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Here's my suggestioHenas changes for 7.1 (v7.1-h1)

 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Tue Jan 23, 2007 9:16 pm 
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First off, I'd say this goes well beyond a "minor change" that would be denoted by the version number "7.1.1", there are some big changes in there.

A Dom with 6DC? Even with the slight reduction in points (made up by the increase in points for "bodyguard" war engines), she's even less attractive now, maybe if she had invulnerable save I could go for it, but, as it stands, she's a single Deathstrike away from death.

Nexus Group should really be 175, not 200.  Does anyone take them at 200?

I really like the Broodlord, and strongly think it should be added to the list.

For the Bio-Titans, why not just have 3-4 weapons to be picked from for 2 "weapon slots" so that things can be "evolved" for specific purpose?

Such as (pick two):
Bio-Cannon - shooting
Pyro-Acidic Spray - flamer template attack
"Slashing" Claws - +3 extra attacks (MW?)
"Crushing" Claws - +1TK (d3) attack

Then you could mix, if you wanted really shooty, well 2 Bio-Cannons, really "crushy" two Crushing claws.

Lasty, for now, I think the Ravener should be downgraded to 5+ armour instead of 4+, for 30 points.  If I had the models, Raveners would be 80% of my Common Broods with some Gargoyles thrown in for 10cm counter charges.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 12:37 am 
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I really really like this version of the list.

Like, totally so. :)

It's really moved the Tyranid monsterous creatures close to how they operate in 40k.

I especially like the Hierophant, and absolutely love the Dominatrix, those stats feel almost a perfect match for the model (Although perhaps it could do with an invulnerable save, who knows).


What was the size of this compared to Hierodules? Should one consider 2CD to this as well?


A Hierodule is Toughness 8, 5 Wounds and 2 Mass Points in 40k.

A Trygon is Toughness 7, 5 Wounds and 1 Mass Point in 40k.


I think a 2DC Trygon could be justifiable (At 100 points) and it would help demonstrate how Hierodules are just that little bit tougher. Note that Trygons are only 2/3rds the points cost (roughly) of a Hierodule in 40k.


Am still interested in seeing if the core rulebook 'tunneler' rules could work for a Trygon/Tyrant/Ravener attack group.

But overall, this list feels so much closer to how the Tyranids should (to me) feel.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 12:44 am 
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Lasty, for now, I think the Ravener should be downgraded to 5+ armour instead of 4+, for 30 points


Agreed, Raveners are too good.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 1:16 am 
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Unified Carnifex Proposal:

Type/ Speed/ Armor/ CC/ FF
AV/ 15cm/ 5+/ 3+/ 6+
Weapons/ Range/ Firepower/ Notes
Carnifex Venom Cannon AP6+/AT5+
Huge Claws/Base Contact/CC Weapon
notes: Walker, Fearless, Brood (3), The Huge Claws make the Carnifex's CC attack a Macro Weapon

40K rationale:

Venom Cannon: The Venom Cannon is better than a missile launcher at destroying vehicles, despite its 'glance only' rule by virtue of being S10 and having 2 shots. Its a terrible anti-personel weapon.

CC Ability: A Carnifex destroys elite troops and armour as easy as it cuts down guardsmen. However, it rarely does this very quickly due to low weapon skill and attacks, unless specifically mutated.

This is how i play my fexes as i intensely dislike both current versions for various reasons. Plus having one line that acts as a 'general fex' means i only need one model.


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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 10:42 am 
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(Hena @ Jan. 24 2007,08:28)
QUOTE
As for Ravener, I actually just noticed that it has CC3+. I'd be tempted to change that 4+, but leave save 4+ as well?

Ravener CC 3+, Save 5+.



Also IMO Harridan critical = dead. It's only a 3DC WE.

Not sure about the downgrade to the Dom...

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 10:52 am 
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(Hena @ Jan. 24 2007,08:46)
QUOTE
I left Harridan to 1-5 extra DC, 6 dead as it's synapse. Not enough reason I gather then?

Hmm good point.  But even so is the dead only on a 6 too lenient?

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 12:38 pm 
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I wouldn't say it's too leinient... Harridans are pretty vulnerable as-is (Because they're 99% of the time going to be the only WE target in a formation).

I'm hestitant to add Invulnerable saves to WEs. As they protect them from TK attacks (eg. in this case deathstrike).I'm hestitant to add Invulnerable saves to WEs. As they protect them from TK attacks (eg. in this case deathstrike).


It's not just any WE, it's the Dominatrix, and if she's to have appropriate DC, then I think an Invulnerable save would be appropriate.

Note that the Trygon already has an I save.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Wed Jan 24, 2007 1:08 pm 
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Aye but a Gargant will have more DC, and is not a psychic conduit the size of a tower block. :D

I think there's room for it.


EDIT:

Plus, a 3+save, DC2 Trygon should probably be more like 75pts than 125?





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