(Dave @ Oct. 28 2007,14:29)
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(Kagetora @ Oct. 24 2007,18:50)
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Give Gargoyles a 30cm AA 3+ attack that, if it hits, you remove the Gargoyle stand. ?25 points and a possiblity of a Brood 2 re-spawn seems VERY appropriate cost-wise for a 3+ hit that armor/jink saves are allowed against.
So for 25 additional points you can give your Termegants jump packs and a 3+ AA attack? I don't see anything very appropriate cost-wise about that, sorry. That would instantly make them the best AA in the game I think...
Try that with your opponents throughout the campaign, and then have them post comments on it here.
Ok, explain to me how the following is the best AA in the game:
I pay 25 points every time I cause a hit, and for that hit, I recieve a Blast Marker, AND lose a Unit from the Formation. I can get that Unit back, but it costs double the Brood Points of any comparable Unit.
Not to mention that the Aircraft eithe get an Armor Save, or a Jink Save (even for free after their attack run).
Additionally, using my AA prevents me from advancing my Tyranid Swarm at March Speed.
And you think that somehow compares to MW5+ AA on every Feral Ork unit, 6xAA4+ for a group of Firestorms, or a bazillion shots at AA6+ from dirt-cheap Ork Flawagons? Please. Not to mention most lists can have their own Aircraft on CAP and also have incidental AA fire from some units.
No, I think that would be pretty far from the best AA in the game. Pretty far indeed.
You are correct, however, in assuming it may not be the best solution. I never said it was...it was merely a suggestion I thought would be cool "fluff-wise."
In fact, the more I think about it, the more I am coming to believe that Tyranid AA is functioning like it should...that is to say, the advance assaulting swarms essentially leave the AA envelope when they attack. I just really think the AA enevlope in the rear (i.e. the Mieotic Spores) should be better able to do their job. They should be a bit cheaper, limited in number to avoid Junk Activations, and be able to spread out a bit.
I'd like to see them be 100 points for 6, 0-2 in the list, and have Scout. Let them sit over the top of the Synapse Node/Dactylis groups and protect them from air power, but don't charge an arm and a leg for it.
And I'd be perfectly happy to see Gargoyles lose AA ability at all, or just keep their 6+.
You guys have mostly changed my mind on this issue. At least until AFTER I get blown to smithereens by Air Power in the upcoming Campaign. At that point, I'll probably start pushing for better AA again. 