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New AT at old scale? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=179&t=33567 |
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Author: | mordoten [ Wed Oct 10, 2018 6:32 am ] |
Post subject: | Re: New AT at old scale? |
jimmyzimms wrote: I think that's probably less the game and GW itself vs the tendency of players to use parking lots irrespective of the game. I mean look at 40k games or people playing WM/H. Yeah, but if you want to build houses large enough to completly hide a Warlord and use the new GW kits (which most people do what i've seen on pictures) it's gonna cost you alooooot of money. I'm just cheap and want to use my existing collection though... |
Author: | Thinking Stone [ Wed Oct 10, 2018 9:35 am ] |
Post subject: | Re: New AT at old scale? |
mordoten wrote: jimmyzimms wrote: I think that's probably less the game and GW itself vs the tendency of players to use parking lots irrespective of the game. I mean look at 40k games or people playing WM/H. Yeah, but if you want to build houses large enough to completly hide a Warlord and use the new GW kits (which most people do what i've seen on pictures) it's gonna cost you alooooot of money. I'm just cheap and want to use my existing collection though... I suppose an easy fix would be to only use ‘quasi-true’ line of sight, by declaring some buildings tall enough to block it regardless of their real size? I imagine one of the benefits of designing large, bipedal fighting robots is that they’re taller than a lot of things, so at least it’s not an entirely unreasonable thing! Also, smaller things can still hide behind little buildings, so there’re some mitigating tactics, I suppose. |
Author: | Legion 4 [ Wed Oct 10, 2018 12:33 pm ] |
Post subject: | Re: New AT at old scale? |
You can stack the older shorter buildings too … |
Author: | jimmyzimms [ Wed Oct 10, 2018 3:19 pm ] |
Post subject: | Re: New AT at old scale? |
mordoten wrote: jimmyzimms wrote: I think that's probably less the game and GW itself vs the tendency of players to use parking lots irrespective of the game. I mean look at 40k games or people playing WM/H. Yeah, but if you want to build houses large enough to completly hide a Warlord and use the new GW kits (which most people do what i've seen on pictures) it's gonna cost you alooooot of money. Perhaps. OTOH it's probably just the fact that so many people bought Grandmaster editions with all that scenery included (8 or 10 sprues IIRC) so want to use it up. But yes if you can't get yourself out of the GW bubble then you're going to spend LOADS. mordoten wrote: I'm just cheap and want to use my existing collection though... Nothing wrong with that! Thinking Stone wrote: I imagine one of the benefits of designing large, bipedal fighting robots is that they’re taller than a lot of things, so at least it’s not an entirely unreasonable thing! Also, smaller things can still hide behind little buildings, so there’re some mitigating tactics, I suppose. True there's many size of stompy robots going on in the game. However titans ain't really all that big in 'real life'. I mean a reaver's like 6 or 7 stories. Most urban centers have buildings far far in excess all around. Take that 37 millennia in the future to those crazy hive stacks and we're talking even more so. I'd think having a mixture of heights is probably a good thing on the table. Small stuff with knights running around. Roads and plazas to control. A few giant things that even the biggest titan can use for cover. |
Author: | schoon [ Wed Oct 10, 2018 4:06 pm ] |
Post subject: | Re: New AT at old scale? |
Thankfully there are quite a few 10mm terrain manufacturers out there (that cater to Dropzone Commander) that are reasonable, and more companies are starting to do 8mm designs due to the popularity of the game. |
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