Inspired by the F-ERC Tyranids, my take on the Tyranids is named "Hive Fleet Dagon".
There are three versions of this list; Hive Fleet Dagon, a translation of F-ERC v2018 and a translation of the 2013 version. The 2013 version is approved for tournament use in Sweden.
Hive Fleet Dagon is a mix of F-ERC list structure, stats and special rules, NetEA stats and rules, and some small things from E-UK. On top of that are some things I've dreamt up myself. Since v4, there's much more NetEA in the list than was the case previously, but it still plays mostly the same since the list structure and certain special rules have stayed in place.
The two originals are obviously translated versions for those who like that and/or wants to compare.
Batreps played with v4.71Group MrDieAlot & Argol
Vs Orc WarhordeVs Emperor's ChildrenVs Steel LegionVs TauVs Vanilla Space MarinesVs Death Korps of KriegGroup Mard & Jianaran
Vs Cadians v1.5Batreps played with v4.61Vs Biel-TanBatreps played with v4.1Vs Emperor's ChildrenUpdate 20/8 v4.1Had a look at whether it would be possible to harmonize Hive Fleet Dagon with Onachus and Gorgon, and I think it might be doable, at least to some extent. I think the list will play mostly similar to before, but as expected there's going to be some pretty significant differences, too many to list here.
edit: v4.1 fixes some typos and changes the buff to the Hierodule Primes from better CC to Invulnerable Save.
Stuff that's definitely still in:
The "Semi-expendable" rule is now called the "Gaunts" rule, just like in FERC 2018.
Synapse Swarms that's lost all Synapse creatures can't even contest objectives.
Synapse creatures that are normally Inf are Light Vehicles
Option to double move (counts as having marched) when forced to hold
Stuff that's certainly not in:
Anything to do with Swarming.
Stuff that's got better:
-> 1+ initiative across the board, and better rallying
-> Gaunts and Dagon Raveners are expendable
-> Better Harradian stats
-> Synapse Swarms with Synapse creatures can absorb those without.
-> Malefactor got 4+ Reinforced
Stuff that's got worse:
-> Tyranid Warriors and Zoanthropes are just worse. But with all the other boosts from swapping rules, maybe that's a good thing.
-> Biovores lost AA
-> Synapse no longer includes Leader, meaning that there are very few units with Leader anywhere in the list.
All these changes obviously needs some playtesting, so we'll see how stable v4.0 turns out to be. But I think the trade-off between weaker Synapse creatures and a bunch of boosts might balance out quite well.
Update 11/10 v4.2First game played with v4.x, so time for an update.
-> With the 1+ initiative the list has now, the "Implacable" rule (option to move twice when failing to activate) was a bit too much. It is now removed from the list.
-> The part of the Synapse rule that states "ignore -2 when rallying" proved to be very powerful in the game. This has now instead been moved to the Hive Mind Locus rule, meaning that only formations with a Dominatrix or Dagon Overlord benefits from it.
-> Dagon Dominatrix got a Bio-titan Bio-Cannon.
Update 15/10 v4.51Did some further changes to the beta, and made it into the main version.
Quite a few changes from v4.2.
-> Nexus and Major Swarm now has 3-5 Instinctive Swarms requirement. Makes a bigger difference between the Major and Minor Swarms, which were a bit too similar before.
-> Hive Tyrant and Dagon Overlord 20cm move like in NetEA, 30cm with wings.
-> Carnifex and Trygons are now the same as in NetEA (except no fearless since they're not Synapse). Carnifex 100 points for 3, Trygons 50 points each.
-> Dagon Raveners slightly different stats, 3 for 50 points.
-> Malefactors and Dagon Haruspexes 2 for 75 points (makes more sense since Gaunts are 4 per upgrade).
-> The Infestation Swarm now cost 100 points as base when bought with Ravener Alpha, or 150 points when bought with Trygon Prime. Trygon Prime like normal Trygon but with 4+ Reinforced, Fearless (making it a pain to get rid of but still quite easy to break).
-> Max 1 Gaunts upgrade in the Infestation Swarm.
-> Attack Swarm now 1-2 Instinctive Swarms (making all Secondary Swarms 1-2), and is now more limited in the Instinctive Swarms it can take (giving it a more defined profile as a "mechanized" Swarm).
-> Barbed Hierodule's Twin Bio-Cannon more in line with how other Bio-Cannons work.
-> Max 1 Harridan per Harrasser Swarm.
edit: Bumped by +.01 after feedback:
-> Bio-Support Instinctive Swarm to 125, and can't be taken by the Minor Swarm.
-> Direct attack on Dactylis nerfed to AP5+/AT6+.
-> Max 2 Zoanthropes in Minor Swarm to make Zoanthrope Spam less of an issue.
-> Exocrine has MW in FF and better save.
Update 6/11 v4.62Had a game against Mordoten yesterday (in which the new Nest Swarm + Dagon Dactylis ended up performing very well). There was a discussion around dropping bio-support from the Nest Swarm entirely, but since an almost identical configuration is allowed in E-UK Tyranids I think some price increases and limitations should do the trick.
-> Minor Swarm must take at least one Gaunt, Gargoyle or Biovore upgrade.
-> Minor Swarm can have 3 Zoanthropes again.
-> Named the Synapse rule "Dagon Synapse" to prevent confusion.
-> Nexus and Major Swarm back to 2-4 Instinctive Swarms.
-> Added complete Tunneling rules from E-UK Squats (can't seem to find the rule in Onachus?)
-> Raveners become Inf, but also gained the "Gaunts" rule.
-> Burrower upgrade 2 Trygons or 6 Raveners for 100.
-> No more non-tunnelers in the Infestation Swarm.
-> New Secondary Swarm and Synapse Creature: The Hive Swarm with the Hive Nest!
-> Hive Nest can garrison.
-> Hive Nest -25pts, but must take at least one Gaunt, Gargoyle or Biovore upgrade.
-> Harpies gain a 5+ AA attack within 15cm
-> Bio-Support upgrade +25pts, with either 3 Dagon Dactylis or 4 Dagon Exocrines.
-> Dagon Dactylis gain 4+ save.
edit: Bumped by +.01 after feedback:
Had another look at the Hierodules and the Attack Swarm which had some internal balance issues. While the Schythed Hierodule is quite powerful, the Barbed Hierodule was less so. The result was to boost the Barbed Hierodule back to the stats it has in F-ERC 2018 (1 extra shot on the bio-cannon and 4+ CC). Hopefully this will give it a slightly more defined role in the list.
edit 2: Bumped by +.01 due to error
The Mycetic Spore should work like a Space Marine Drop Pod, but the wording was off in its description. That's now fixed.
Update and Reboot 8/11 v4.71 (Approval Candidate Version)After two playtest games with some more extreme lists the conclusion is that there's big exploits that need to be fixed along minor tweaks that should improve internal list balance. The goal here is to make it attractive to take things from all different parts of the list, and not just primary swarms (tho playing a pure primary swarm list will of course always be extremely possible given how flexible they are).
-> The major cheese that had to be cleaned out is the potential for a fast, tough and fairly cheap Major Swarm config with AV 4++ like Carnifex, Haruspex and Malefactors. The issue is that the Hive Tyrant can hide among the AV, so the Tyranid Warriors don't really need to be protected. To fix this the Haruspex and Malefactor has been nerfed in armour to 5++, and with worse CC. The Carnifex upgrade is also +25pts. The Major Swarm itself is also +25pts, but gets an additional Tyranid Warrior / Zoanthrope as compensation. Hopefully these things taken together will make this particular combo less potent, the Major Swarm less spam-able, and create more of a contrast between the Major Swarm and all the others.
-> The Exocrine and Dactylis upgrade seemed a bit too expensive, so it's now -25pts, but with worse save on both along with the Dactylis losing its direct attack.
-> Biovores proved to be quite effective in shielding Synapse Creatures from attack in some configurations (which goes against the spirit of the "Shoot the big ones!" special rule) so they're now Inf instead of LV. In practice this makes no difference outside of targeting since LV is treated as Inf in HFD for all other purposes anyway.
-> The Gaunt upgrade wasn't good enough compared to the Gargoyles upgrade, so they're now 5 for 50 instead of 4.
-> The number of Raveners in the Burrowers upgrade seemed excessive, so it's now only 5 instead of 6.
edit: Did some proofreading and spotted a number of errors that needed to be fixed. Version bumped by +.01
Hive Fleet Dagon is playable on Tabletop Simulator!
https://steamcommunity.com/sharedfiles/ ... 1372913607 Army Forge builder for v4.71 can be found @
https://magnusdurr.github.io/snapfire/w ... agon_NETEAAll feedback and reactions welcome, on all versions.