Stat time:
HaruspexCode:
AV 20cm 4+ 3+ 5+ Brood, Reinforced Armour
Acid Jets and Frag Spines 15cm 2x AP5+/AT6+ -
Claws and Mandibles (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
One of the extra CC MW was dropped here from the 9.2.1 stats to bring them in line with Carnifex. They differ from the 'fex now in that they don't have fearless but two average shots at close range.
MalefactorCode:
AV 25cm 4+ 4+ 5+ Brood, Reinforced Armour, Transport
Frag Spines 15cm 2x AP5+ -
Arms (base contact) Assault Weapons Extra Attack (+1), Macro-weapon
Notes: Transport (One Tyranid Warriors or Raveners unit, or two of the following units: Genestealers, Termagants or Hormagaunts)
The transport is staying for these guys. I'm more interested in preserving the existing fluff then trying to keep to design principles that are nearly ten years old for a list that was never published. The great FF was a good way to differentiate the unit when it didn't have transport in 9.2.1 but none of the stats for SM/TL or 40k justify it. The shots and FF have been backed down to put them more in line with what we have to go by.
DactylisCode:
AV 15cm 4+ 4+ 5+ Brood, Reinforced Armour
Bile Pods 45cm 1BP Disrupt, Indirect Fire
I want to try the move reduction here to see how it affects the game given that they can garrison. They were slow in SM/TL and slow in the LoB stats so I think it's justified, but if the garrison option proves too good we'll bump them back up to 20cm to prevent that. Being artillery it's not likely that they'll move anyway.
ExocrineCode:
AV 15cm 4+ 4+ 4+ Brood, Reinforced Armour
Exocrine Bio-Cannon 45cm 2x AP4+/AT5+ -
Same on the speed here as with the Dactylis. Given the save modifier from SM/TL and the stats in 40k I think the MW on the Bio-cannon fits. We tested them with the above stats but with FF4+ around 12 times. That proved a little too good so I'm looking to try them at FF5+ now.