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[FAN LIST] Hive Fleet Tarrasque - An Old Skool Nid List

 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Jul 22, 2011 12:50 am 
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Spawning (and variants like without number) is gone?


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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Jul 22, 2011 1:25 am 
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lord-bruno wrote:
-> Synapse creatures destroyed in common swarms: they lose the former +2 rally, they no longer have the influence of the Hive Mind, OK... but... they lose +2 to engage, well, it could be, they are not keen to assault. But they have no penalty at all on other actions like sustained fire or marshall, and tyranids without synapse should not be able to keep fighting in order IMO.


I see your point. It is an area that has created a fair bit of a debate. As part of the goals of the design, I did want to keep away from all such things and merely simplify the list as much as possible. At an Epic scale, I merely wanted to represent a change in effectiveness without getting down to a 40K level. In any event, a 2+ initiative with (most likley) a blast marker means that a non-synapse swarm is going to have a hard time activating (only 50% of the time). At this time with a few playtests to come, I just wanted to keep it as simple as possible.

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Synapse Nodes: so I pay 50 points for turning all objectives into nodes, or just one???

Just one per 50 points spent. I will re-phrase that in the list.

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Thank you, I think we have finally found a Tyranid list that is straightforward and has a good "feel" about tyranids. Anyway I will keep losing versus IG :'(


Thanks again for your kind words. I cannot wait to take on the Imp Guard myself. Flesh vs Steel is always a ponderous task :)

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Jul 22, 2011 1:28 am 
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person wrote:
I would reprice the smaller biotitans at 250 each so I can have 2 with my dominatrix at 3K.

All I did was take the stats and pricing from 9.2.1 - hence why they are 275 points.

I really would have to re-look at the pricing and how it stacks up against similar units. Leave that with me and I will do some bean-counting. I will let you know what I come back with. ;)

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Jul 22, 2011 1:34 am 
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Ulrik wrote:
Spawning (and variants like without number) is gone?

Hi Ulrik. Yes we removed that to simplify the rules and understanding of the list. We have made this up however via the increased units in formations so it should all come out the same (hopefully) 'within the wash'. Rather than messing around with what has died and how many spawn points are generated, you hit the table with a mass of troops that help to represent spawning/regen etc. that will hopefully help you across that table.

Cheers....

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Jul 22, 2011 11:27 am 
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frogbear wrote:
Ulrik wrote:
Spawning (and variants like without number) is gone?

Hi Ulrik. Yes we removed that to simplify the rules and understanding of the list. We have made this up however via the increased units in formations so it should all come out the same (hopefully) 'within the wash'. Rather than messing around with what has died and how many spawn points are generated, you hit the table with a mass of troops that help to represent spawning/regen etc. that will hopefully help you across that table.

Cheers....


I'm sad to see spawning go, but with so many years of failure to write good rules for it, it is probably for the best.


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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Sat Jul 23, 2011 12:10 am 
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Ulrik wrote:
frogbear wrote:
Ulrik wrote:
Spawning (and variants like without number) is gone?

Hi Ulrik. Yes we removed that to simplify the rules and understanding of the list. We have made this up however via the increased units in formations so it should all come out the same (hopefully) 'within the wash'. Rather than messing around with what has died and how many spawn points are generated, you hit the table with a mass of troops that help to represent spawning/regen etc. that will hopefully help you across that table.

Cheers....


I'm sad to see spawning go, but with so many years of failure to write good rules for it, it is probably for the best.

More likely the lack of agreement and not the lack of good rules for it.


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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Sat Jul 23, 2011 3:42 am 
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OK. Now that I have got 5 minutes free, I thought I would get this one out of the way:

Reason why I left the Raveners and the Broodlord in the list:

It was simply for the look of the list really. It made sense to have a big bad Genstealer that was the Alpha over the rest. It is also good for the horror element that when you just thought the Genestealer was the baddie, then you meet the 'mother' beastie.

In regards to the Raveners, I have adopted the use of the metal Nid Ripper Swarms to represent these as they fit in line with the slug-like look of the old skool Trygon. With the most recent change that I will place to the list, it is very easy for those with older collections to either use what they have or go with some further modelling if they do in fact want Raveners. With the emphasis taken off them in a big way from 9.2.1, they are no longer a unit that forces those with older collections to add more in order to play the list.

So with the changes expressed that are to go through, I believe that the list will suit the old skool player. In the least it will cause less stress over old miniatures being made useless (what is a carnifex?) with the future development moving towards the newer 40K. This way, people can enjoy both eras at their choice rather than feel as if they are merely being accomodated to a certain extent.

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Sat Aug 06, 2011 12:57 pm 
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frogbear wrote:
person wrote:
I would reprice the smaller biotitans at 250 each so I can have 2 with my dominatrix at 3K.

All I did was take the stats and pricing from 9.2.1 - hence why they are 275 points.

I really would have to re-look at the pricing and how it stacks up against similar units. Leave that with me and I will do some bean-counting. I will let you know what I come back with. ;)


I think it is a safe bet that they cost 275 in 9.2.1 in order to prevent Dominatrix + 2 Hierophants as well as war engine spamming (trygons and harridans) at 3K.

/Fredmans


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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Sat Aug 06, 2011 1:24 pm 
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I was actually looking to update the list tomorrow if I got the time. I will also look at that as well. Thanks fredmans.

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Sun Aug 07, 2011 7:22 am 
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Latest update with the changes updated on the first post of this thread.

Thanks for lord-bruno and SpeakerToMachines for their invaluable feedback, and for helping to make the list what it is on this update.

Cheers all.

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Thu Aug 11, 2011 8:14 pm 
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so as an epic sm 2nd edition player using hive war box set would this be the closest list to that? Kind of a conversion from SM2 to EA?

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Aug 12, 2011 12:16 am 
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smaul wrote:
so as an epic sm 2nd edition player using hive war box set would this be the closest list to that? Kind of a conversion from SM2 to EA?

Hi smaul

Firsly welcome to the boards.

In relation to your question, I do believe that it would be pretty close and you also have the 'option' to use some other units if you wish (raveners, Heirodule etc). The list is made to use the old models as standard (as that is what my collection is) and can cater for the person that may want to add a couple of extra items if they so wish.

Hive War was very much a full drop force which also benefitted from massed artillery from the Biovores. I believe the list caters for this to an extent with the drop and support options I have placed in there.

I tried to make it simple and light on the special rules for faster game play, so if you do get a game with it, I would be interested in your feedback. The other benefit is the higher number of troops on a table to really give the swarm feel when an opponent looks at the army on a table.

Hope the above helps

Cheers....

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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Aug 12, 2011 2:15 am 
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Here are the first group of cards for this hive fleet. The one thing I noticed while making the cards is this hive fleet list is very customizable. Has anyone posted any AARs using it yet? It almost seems like you are encouraging larger swarms overall, but with less gaunts per swarm because of all the allowable vehicle upgrades.


Attachments:
COMMON SWARM-01T.pdf [174.87 KiB]
Downloaded 321 times
TYRANID GUANTS-01T.pdf [145.98 KiB]
Downloaded 304 times
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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Aug 12, 2011 2:16 am 
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Here are the other two. I'll try and complete some more when time permits.


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COMMON SWARM-03T.pdf [175.13 KiB]
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COMMON SWARM-02T.pdf [175.51 KiB]
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 Post subject: Re: Hive Fleet Tarrasque - An Old Skool Nid List
PostPosted: Fri Aug 12, 2011 3:03 am 
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Desertdaddy wrote:
Here are the first group of cards for this hive fleet.

Thanks Daddy! ;) These look fantastic. I really appreciate the effort.

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The one thing I noticed while making the cards is this hive fleet list is very customizable.

Nice. Good to know that I achieved something positive :)

Quote:
Has anyone posted any AARs using it yet?

Sorry, you have lost me. What is an AAR?

Quote:
It almost seems like you are encouraging larger swarms overall, but with less gaunts per swarm because of all the allowable vehicle upgrades.

Interesting point. We have the weekend coming up so I will take another look at this. I would not want Mrs Dominatrix to not have enough children to throw in the way of bullets :D

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