frogbear wrote:
It would be handy to a reference sheet at the end to see the unit stats rather than having to flick through pages all the time.
Good point. I do have have a reference sheet, I just need to update it.
frogbear wrote:
I am not sure about the spawning line, however if you have tested it and it is not cumbersome, it does appear to be a fair way to do spawning.
I've tested it extensively recently, and it's worked
well every time. It's no more fiddly than the multiple spawning pools Jaldon was suggesting, and it has the major advantage over all the other systems that have been tried in that it actually represents what it's supposed to represent. I've even had spawning being a bit of a disadvantage, when my Harridan Prime spawned a Biovore. Given that spawning (in my view) mostly represents lost creatures randomly coming under the synapse umbrella, this sort of thing should happen.
My opponents have not had any problems with the system either.
frogbear wrote:
My only other comment is the amount of different Carnifexes. At an Epic level, is it really necessary to have three different units of Carnifexes? Could they not be more representative rather than just a 40K representation at an Epic level?
The whole idea of this list is to represent the modern 40k incarnation of the Tyranids, and varient carnifexes play a huge role in the modern list. More so than any other unit, they can be customised to fulfill different roles, and this list represents the three basic roles they can fulfill with three of the most common 40k builds. There are a great many other common varients that aren't represented here, but they're collapsed into those catagories. They're also effectively replacing the roles of the biotanks from the older style lists, which are absent here. The final reason is one of model availability.