Tactical Command
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Batrep: Marines vs Tyranids, 3k
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=21&t=10046
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Author:  Lord_Aba [ Mon Jul 23, 2007 4:45 am ]
Post subject:  Batrep: Marines vs Tyranids, 3k

Looks like a pretty good match so far. Can't wait till those genestealers see some action. Sham about the support squad bitting it, though that's more to spawn back eventually!

Just a quick question, but the tyranid list doesn't seem to have the prerequisite "1/4 of points being common brood". Unless I misunderstand some rules it seems there is only enough basic infantry (hormies, termies, gargs, and raveners) for just over 2000 points.

Author:  Markconz [ Mon Jul 23, 2007 6:27 am ]
Post subject:  Batrep: Marines vs Tyranids, 3k

Waiting patiently... :;):

Author:  Morg [ Mon Jul 23, 2007 9:56 am ]
Post subject:  Batrep: Marines vs Tyranids, 3k

Nice batrep so far :)

Support swarm 1: Hive Tyrant with 4 Dactylis
Support swarm 2: Hive Tyrant with 4 Dactylis


Is this a typo? Hive Tyrants can only have 3 Dactylis IIRC.

Author:  asaura [ Mon Jul 23, 2007 11:05 am ]
Post subject:  Batrep: Marines vs Tyranids, 3k


(Lord_Aba @ Jul. 23 2007,04:45)
QUOTE
Just a quick question, but the tyranid list doesn't seem to have the prerequisite "1/4 of points being common brood". Unless I misunderstand some rules it seems there is only enough basic infantry (hormies, termies, gargs, and raveners) for just over 2000 points.

I didn't check the points values when I wrote the list, as I was in a hurry and did not know the list by heart. I felt limited by the availability of models: Hena does not have too many basic infantry figures for the 'nids. If I could have, I'd have included Raveners and would've considered a third big inf swarm instead of the second Dactylis brood.

Turn 1 shows my basic idea pretty well: produce too many targets (the three GS groups and teleporting Lictors) for the Marines. Even when I lose the initiative on turn 2, I can still engage effectively with stealers and/or Lictors. I paid no attention to force protection. The idea was simply to engage for effect at the start of turn 2. The report will show how this worked...

Author:  Morg [ Mon Jul 23, 2007 11:47 am ]
Post subject:  Batrep: Marines vs Tyranids, 3k


(Hena @ Jul. 23 2007,11:08)
QUOTE
Eh? They can have 15 units. Note that the Synapse (X) value talks about units not combined value of Brood(X).

Thanks for clearing that up. Somehow I had misread that and also played my games with this false interpretation.

Author:  Chroma [ Mon Jul 23, 2007 2:55 pm ]
Post subject:  Batrep: Marines vs Tyranids, 3k


(Hena @ Jul. 23 2007,06:10)
QUOTE
Edit: I have written most of this, but pictures are still not done. So hopefully I manage to finish this in the evening. Then I have another coming as I had time to play on sunday too.

Tease, tease, tease...

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