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Some more musings

 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 5:46 pm 
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and what about my idea : put some restrictions in the list composition (Ex : 50% max for common brood). Any army have restrictions, nids have almost no restrictions.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 5:49 pm 
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Quote (Hena @ 21 Mar. 2006 (16:45))
IMO sea of gaunts shouldn't be that odd for phase IV. Sure there are bigger beast about, but there can still be a flood of little critters. As if there has been time to make the bigger ones, there sure has been time to make the little as well.

Here here! Phase IV is large phase. Or are bug armies uniform across the planet?

Beside it can be balanced so why not make it balanced option? Better that than say "It's extreme list, let's not worry about it".

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 5:50 pm 
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Quote (nealhunt @ 21 Mar. 2006 (16:39))
The point is that I don't think it should be considered an extreme list, even if not strictly Phase IV.

Well, the T-Terror list is actually only "extreme" with 10 point Termagants and 100 point twin warrior groups.

With 15 and 150 point basis for the army, the "swarm of lesser bugs" is competitive, but certainly not a no-brainer organziation for "winning the tournament".

And I'd *still* like to see people's takes on "variant" Tyranid lists... I believe there's a "Seeding Swarm" being working on here someplace as well.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 5:54 pm 
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Beside it can be balanced so why not make it balanced option? Better that than say "It's extreme list, let's not worry about it".

Well, I admit that it is slightly my point of view. But we already increase the cost of the termies. If we increase more the cost of the lesser bugs we will loose the swarmy aspect of the army.
Nevertheless, a 120 termies list is still broken? Well, why we don't put RESTRICTIONS!!!

Moreover, on the 4th phase, nope, to me there are big bugs during this phase. So, maximum common brood and minimum uncommon brood that would do the job no?

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 5:58 pm 
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Quote (ayoras @ 21 Mar. 2006 (16:54))
Nevertheless, a 120 termies list is still broken? Well, why we don't put RESTRICTIONS!!!

Moreover, on the 4th phase, nope, to me there are big bugs during this phase. So, maximum common brood and minimum uncommon brood that would do the job no?

Has somebody said 120 termi list with 3 warrior synapses being broken? And if it is who says it can't be fixed without killing horde aspect?

And yes phase IV contains big bugs but just as not all marine armies include land raiders etc or all ork armies don't involve kults of speed etc why should all tyranids armies include bigger bugs?

Or are bugs so organised that they MUST have all armies same? (oh look! One swarm sustained heavy casualties! Most/all bigger bugs dead! Let's pull swarm back! That swarm can't fight anymore!)





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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:00 pm 
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nealhunt have you read my posts on this topic? I know it is repeating compared to the other one, but when I read you, I really wonder if I'm understoodable or if I speak greek.


I know the feeling.  You have yet to respond to several of my points and the points you do respond to are generally not my intended meaning.  I am assuming that it's a language barrier issue.

Is it really the primary goal to make nids a one-model army?


That's not at all what I said.  I said a "horde army" is the primary goal and must be balanced.

The only thing is : compare results of this kind of list with the results of the same kind of list in another army (exemple : *10 aerial stuff TAU army).

Your example is not relevant.  Tau aren't supposed to be a super air-heavy list and the specific units that are causing problems are not intended to be "core" units according to the background.  In other words, it should be considered extreme because it is so far outside the intent of the list.


Regarding what I think your point is, a far better comparison is the Ork example I used.  Likewise, armies of IG infantry or Cultist Covens are unusual, but neither extreme nor abusive.  In all those cases a preponderance of the "core" units causes no balance problems at all.

A TTerror army is atypical, but not so far outside the intent of the list that it should be considered extreme any more than Ork Warband, IG Infantry, or Cultist Coven armies.  If it is abusive in play, then something basic is wrong with the list and it is not something that should be fixed with arbitrary restrictions on army composition.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:09 pm 
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Quote (Hena @ 21 Mar. 2006 (17:07))
I would dare say that termagant list with 15 point termie and 3 tw group would not work nearly as well.

I could work well... but it certainly wouldn't be *over*wel(l?)ming!  *laugh*

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:10 pm 
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Quote (Hena @ 21 Mar. 2006 (17:07))
I would dare say that termagant list with 15 point termie and 3 tw group would not work nearly as well.

I agree.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:13 pm 
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That's not at all what I said.  I said a "horde army" is the primary goal and must be balanced.

Ok barrier language (I was joking). I understood :

We wan't a "horde army", TTerrors is the most  "horde list" we can make, so it's a normal list not an extreme list. Me, I answer "the most" doesn't mean extreme?

Moreover, I find it is not a background list (according to the previous posts), but it is my point of view.

Another time, I think a maximum common brood  was the solution but...


For the comparison with the TAU army, I maintain what I said! This TAU list is extreme and against the background, it is the same with TTerror, on all the points. So I can compare.

PS : you were better to convince me on the number of activation, than on this subject ;).

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:16 pm 
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I have to say that I think that a T-Terror army is well within the boundries of what a subdual phase army should look like.

Subdual is prettty much the entire battle of the planet.  Phase three is more concerned with creating a planethead for moving down the larger criiters from orbit.

Thus phase IV armies should be very varied.  An entire army of gaunts would be employed by the hivemind for many reasons.

Mine clearing
Using up the enemies ammo supplies
emptying cities of their civilian populas.

Also the hivefleet that we are using is surpose to be quite a basic one.  It hasn't evolved a lot of the new big shootie stuff yet, so a termigaunt horde would be very fitting.

ayoras- as for other restrictions, I think that that would get too complicated, restrictions within restrictions.  I'm in two minds about a minimum amount that must be spent on uncommon broods.  Mainly because it forces a style of play that utlilises biotanks.  What if I don't want to use them and only want to use common, independant and synpase?  A perfectly good selection.

One idea I have mentioned somewhere is that common brood creatures are brought and initial deployed in larger groups, say 4 or 6 stand groups.  The reaoning being that they would be grown and deployed in large batches.  This would reduce the flexibility slightly.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:24 pm 
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Quote (ragnarok @ 21 Mar. 2006 (17:16))
I have to say that I think that a T-Terror army is well within the boundries of what a subdual phase army should look like.

Again, it's not that the T-Terror is so out of character for a Tyranid army, it's that the *cheap* T-Terror is unbalanced for Tournament play.

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 Post subject: Some more musings
PostPosted: Tue Mar 21, 2006 6:59 pm 
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I'll add something about all that TTerror stuff.
IMHO, it also shows an internal balance problem concerning the big synapses...

I think their cost/stats are quite ok, but you lose too much when you take them. As I'm often a nid opponent, I'm always happy to see a vituperator or a harridan. It means fewer activations and fewer spawning capabilities. Furthermore, as it is a WE, you can snipe it as it does not fit well in a non synapse WE formation.


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 Post subject: Some more musings
PostPosted: Wed Mar 22, 2006 11:49 am 
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To explain better my point of view, I'll say :

- I have no problem with the old version of the termagant. 15 pts is fine, compared to some other unit. An exemple :

Termagaunt (15pts)

15cm/-/6+/5+
Brood(1), Infiltrator, (Unstoppable, maybe the best skill of all the game)


Mutant (~15pts)
15cm/6+/4+/6+
(possibility to summon daemon)

Well the 6+ armour is a big difference to me, so they aren't unbalanced, but termagaunt have an advantage to me. With the 10 pts version, the comparison was ridiculous.

- The termagant at 10 pts have a too low cost.

- Prove the insanity of the 10 pts version testing a list with only termagaunt is not the right method to me. "What happend if I take a 'full of this model' list" is not a relevant question. Why? because take only one model is necesseraly extreme and calibrate an army list on an extreme army is not the right way to balance a game. It is the reason why I was so annoying about this, even if I agree with the termagaunt problem.

- I understand the problem of *2 warriors group. It gives too much activation for the nids (a possibility of 8-10 with a 'reasonable' list, definitively too much according to the fact they loose less their activations than the other armies).

- I supported the *2 warriors group for bad reasons. Thurse pointed the problem just above, but I have already spoken about that :
We have no reason to take another synapses than Warriors and Tyran. In a 3000 pts game, take a vituperator means you'll have only 4-5 activations. It is very fiew even for the nids. Moreover, one of these activations is a vituperator which is WE so he takes all the opponent's fire and die quickly.
Take a big synapse just handicap you too much (less spawning, less and more 'fragile' activation,...)

- A current TTerror (150pts warriors, 15 pts termagaunt) is still very potent I think (sorry I don't test such boring army).

- A maximum common brood of 50% would prevent the "full of gaunts" list. It lets to you a great range of choice (750 to 1500 pts spent in only 4 models). It is already very swarmy : a minimum of 30 models to a maximum of 100. If we consider the 33% of maximum synapse, it forces you to take at least 16,66% of uncommon+independant which is totally logical according to background (if you look at starship troopers, there is some bigs, the bigger bugs MUST be present!!! biggers = uncommons AND independants).

I think that that would get too complicated, restrictions within restrictions.

I really don't see where "Common brood : 25% to 50%" is complicated. Seriously we have almost no restriction in our army list and we are alone to possess this advantage. It is not particularly justified.




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