lord-bruno wrote:
-> Synapse creatures destroyed in common swarms: they lose the former +2 rally, they no longer have the influence of the Hive Mind, OK... but... they lose +2 to engage, well, it could be, they are not keen to assault. But they have no penalty at all on other actions like sustained fire or marshall, and tyranids without synapse should not be able to keep fighting in order IMO.
I see your point. It is an area that has created a fair bit of a debate. As part of the goals of the design, I did want to keep away from all such things and merely simplify the list as much as possible. At an Epic scale, I merely wanted to represent a change in effectiveness without getting down to a 40K level. In any event, a 2+ initiative with (most likley) a blast marker means that a non-synapse swarm is going to have a hard time activating (only 50% of the time). At this time with a few playtests to come, I just wanted to keep it as simple as possible.
Quote:
Synapse Nodes: so I pay 50 points for turning all objectives into nodes, or just one???
Just one per 50 points spent. I will re-phrase that in the list.
Quote:
Thank you, I think we have finally found a Tyranid list that is straightforward and has a good "feel" about tyranids. Anyway I will keep losing versus IG

Thanks again for your kind words. I cannot wait to take on the Imp Guard myself. Flesh vs Steel is always a ponderous task
