RichardL wrote:
A couple of other things on shooting come to mind:
1. If you have a century of say 3 infantry stands with a single challenger. You shoot at an enemy century, who's forward unit just within 30cm, and there are further 2 units say at 50cm. Does the challenger 'extend' the number of units that can be hit in this case, allowing the infantry to effectively hit all 3, despite only being in range of 1, or do you have to split the dice at that point?
2. As above, but now with say a scorpion unit rather than a challenger, as the scorpion would have a different dice pool given it has a special attack. Would that make a difference?
3. Thinking of hit allocation, the front seems to be measured from the attackers closest unit. Does this mean you could for instance potentially drive a mech infantry around the side (strung out even with another to keep coherancy) or even the back so that the 'front' changes, despite the majority of the century shooting is originating from another side?
4. In addition to this, let's assume some of the units being shot at are behind cover, if that plucky mech inf can now see some of them, does that mean they can be hit by all the century's fire, despite only one stand being able to see any of them? (effectively giving the core century bendy shots)
5. On the issue of cover, if you're silly enough to be under 50% in cover, would this mean you can be seen and get no cover bonus, even if someone was shooting from the other side of the terrain piece?
6. Just to check on the rules for regroup and take cover, do you roll for each stand within a century separately, or just all at once and remove damage however you like? i.e. if there are 12 damage broken down over say a challenger (with 4 on), and two infantry companies (with 4 on each), and i rolled to regroup and got really lucky and rolled 6, could i then take off all the damage from the challenger and one from each of the infantry companies so that they weren't removed as casualties, or are there any specifics, such as one off each of them, then one off each of them again etc? I guess the bigger one with this is that if you had a stand with loads on and some more peppered a bit, could you use all those dice being rolled to use successes on the peppered unit and leave the one that's definitely dead to go down and take all those excess counters with them?
1. The range of the infantry is not increased and the dice need to be rolled separately.
2. It is the same the range of the infantry is not increased and the dice need to be rolled separately.
3. Yes, sneaky play is allowed
4. No, line of sight is required unless you are using the artillery special rule.
5. No as you would count as being behind the terrain.
6. You roll for the whole century and get to cherry pick where you recover the damage. So your example is correct.