List - Colonial Claw Uprising

After a while working on this, I have now added the first version of this list to the first post in this thread.

I hope people will take a look, and let me know what you think. Thanks.

Author:  Shoel [ Tue Sep 15, 2020 2:22 pm ]
Post subject:  Re: Genestealer Cult List - Colonial Claw Uprising

Hi,
it was me that created the last list for this, end I don't mind at all if you're willing to oush things forward. Iäm having troubles getting the games in needed to fully playtest a list.

That said I have trouble looking at your list objectively. All my views are comparisons with my own list.
But one thing I don't quite understand is why you have 3 transporters (Goliath, Chimera and Truck).
And why introduce the chimera variants when the Ridgerunner can be equipped with comparable weapons (in 40k)?

I do like your army specific special rules, cleaner and more easily understood than mine.

Author:  CyberShadow [ Thu Sep 17, 2020 5:09 am ]
Post subject:  Re: Genestealer Cult List - Colonial Claw Uprising

Hi, and many thanks for your comments. I will admit that I had the last three GSC lists when I put this one together. Standing on the shoulders of giants. ;D And thanks for taking a look over the list. I feel a lot better that there is room for this one too.

Quote:
But one thing I don't quite understand is why you have 3 transporters (Goliath, Chimera and Truck).
And why introduce the chimera variants when the Ridgerunner can be equipped with comparable weapons (in 40k)?


Firstly, the Chimera are there as a result of my previous bias towards Brood Brothers as local PDF or IG regiment, and to add context to the other IG vehicles in the list like Leman Russ.

Secondly, trucks are only there for the Aberants/Abhumans. I didn't want this unit to have the 'We Watch From The Shadows' rule, as they wouldn't be able to conceal themselves in public the same way as other GSC units, and it would take away from their 'cheap disposable' nature that I think the Cult would use them as. This then causes problems when the transports have the 'WWFTS' rule and the infantry don't. So Trucks are my answer to that issue.

I assume you mean the Ridgerunner compared to the Griffon. I felt that the 'typical' Ridgerunner is a more flexible rapid assault vehicle. Its possible to have a variant of the Ridgerunner with a mortar and drop the Griffon, but I want to encourage players to use different minis for clarity.

I am more than happy to have a discussion on any of the points.
Thanks.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/