Quote: (Notanoob @ Nov. 04 2009, 01:01 )
Quote: (Jeridian @ Nov. 02 2009, 23:50 )
Epic Armageddon ruleset =/ Warhammer 40,000 ruleset
...If you want awesome firepower, go play Imperial Guard.
Well, what else do we have to go by for Biocannon stats? Nothing, so this argument seems pointless to me
in this case.
Also, asking for at least +1 to the AT value of 1 gun is not too awesome, Exorcrines aren't going to make the list. If that was the case, why have Leman Russ Companies?
Do not forget that there was a previous Epic incarnation of Tyranids where most of the bigger bugs were introduced in the first place. As for the older "slugs", that is when they all showed up.
I am not in any way defending Exocrines, I recently started a thread saying: "these guys s**k, what to do about it?". I pointed in several directions and apparently something will be done about them in the next update.
My point (and Jeridian's I presume) is that 40K weapon stats in no way have to translate into Epic unit stats. I would like to keep the distinction between weapon and unit alive. It is not the same thing. If Exocrines went to 3 for 175, it would be an option for direct BM-laying with quite a good chance of killing something. In my opinion, Exocrines suffer far worse from coming 2/brood than their somewhat disappointing AT value, because at the moment they are hard to combine with Synapse in a synergetic way and are extremely prone to suppression.
Furthermore, E:A does not have to follow 40K. Orks is a brilliant example where the design philosophy of E:A runs contradictory to 40K. A well construed list with a good, clear design philosophy (Orks, we do not care what other people call our shooty stuff and rides/Tyranids rely on engagements) can be much more entertaining than a 40K/Ctrl C/Epic/Ctrl V.
/Fredmans