Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2

[Trygon] Bio-tanks: Trygon?

 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Fri Oct 28, 2005 9:23 am 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Stunning looking model. Makes the old Epic Trygon look a bit stumpy. The 40k FW Trygen looks much more dynamic. ets hope that FW's "de-biggulator" is still working and then FW could make an Epic version....
:cool:
Cheers

James

_________________
My TOEG- Blood Angels and Deathbolts
My Painting Blog- Evil Sunz, Goffs
My Epic trades list


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Fri Oct 28, 2005 2:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11148
Location: Canton, CT, USA
Nice mini. Like a lot of Nid minis, the head has definite Alien influences.  :alien:

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Fri Oct 28, 2005 3:33 pm 
Brood Brother
Brood Brother

Joined: Fri Jul 08, 2005 9:29 pm
Posts: 56
Location: Reading, Berkshire, UK
Well, having read the rules for it in 40k, I pondered for a moment and came up with a set of rules as a possible starting point for an Epic version (be it in the main list or hard-to-find models section):

Type Speed Save CC FF
WE 15cm 4+ 3+ -
Weapons
2x Monstrous Claws (AW, MW, EA+1)
Scythe Tail (AW, EA+1)
Notes: DC2, Reinforced Armour, Fearless, Transport (may carry up to 8 units from the following list: Tyranid Warriors, Termaguants, Hormagants, Raveners; must deploy as soon as the Ravener arrives on the battlefield), Tunneller (Counts as Planetfall, but no spacecraft are required - choose a turn and area of arrival as normal)


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Fri Oct 28, 2005 5:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 12, 2005 9:50 pm
Posts: 50
Location: Nottingham, England
I'd thought of something similar.

Two other things

1/ a unit of TW must be included. So you can have 3 Tygrons per TW formation popping up together as one formation. transporting (8-1)x3 units.

2/ Possibly: Raveners should not count towards the transport total, i.e. they tunnel along side within synapse range.

Scott

_________________
Tyranids 5.40B - (w/d/l) 5/2/2


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Sat Oct 29, 2005 10:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
Very similar to what I designed in another thread NO-1, so great minds do think alike (or I'm still damn good at immitating).

Ferrumvir- I don't thing letting raveners tunneling aling side is a good idea.  Evil players, such as muself on a good day, will just fill the trygons with termagaunts to use as bullet shields and also deploy a heafty amount of ravener as the main assault formation.

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Sat Oct 29, 2005 11:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote (ferrumvir @ 28 Oct. 2005 (17:25))
2/ Possibly: Raveners should not count towards the transport total, i.e. they tunnel along side within synapse range.

Since they aren't really being "transported" but are "travelling along" having a transport limit that includes all possible "hangers on" should be okay, and it prevents certain un-fun things for the opponent from happening.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Sun Oct 30, 2005 10:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 12, 2005 9:50 pm
Posts: 50
Location: Nottingham, England
I did say possibly!

And ragnarok, Great minds think alike, however two fools never differ! But I prefer the first one too.

Scott

PS Another idea, Raveners take up 1 transport, TW,TG,HG take up 2 and then up the Transport capacity? (possibly)

_________________
Tyranids 5.40B - (w/d/l) 5/2/2


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Sun Oct 30, 2005 12:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I like the variable transport idea.  However I wouldn't increase its transport capacity to more than 8 raveners/4 others.  Or possible use something similar to what the orcoids have.

May transport 4 of the following: Tyranid warriors, termagaunts, hormagaunts, gargoyles (not sure about these), raveners.  May carry 4 raveners in addition to any other units

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Sun Oct 30, 2005 12:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 2:43 pm
Posts: 2084
Location: Reading, England
I was thinking that, but the tunnel is large and gargoyles might be able to navigate them.

Do they fight inside bioships?

_________________
Tyranid air marshal


Top
 Profile Send private message  
 
 Post subject: [Trygon] Bio-tanks: Trygon?
PostPosted: Mon Oct 31, 2005 11:03 am 
Brood Brother
Brood Brother

Joined: Fri Jul 08, 2005 9:29 pm
Posts: 56
Location: Reading, Berkshire, UK
I picked 8 because it translated well from the "may carry a brood..." in the 40k version - a Hormagant or Gaunt brood consists of 8-32 creatures (assuming 4 models per stand, that's 2-8 stands). The idea of additional capacity for other creatures is a good one, though, but I think anything less than 8 is a little on the small side, seeing as this is a one-shot WE transport.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net