(Evil and Chaos @ Jun. 24 2007,16:58)
QUOTE
I'd agree to that. Termagants are far, far more useful than Hormagaunts.
Comes with the restriction of getting out of synapse range. Hormagaunts attack 40cm which is quite decent, but they loose the advantage quickly if they are not allowed to get out of the range of their "mind-benders" because their synapse brothers are painly slow. Else no units are really fast enough to support them in CC effectively. The only option is to give them some FF support with Gargoyles or maybe a Trygon or two.
Termagaunts are very useful to get rid of skimmer heavy armies (namely Eldar and Tau). CC oriented armies have a tough day to eliminate even Windrider hosts because they cannot attack in CC.