The rule could be simplified a lot if it was changed to 3. The assault exception would become unneccesary for example.
Much of the synapse/control range rules could be replaced with:
In the end phase, any brood creatures which are not in control range of any synapse creatures are removed from play.
In fact, I think the entire thing could be shortened to:
Tyranid units are divided into three basic types: Brood creatures, Independent creatures, and Synapse creatures (with Brood creatures themselves being further subdivided into Common and Uncommon types). Independent creatures are organised into fixed formations, just like non- Tyranid units.
Instead of fixed formations, Brood and Synapse creatures are combined to form a fluid "synapse swarm" that is controlled by a Synapse Group. Both the Synapse Group and the Brood creatures associated with it are treated as a single formation. At the start of the game, the Tyranid player assigns Brood creatures to Synapse Groups, creating swarms. These swarms must be set up in legal formation using the instructions for the scenario. Additionally, all Brood units must be placed within control range (15cm) of a Synapse creature from the swarm's Synapse Group. If the Tyranid player wishes, they may hold some Brood creatures in reserve and not assign them to any Synapse Group.
During the Action Phase, a synapse swarm is treated like a normal formation.
In the End Phase, after rallying and spawning (see below), any Brood creatures out of control range are removed from play and any that are within control range of one Synapse Group become part of its synapse swarm. If any Brood creatures are within control range of two or more Synapse Groups then they may join any one of the Synapse Groups, as decided by the Tyranid player. Note that Blast markers and broken status stay with their original swarms, not with any Brood creatures that change swarms; a swarm that has Blast markers equal to, or more than, units after these reorganizations immediately breaks.
Or the entire brood system could be replaced with fixed formations created very flexibly at the start of the game. How often does brood "reorganisation" actually happen? This would simplify the rules enormously, like so:
Tyranid units are divided into three basic types: Brood creatures, Independent creatures, and Synapse creatures (with Brood creatures themselves being further subdivided into Common and Uncommon types). Independent creatures are organised into fixed formations, just like non- Tyranid units.
Brood and Synapse creatures are combined to form a "synapse swarm" that is controlled by a Synapse Group. Both the Synapse Group and the Brood creatures associated with it are treated as a single formation. At the start of the game, the Tyranid player assigns Brood creatures to Synapse Groups, creating swarms. These swarms must be set up in legal formation using the instructions for the scenario. Additionally, all Brood units must be placed within control range (15cm) of a Synapse creature from the swarm's Synapse Group. If the Tyranid player wishes, they may hold some Brood creatures in reserve and not assign them to any Synapse Group.
During the Action Phase, a synapse swarm is treated like a normal formation.
In the End Phase, after rallying and spawning (see below), any Brood creatures out of control range of a Synapse Creature in its formation are removed from play. A swarm that has Blast markers equal to, or more than, units after these removals immediately breaks. Swarms with no synapse creatures are removed from play.
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