Tactical Command
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[Total War] Scenario - No Man's Land
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=177&t=31710
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Author:  Chroma [ Tue Oct 11, 2016 4:00 am ]
Post subject:  [Total War] Scenario - No Man's Land

Wait for it... wait for it... *TWEEEET* Go! Go! Go! Over the top, men, for glory and honour!

Well, one side had to go first...

Let me know what you think!

Attachments:
Scenario - No Mans Land.pdf [61.52 KiB]
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Author:  jimmyzimms [ Tue Oct 11, 2016 1:04 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

can you explain=>

Scenario Special Rules – Alpha Level:
Concealment (F+D3), Fortifications (+20%), Garrisons,
Objectives
Attacker – Preliminary Bombardment
Defender – Surprised (1)

Author:  Chroma [ Tue Oct 11, 2016 1:10 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

jimmyzimms wrote:
can you explain=>


Yes... but will I?!

Those are some "standard rules" across the various scenarios, I'll be putting out a rules document soon as well. Some of the scenarios should have rules inserts already in them to give some explanations.

Just for example: Surprised (X) means that the force experiencing it take -X to their Action tests for turn one and it decrease by 1 increment every subsequent turn. So, "Surprised (1)" would mean that army takes -1 to Action tests the first turn, but returns to normal the next turn.

Author:  jimmyzimms [ Tue Oct 11, 2016 1:21 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

You big tease ;)

Yeah sweet I look forward to using some of them

Author:  Chroma [ Tue Oct 11, 2016 1:30 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

jimmyzimms wrote:
You big tease ;)


Oh yeah! >:D

And those sections "Alpha", "Delta" and "Omega" are kind of tiers of difficulty you can layer onto the scenario.

Alpha is the basic level.

Delta adds one or two complications or modifications.

Omega is really tough...

And "Omega" level scenario might involve having a conflict inside an enclosed Hive City that's been breached and venting its atmosphere while your troops are stricken with bone rot...

Author:  jimmyzimms [ Tue Oct 11, 2016 1:31 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

Or as we call it in the Guard: Typical Tuesday

Author:  PFE200 [ Tue Oct 11, 2016 3:30 pm ]
Post subject:  Re: [Total War] Scenario - No Man's Land

jimmyzimms wrote:
Or as we call it in the Guard: Typical Tuesday



+1 to that

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