Dave wrote:
Tyranid Warriors
- changed from LV to INF (3 per stand, toughness/save equilalent to majority of 40k infantry)
- speed from 20cm to 15cm (not fleet in 40k)
- armor from 4+ to 5+ (6 wounds at T4/Sv5+ in 40k is slightly better than Boyz (5 wounds at T4/Sv6+))
- removed Venon Cannon, added Deathspitters (WYSIWYG)
- removed extra attack (7 attacks at S4 rending is roughly comparable to 5 Assault Marines in 40k, so single CC3+ attack)
Warriors have 3 wounds. Armour 4+ is more appropriate.
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Lictor
- armor from 5+ to 6+ (5+ too good for T4/W2/Sv5+)
- removed extra attack (balance (2 first strike attacks is way too good), only 3 attacks at S6 in 40k too)
Lictors have 3 wounds.
They were given a good armour save in Epic to represent their stealth abilities.
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Biovore
- armor from 5+ to 6+ (5+ too good for T4/W2/Sv6+)
Biovores have a 4+ save in 40k.
Going by their 40k stats, they should probably be 3 to a base infantry like Warriors.
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Zoanthrope
- armor from 5+RA to 4+Inv (Warp Field for Inv, T4/W2/Sv2+ close to Attack Bike in 40k so 4+)
- warp blast from AP4+ to AP5+ (equivalent to Heavy Bolter in 40k with 24" range)
Zoanthropes lob out a S5 shot in 40k, but it's not equivilent to a Heavy Bolter. It's a template attack with AP3, much, much better.
Again, going by their 40k stats they should probably be Infantry.
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Raveners
* assuming pair of scything talons and a deathspitter each
The most common proxy model just has two pairs of scything talons.
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Harridan
[list]
[*]DC from 4 to 3 (how it was in SM/TL, not sure why this was bumped as it never had Regeneration)
It was bumped up because it's massive, the FW model was about twice the size it was in SM/TL.
Overall I like about half your stat changes, whilst the other half either reflect a return to the stats of 15 years ago (Not a good thing), or apparent mis-understandings because you don't appear to have read the current Tyranid codex particularly closely.